RE: Monsters (Full Version)

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Desmodus -> RE: Monsters (7/14/2012 20:05:49)

quote:

Image for the Updated Geldar

[image]http://img96.imageshack.us/img96/8951/newgeldarg.th.jpg[/image]
I thought it might've been alittle big, so I thumbnailed it.
Got it. Thanks! ~whacky
Your image exceeds our standards and guidelines for screenshots. The maximum game size we request you take images on is 800x600. ~Aces




whackybeanz -> RE: Monsters (7/15/2012 4:32:42)

quote:

The Nameless King

Level: 45
XP: 265
Gold: 96
Element: Fire

COMBAT DEFENCE
Melee: 46
Ranged: 38
Magic: 38

ATTRIBUTES
Strength: 0
Dexterity: 75
Intellect: 85
Endurance: 0
Charisma: 0
Luck: 65

ELEMENT MODIFIERS
Fire: 64%
Water: 97%
Wind: 93%
Ice: 99%
Earth: 91%
Energy: 74%
Light: 84%
Darkness: 95%

DESCRIPTION
The ruler of a kingdom long forgotten, his spirit is forever bound to the Tree of Kings. Defeat him to obtain the power of the Overlord Set!

EFFECT
The Nameless King can invoke Vassal's Privelege*, allowing him to strike once more before you can. You can resist this effect. When he attacks you or when his weapon does its special, it has a chance to attempt to give you Flames of the Overlord**. This also increases the damage that The Nameless King deals to you during the duration of the status***. You can also resist this effect*****. Some damage you deal to The Nameless King will be dealt to you in the form of Backlash, Harm element.

* - The Nameless King invokes the Vassal's Privilege!
** - The flames from The Nameless King's blade begin to consume you!
*** - You manage to avoid being further burned by the flaming blade of your foe.
**** - The flames surrounding you cause the flames of The Nameless King's blade to blaze even hotter!

[image]http://media.artix.com/encyc/AQ/whackybeanz/NamelessKing2.jpg[/image]

Status and save messages thanks to BlackAces.
Geldar

Level: 75
XP: 2593
Gold: 948
Element: Light

COMBAT DEFENCE
Melee: 40
Ranged: 30
Magic: 35

ATTRIBUTES
Strength: 140
Dexterity: 125
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 110

ELEMENT MODIFIERS
Fire: 110%
Water: 110%
Wind: 70%
Ice: 70%
Earth: 70%
Energy: 70%
Light: -30%
Darkness: 120%

DESCRIPTION
One of the rarest dragons in the world of Lore, this one has sworn an oath of loyalty to defend the lair of the Nameless King!

[image]http://media.artix.com/encyc/AQ/whackybeanz/Geldar2.jpg[/image]
Overlord Phoenix

Level: 105
XP: 45766
Gold: 16782
Element: Fire

COMBAT DEFENCE
Melee: 43
Ranged: 43
Magic: 43

ATTRIBUTES
Strength: 195
Dexterity: 175
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 155

ELEMENT MODIFIERS
Fire: 50%
Water: 125%
Wind: 100%
Ice: 150%
Earth: 100%
Energy: 75%
Light: 90%
Darkness: 110%

DESCRIPTION
The loyal servant and symbol of the Nameless King, the spirit of this phoenix is undying.

SPECIAL
When the Overlord Phoenix successfully hits you, it attempts to inflict Phoenix Blaze* on you for two rounds, and also increases the damage the Overlord Phoenix deals to you**. You can resist this effect***. The Overlord Phoenix also heals ?? HP per round.

* - The flames from the Overlord Phoenix light you ablaze!
** - The flames surrounding you cause the flames of the Overlord Phoenix to blaze even hotter!
*** - You manage to avoid being further burned by your foe.

[image]http://media.artix.com/encyc/AQ/whackybeanz/OverlordPhoenix.jpg[/image]

Status/save messages by BlackAces.
The Nameless King

Level: 135
XP: 841193
Gold: 308436
Element: Fire

COMBAT DEFENCE
Melee: 66
Ranged: 58
Magic: 58

ATTRIBUTES
Strength: 0
Dexterity: 225
Intellect: 245
Endurance: 0
Charisma: 0
Luck: 205

ELEMENT MODIFIERS
Fire: 19%
Water: 94%
Wind: 88%
Ice: 98%
Earth: 84%
Energy: 60%
Light: 70%
Darkness: 90%

DESCRIPTION
The ruler of a kingdom long forgotten, his spirit is forever bound to the Tree of Kings. Defeat him to obtain the power of the Overlord Set!

