RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (Full Version)

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RageSoul -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 7:31:01)

Well the Ooky Spooky mission is hard to finish , i mean really ... when they released it , i don't see many players that's lvl +30 to challenge against , just too many players from lvls 1 - 20 suddenly popped out ....weird. O.o




PivotalDisorder -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 7:45:08)

quote:

Well I checked if the Blood Mage could use Technician at any level or any skill without sending max Plasma Rain into cool down in 2vs2 well Plasma Rain did go into cool down. Then I see Bounty Hunters put on Reflex Boost and able to use their multi in the next round or the Tact mercs using smoke and able to use Artillery strike in the next round makes me disgusted.

I tested it, in 2vs2 any skill used even field medic sends Plasma Rain into cool down, why it happens for the Blood Mage class and no other don't know but I reported it as a bug three updates ago
@Hun Kingq: if you reported this in bug section, you also provided screenshots right, can I see them please.

Just a personal request :) PM if you like




Hun Kingq -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 8:10:14)

This update was one of the best updates!




PivotalDisorder -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 8:16:09)

I didn't accuse you of anything Hun Kingq :) I was being polite. I shall also go test it.

quote:

notice how it says limited time yet the weapons released in limited quantity.
Xraal still has 120 & 94 of the new weapons in stock even though Naomi is pretty much sold out. seems their is more ingame than demand.




Lord Nub -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 8:38:59)

quote:

Lord Nub, for one I did not say the Blood Mage is Under Powered


Absolutely correct Hun you indeed did not, this is what you said,

quote:

Because with each update and a lot of things that the Blood Mage is lacking it is starting to look like the Blood Mage class is and will be the most failed class ED will have ever created


Also your stating because I'm currently a BH I don't know what I'm talking about. I have tested everything I have ever come up with for every class many times.

The page doesn't show every class we have ever been otherwise you would see that I have changed many times.

A high tech build designed the way the multi BH's are designed work very well and if they also had a malf that would make them OP'd. Main reason I'm going with BH atm is I don't have a physical version armor nor the opportunity to purchase one.

Actions speak louder than words anyway. Just take a look around and you will see the community slowly evolve.





One Winged Angel1357 -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 10:18:50)

Sadly enough the Pumpklever is better then my other primary so looks like i found a new weapon




Digital X -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 10:30:52)

Pumpkleaver any good for a level 28 non var TM? I think it might be my only choice of an "easy" weapon. Seeing as Bio Staff (18 dmg) is all the primary i have :/




One Winged Angel1357 -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 11:11:23)

Digi it gives 10 STR and 5 Dex&Tech plus it is Physical so maybe for a Malf build with energy gun and aux while using a Phys blade it could work




Midnightsoul -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 11:30:02)

blood mage needs some kind of energy stealing move, not energy regain. (that would just make them overpowered with bloodlust)
here's what i think, i think it should be something similiar to split-strike from dragonfable's doomknight.

spilt crushes
do 60% percent weapon dmg. and swing for another attack draining your enemies energy. (does not ignore defense, weapons element and opponents defense/resistance will deduct the amount.)

draining conversion
1. 35%-37% for 9 energy (14 tech)
2. 39%-41% for 10 energy (17 tech)
3. 43%-45% for 11 energy (20 tech)
4. 46%-48% for 12 energy (23 tech)
5. 49%-51% for 13 energy (26 tech)
6. 52%-54% for 14 energy (29 tech)
7. 55%-57% for 15 energy (32 tech)
8. 57%-59% for 16 energy (35 tech)
9. 59%-61% for 17 energy (38 tech)
10. 61%-63% for 18 energy (41 tech)

i gave it a tech requirement because blood mage already has so many moves that are good with str builds so this is another way to keep them from doing something like 31-38 +33 and be OP'ed by being able to zerker, fireball, and now use this to drain like crazy.

