Hun Kingq -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 12:28:05)
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Lord Nub, isn't there changes after basically each update so unless you constantly play a Blood Mage you would not know how these changes affect that class would you? Like berzerker if people are forgetting it has been nerfed due to the mercs abusive nature so now it is not as powerful as it was before and I have noticed even with high dex it is blocked more often now then before this last update, even with reflex boost on it got blocked. Something has happened were blocks and deflections have increased on both merc classes and both Hunter classes. So the classes that can be over powered with skills and weapons are the mercs, tact mercs, bounty hunters, and cyber hunters but not the tech mage or blood mage? To me EMP is over powered and with Reflex boost on the stun grenade getting 55 damage is over powered where the plasma cannon with technician on gets 47 damage. If having malfunction for the Blood mage would make them over powered then surely smoke for the tact mercs and malfunction for the Cyber hunters are making them over powered and those skills should be taken away so that none of the new classes will be over powered. The Blood Mage has too many skills that use up to much energy and that to get any amount of damage would have to be at max with them at max and no energy return an EMP or Atom smasher makes all the Blood Mage skills useless all we have left is poor health return, a pistol, a low damage Aux, and a big stick left to fight with. So unless you play a Blood Mage everyday after every update in every battle mode not just 1vs1 you can't see how the odds are stacked against the mage classes more so of the Blood Mage Class. Post edited. ~Mecha
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