SPECIAL
The Nameless King can invoke Overlord's Privelege*, allowing him to strike once more before you can. You can resist this effect. When he attacks you or when his weapon does its special, it has a chance to attempt to give you Flames of the Overlord**. This also increases the damage that The Nameless King deals to you during the duration of the status***. You can also resist this effect*****. Some damage you deal to The Nameless King will be dealt to you in the form of Backlash, Harm element.

* - The Nameless King invokes the Overlord's Privilege!
** - The flames from The Nameless King's blade begin to consume you!
*** - You manage to avoid being further burned by the flaming blade of your foe.
**** - The flames surrounding you cause the flames of The Nameless King's blade to blaze even hotter!

[image]http://media.artix.com/encyc/AQ/whackybeanz/NamelessKing135.jpg[/image]

Status/save messages thanks to BlackAces.
Being taken care of. ~whacky




Balu -> RE: Monsters (7/15/2012 6:09:57)

quote:

Forgotten Spawnling

Level: 75
XP: ??
Gold: 862
Element: Darkness

COMBAT DEFENCE
Melee: 50
Ranged: 50
Magic: 39

ATTRIBUTES
Strength: 125
Dexterity: 140
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 110

ELEMENT MODIFIERS
Fire: 81%
Water: 81%
Wind: 81%
Ice: 81%
Earth: 81%
Energy: 81%
Light: 67%
Darkness: 37%

DESCRIPTION
A member of a mysterious race of shadow beings called The Forgotten.

[image]http://media.artix.com/encyc/AQ/AQPedia/Monsters%202/ForgottenSpawnling75.jpg[/image]




Twilight Raven

Level: 90
XP: ??
Gold: 4397
Element: Darkness

COMBAT DEFENCE
Melee: 39
Ranged: 39
Magic: 39

ATTRIBUTES
Strength: 165
Dexterity: 150
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 135

ELEMENT MODIFIERS
Fire: 100%
Water: 100%
Wind: 100%
Ice: 100%
Earth: 100%
Energy: 100%
Light: 75%
Darkness: 50%

DESCRIPTION
The loyal servant and symbol of The Forgotten, the mere sight of this raven is often considered a harbinger of danger and death.

[image]http://media.artix.com/encyc/AQ/AQPedia/Monsters%202/TwilightRaven90.jpg[/image]




Navith

Level: 45
XP: ??
Gold: 88
Element: Darkness

COMBAT DEFENCE
Melee: 43
Ranged: 43
Magic: 31

ATTRIBUTES
Strength: 75
Dexterity: 85
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 65

ELEMENT MODIFIERS
Fire: 88%
Water: 88%
Wind: 88%
Ice: 88%
Earth: 88%
Energy: 88%
Light: 76%
Darkness: 55%

DESCRIPTION
The leader of a mysterious race of shadow beings called The Forgotten. Defeat him to obtain the powers of the Twilight Set!

[image]http://media.artix.com/encyc/AQ/AQPedia/Monsters%202/Navith45.jpg[/image]




Navith

Level: 135
XP: ??
Gold: 280397
Element: Darkness

COMBAT DEFENCE
Melee: 64
Ranged: 64
Magic: 52

ATTRIBUTES
Strength: 225
Dexterity: 245
Intellect: 0
Endurance: 0
Charisma: 0
Luck:205

ELEMENT MODIFIERS
Fire: 72%
Water: 72%
Wind: 72%
Ice: 72%
Earth: 72%
Energy: 72%
Light: 46%
Darkness: 16%

DESCRIPTION
The leader of a mysterious race of shadow beings called The Forgotten. Defeat him to obtain the powers of the Twilight Set!