Post edited. There is no need to troll other players. ~Mecha




Calogero -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 11:44:00)

I don't understand why everyone is making up new skills -_-
Give us Assimilate and we got enough




One Winged Angel1357 -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 11:47:06)

@Andy so true BM had Assim then they took it away




Digital X -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 12:12:48)

@OWA I'll be getting an energy gun asap, so i think i'll try for it.




One Winged Angel1357 -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 12:15:14)

@Digi the 40 challenge wins will help fund your energy gun




Calogero -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 12:21:41)

god, hate it being in a Daily and not able to complete the farming due to work...




Hun Kingq -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 12:28:05)

Lord Nub, isn't there changes after basically each update so unless you constantly play a Blood Mage you would not know how these changes affect that class would you? Like berzerker if people are forgetting it has been nerfed due to the mercs abusive nature so now it is not as powerful as it was before and I have noticed even with high dex it is blocked more often now then before this last update, even with reflex boost on it got blocked. Something has happened were blocks and deflections have increased on both merc classes and both Hunter classes.

So the classes that can be over powered with skills and weapons are the mercs, tact mercs, bounty hunters, and cyber hunters but not the tech mage or blood mage?

To me EMP is over powered and with Reflex boost on the stun grenade getting 55 damage is over powered where the plasma cannon with technician on gets 47 damage. If having malfunction for the Blood mage would make them over powered then surely smoke for the tact mercs and malfunction for the Cyber hunters are making them over powered and those skills should be taken away so that none of the new classes will be over powered. The Blood Mage has too many skills that use up to much energy and that to get any amount of damage would have to be at max with them at max and no energy return an EMP or Atom smasher makes all the Blood Mage skills useless all we have left is poor health return, a pistol, a low damage Aux, and a big stick left to fight with. So unless you play a Blood Mage everyday after every update in every battle mode not just 1vs1 you can't see how the odds are stacked against the mage classes more so of the Blood Mage Class.

Post edited. ~Mecha




PivotalDisorder -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 12:32:08)

@Andy123: what do you mean?




Elf Priest JZaanu -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 12:43:02)

With more mission being introduced, it can get a bit difficult knowing what missions have been completed and what needs to be done. I was thinking if each mission had a number attached in the order of was introduced. With a system like this, it can help for mission locating. Though this is a suggestion, it does apply for this discussion for the new missions in this release.




PivotalDisorder -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 12:45:38)

@Jzaanu: use your character page and http://www.epicduelwiki.com/index.php/Missions




Elf Priest JZaanu -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 12:50:06)

As of now, the missions are not too difficult to locate, but as the game moves forward and one triples the current amount, having a numerical order will very helpful. Players can follow the order as if it was a path, and easy to locate missing missions. Lining up the character page and wiki is difficult since wiki follows alphabetical order and character page, I would assume they are listed as one does the mission.




Calogero -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 13:00:32)

@ Psi

I'm on the Daily Jugger ( 3rd ) but the reset starts at 6 am here
I got to work tomorrow so I have to stop farming in 5 hours




PivotalDisorder -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 13:53:09)

@Andy: ah right, yeah reset is 6am for me too :) it is brutal. when I was gonna make the attempt I went and stayed at my mums lol, so
I could get up at 6am and play for 18hrs+ without any responsibility [and better connection].




rej -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 14:36:47)

^when did this turn into a discussion about juggernuat kills?




Hun Kingq -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 14:58:43)

A lot of missions and leveling up the retrain works great but expensive




Wootz -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 15:00:50)

Um...Hun the icon shows that the Plasma rain doesn't have enough Energy to use. Unless ya' got an level 5 Plasma Rain.
So, clearly, it didn't went into cooldown nor warm-up. You've just lacked Energy.




Retrosaur -> RE: =ED= DN 19 October,2011 Harvest Part Deux(2) (10/23/2011 15:01:43)

Speedy:
It's a bug. If you apply techinican, and even have enough mana, plasma rain will automatically go into cooldown, and wont come back again.




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