RE: cyber hunter is super underpowered (Full Version)

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Wraith -> RE: cyber hunter is super underpowered (10/11/2011 19:49:56)

^She has experience, and beating her was...an accomplishment.

A win is a win. A win against a very experience player means more than a win against a Hero TLM nub.

95% doesn't always mean good class it might mean you NPC or sometimes your truly good.




Stabilis -> RE: cyber hunter is super underpowered (10/11/2011 19:51:01)

^ Very true experience is among the most powerful qualities in life.

Edit: @Archknights or Developers,

How come when you merge threads the posts of every idea become scrambled? Very disruptive. Just want to know though, not blaming anyone's actions LOL.

Posts merge. Please don't double post.

As for your question, when two or more threads gets merge, the posts in the thread will automatically be placed in chronological order. Since the posts will be placed in chronological order, there is a chance that the discussions can be mixed up. ~Mecha




FrostHS -> RE: What do you think about the balance changes? (10/11/2011 19:56:26)

WOAH WOAH WOAH WOAH. Woah. Cyber is in NO WAY UP seriously, fight me and see what happends. I just pwnd some Tact Merc and he flipped on my because i now how to heal loop and he doesn't.




Wootz -> RE: What do you think about the balance changes? (10/12/2011 8:55:12)

Lol, Cyber Hunter's underpowered...
How underpowered does Massacre looping sound to you? ( That's what I do! )




BlueKatz -> RE: What do you think about the balance changes? (10/12/2011 9:43:33)

Worst possible TLM tree

I hope that can make TLM Skill Point balanced with its Stat Point




Wootz -> RE: What do you think about the balance changes? (10/12/2011 9:51:27)

I can think of worse :)




BlueKatz -> RE: What do you think about the balance changes? (10/12/2011 9:53:32)

really :P try

But that's what I have for now :)
EDIT: I think I can switch Smoke with SS




Eternal Dreams -> RE: What do you think about the balance changes? (10/12/2011 14:45:29)

I honestly think they should add a 42 tech requirement on Toxic Grenade because if Venom Strike has a requirement why shouldn't Toxic Grenade have one? Notice that you can use Surgical Strike with a sword OR club while the the other 2 ultimate skills require class specific weapons? My idea is that they should either add a club requirement to SS or make Massacre and Super Charge be able to be used with a
sword.



-Please don't flame as this is only in my personal opinion-




Wootz -> RE: What do you think about the balance changes? (10/12/2011 15:06:29)

I like your idea.
SC would definetly work with an Sword.
It'd be an odd animation for Sword Massacre :3




Stabilis -> RE: cyber hunter is super underpowered (10/12/2011 15:47:32)

If we bought the largest varium package and received the Delta weapons, shouldn't we get a bonus if we buy again, such as extra credits? This value to worth ratio here is lacking backbone.




DeathGuard -> RE: cyber hunter is super underpowered (10/12/2011 15:49:42)

Massacre and SuperCharge should be non-requirement weapon skills.
@Greenrain: You don't have to buy varium to be good, the new nonvarium weps have good stats and if you enchance it they almost have same stats as varium. I did that[8D]




Stabilis -> RE: cyber hunter is super underpowered (10/12/2011 15:51:42)

What do you prefer? Grinding in 2v2 or arcade?




One Winged Angel1357 -> RE: cyber hunter is super underpowered (10/12/2011 15:56:23)

@Green Arcade best way to try and get money for enhancements it got me 4 on my Carrierzooka




DeathGuard -> RE: cyber hunter is super underpowered (10/12/2011 15:58:46)

My build is good for 1 vs 1 and arcade doesn't works for me, it's a waste of tokens. 2 vs 2 is not balanced as 1 vs 1 is so it's quite rare I go to 2 vs 2 and go fight.




drinde -> RE: cyber hunter is super underpowered (10/14/2011 20:41:44)

Just realised if the Hybrid gets a DEX Req, wouldn't Tanks be happy? Their STR and SUPP Counterparts get nerfed...