[image]http://media.artix.com/encyc/AQ/AQPedia/Monsters%202/Navith135.jpg[/image]
Being taken care of. ~whacky




Windy -> RE: Monsters (7/15/2012 16:40:17)

quote:

Missing tier for The Horror, found in the Quest for the Terror Set (the level 42 one is missing some '%'):

The Horror

Level: 22
XP: 29
Gold: 22
Element: Darkness
Power: 1 (???)

DEFENSES
Melee: 25
Ranged: 20
Magic: 25

ATTRIBUTES
Strength: 20
Dexterity: 30
Intellect: 10
Endurance: 20
Charisma: 0
Luck: 30

DEFENSE MODIFIER
Fire: 120%
Water: 90%
Wind: 70%
Ice: 80%
Earth: 120%
Energy: 120%
Light: 140%
Darkness: 40%

DESCRIPTION
A terrifying creature that absorbs some of its victims' cell structure and carries with it their memories.

[image]http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/TheHorror22.jpg[/image]
Being taken care of. ~whacky



quote:


Jaraka-Nuth (80) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/Jaraka-Nuth80.jpg
Corrupt Moglin (75) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/CorruptMoglin75.jpg
Panic (70) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/Panic70.jpg
Ghoulish Ebil Scythe -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/GhoulishEbilScythe.jpg
Demonic Ebil Scythe -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/DemonicEbilScythe.jpg

Abyssal Ebil Scythe -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/AbyssalEbilScythe.jpg
Covetous Ebil Scythe -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/CovetousEbilScythe.jpg
Graveyard Golem (92) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/GraveyardGolem92.jpg
Undead Dragon Mutant (25) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/UndeadDragonMutant25.jpg
Undead MoonCalled (30) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/UndeadMoonCalled30.jpg

Undead BlackHawke (35) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/UndeadBlackHawke35.jpg
Werewolf King -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/WerewolfKing.jpg (I believe the mention of the "thawing" effect no longer applies. My secondary's Liquefactor works on him.)
Revenant (80) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/Revenant80.jpg
Draugr (80)-> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/Draugr80.jpg
Salek Sprayer (60) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/SalekSprayer60.jpg

Undead Princess (55) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/UndeadPrincess55.jpg
Silkie Cyberhen -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/SilkieCyberhen.jpg
Tarantula Brain Spider -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/TarantulaBrainSpider.jpg
Vasillus (89) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/Vasillus89.jpg
O'Scar (84) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/OScar84.jpg

Invincible Hogg (35) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/InvincibleHogg35.jpg
Irony Man (35) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/IronyMan35.jpg
Captain Munch (55) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/CaptainMunch55.jpg
Galvawk (55) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/Galvawk55.jpg
Skull Swarm (30) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/SkullSwarm30.jpg

Sepulchre (60) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/Sepulchre60.jpg
St. Elmo's Fire (50) -> http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/StElmosFire50.jpg


Got all this. thanks! - dragoon23




Phlox Lover -> RE: Monsters (7/18/2012 8:50:29)

quote:

Carmilla the Vamp's entry is incorrect. it fails to state the pop-up message of her effect.

When I found this, I troolololole'd xD

EFFECT
  • Every round, you make a save*. If you fail**, then you take -40 to BTH and -25 to blocking for that round.
  • If she is low on HP, then she performs a special attack. This heals her HP based on the damage dealt.

    * You manage to retain your focus during Carmilla's Dancin'!
    ** Carmilla's Dancin' distracts both your aim and your guard! (-40 to BtH, -25 to Defence)

    :3

    me gustaa
  • Got it. ~whacky




    Altaire -> RE: Monsters (7/18/2012 11:45:26)

    Twilight Raven is one of the monsters resistant to Powerword Die. It should be added to the list. Just fought it for the first time, and got PWD on it.




    Shadow Genesis -> RE: Monsters (7/19/2012 20:56:18)

    quote:

    the essence dragons 150 give 1690904 gold and exp. in the writeups it says they give 1537189 for both

    Edit: @Altaire are you sure its PWD resistant and just was too high level for a OHKO pwd? because you know there is a new formula for PWD which only OHKO's the enemy if you're high enough lvl compared to the enemy you're facing. most likely thats what happened.