I suggest a STR and SUPP Req, the starting being 18 and +2 for each LV-up, Maxxed being +36.




ur going to fail -> RE: cyber hunter is super underpowered (10/14/2011 21:08:27)

^No, that wouldn't be fair to low levels and mislead them to.




Dreiko Shadrack -> RE: cyber hunter is super underpowered (10/15/2011 14:21:51)

Am I the only one that thinks the beta pack weapons should get stat requirements? It seems rather odd that they're pretty much the only things (apart from armors) that only have a level requirement.
I do own them, it's just that they can lead to some very annoying and cheap builds that would otherwise not be possible.




Donny The Ultimate -> Tech Mages UnderPowered (10/15/2011 16:54:45)

Ever since the heal nerf i think the point of heal looping is pretty much pointless now. Tech Mages Were popular with mostly Support heal loop builds but now that heal is nerfed what build is left for the Tech mages?, Dexterity builds are another option, but with a low heal and low damage outputs mages have no chances against the other classes.
Am i the only one who thinks Tech mages are pretty much a broken class right now?
Anybody agree with me?

Merged into the Balance Discussions thread. Anything related to balance belongs here. Please do not make additional threads about balance. ~Mecha




TurkishIncubus -> RE: Tech Mages UnderPowered (10/15/2011 17:05:23)

Seriously man just because heal is nerfed doesnt mean TM is bad , i think TM is 2nd good class in ED

Im a str TLM(ppl think its oped) and ice wolf x did a high dex build with 8 super charge , there is really 0 % chance that i can win him with str tlm :S

The real uped class is normal merc , it got only hybrid and the only build it can do is str with low dex :/




The Death Trap -> RE: Tech Mages UnderPowered (10/15/2011 17:17:54)

Nah i think techmages are still pretty good.
Just not as good as the upcoming classes.




Lord Nub -> RE: Tech Mages UnderPowered (10/15/2011 17:22:08)

LOL Mercs....Do they still exist? What a fail...

Right now I believe BloodLust to be the most efficient tactic while allowing your defensive stats to also apply to your offensive. This update made healing a bad tactic. Players have to keep up the pressure and make their opponents use heals and shields to be effective now.

I'm having a rather fun time now. This has completely changed ED for the better even though I have previously stated many times it would destroy the game.

I do have a problem with them scaling heal higher. It was mentioned they may modify it yet AGAIN. I vote no. It is great the way it works and the players have spent a ton of varium and creds adjusting to the change. It will only upset those who have evolved if it changes yet again.

As far as techys are concerned, think of it like this, not all classes will EVER be even. There will always be a class weaker than another and that is usually caused by the player. Seems to me there pretty efficient in 1v1 as I rather enjoyed being one yet again for a brief moment before I realized I'd rather have Bloodlust than Reroute now.




Ranloth -> RE: Tech Mages UnderPowered (10/15/2011 17:43:14)

My TM (Lvl 21) is Support build. It's a pity that I can't healloop anymore but I still have great Malf, DA adds damage to my Gun, and my Aux along with Malf make a great combo so why would Support TM be weak now?
Only because heal is gone, doesn't mean class is crap. And remember that Support affects Matrix, it makes a lot of difference with Support rather than without (and I mean a lot!).




TurkishIncubus -> RE: Tech Mages UnderPowered (10/15/2011 17:45:24)

^Btw heal is not gone , its now 3 turn TMs was using 4-5 FM so now increase it more to 6-7 and have 3 turn heal which is more better.




Rayman -> RE: Tech Mages UnderPowered (10/15/2011 18:22:02)

Max supercharge and lvl 9 assimi and lvl 7-10 reroute. that works well

TM is still Very Good




Algorithm -> RE: Tech Mages UnderPowered (10/15/2011 18:26:21)

Nope, not at all... However I would really like to see Assimilate lowered to a 2 cool down.




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