    Here's the formula:
    PWD Rules:
    Power Level of PWD is equal to the power level of the item it comes from.
    A monsters effective level is the monster level + 10 * the power modiifer (1 for a normal monster ,2 for a boss , etc)
    If your Power Level +35 >= monsters effective level then , 100% chance to kill

    Otherwise
    ChanceToKill = 50 + Power Level + 35 - effective monster level
    If ChanceToKill is less than 0 and the monster's power modifier is 1.25 / champion or less, then the ChanceToKill is set to 1.
    ChanceToKill is the chance of power word die killing the monster as a %. If Power Word die doesn't auto kill the monster it will use the same fallback attack it uses for monsters who are immune to power word die.
    As mentioned by BlackAces, we only include the original figures and do not include the 10% boost. ~whacky




    BlackAces -> RE: Monsters (7/19/2012 22:26:35)

    You're an X-Guardian. We don't put the 10% boost in the pedia only the original numbers.




    Altaire -> RE: Monsters (7/20/2012 2:13:48)

    quote:

    ORIGINAL: Shadow Genesis

    Edit: @Altaire are you sure its PWD resistant and just was too high level for a OHKO pwd? because you know there is a new formula for PWD which only OHKO's the enemy if you're high enough lvl compared to the enemy you're facing. most likely thats what happened.

    Here's the formula:
    PWD Rules:
    Power Level of PWD is equal to the power level of the item it comes from.
    A monsters effective level is the monster level + 10 * the power modiifer (1 for a normal monster ,2 for a boss , etc)
    If your Power Level +35 >= monsters effective level then , 100% chance to kill

    Otherwise
    ChanceToKill = 50 + Power Level + 35 - effective monster level
    If ChanceToKill is less than 0 and the monster's power modifier is 1.25 / champion or less, then the ChanceToKill is set to 1.
    ChanceToKill is the chance of power word die killing the monster as a %. If Power Word die doesn't auto kill the monster it will use the same fallback attack it uses for monsters who are immune to power word die.


    Then, to see if I'm getting this right: Twilight Raven's level is 105 (was for me, at any rate), and considering it's a boss that would be + 10x2, which is twenty, which puts it up at 125. Correct? I was level 100 (101 now) for that fight, +35 which is 135. 135 > 125. Unless power level is something different entirely (took a long hiatus, and I assume Power Level is the same as your level, but in the event that that is incorrect, what is the math for figuring out a Power Level? In the past, getting PWD on monsters [even in the same day as my Twilight Raven fight] was successful even if their level was 120 or higher for a singular random encounter - all of the above which led me to believe that Twilight Raven is indeed resistant/immune). While I won the fight regardless, I still found it interesting that Death used the fallback attack instead of the PWD OHKO.




    Jake Nostalgia -> RE: Monsters (7/20/2012 15:11:45)

    quote:

    The description of a Fire Knight in the Overlord Quest says "He doesn't get gold at knight" when it should be cold.
    If it's an in-game typo, please report it to the Bugs forum under AQ Typos. Thanks! ~whacky




    Shadow Genesis -> RE: Monsters (7/20/2012 19:03:50)

    ^ lol i already posted that Here where its supposed to go about a week ago because its an in-game txt problem. onyl staff with proper access can fix that. the AKs here i believe can only fix encyclopedia entry typos and things involving the pedia, not in-game stuff. Plus its the lvl 105 and 75 (i think, or 70 and 100, whatever the tier is for him)

    quote:

    Edit: ALSO carnax 1v1 has been nerfed down to level 300


    Got this thanks - Dragoon23




    zippy2010 -> RE: Monsters (7/24/2012 11:42:41)

    quote:

    May I ask why aren't monsters entry added in the pedia? It has stopped before the sweep hit IIRC. Are there some plans going on for which it has been temp halted? Sry for asking question here but finding it hard to find new monsters directly.
    No, it is not halted. Also the Rewards Sweep has nothing to do with monster entries not being added to the Pedia. ~whacky




    Fishbone -> RE: Monsters (7/25/2012 6:22:14)

    quote:

    In the Empowered SeekRat entry probably should be stated, that his spell seeks between Light and Darkness, whichever is higher, just like Guardian's Embrace the Shadows


    Added. Thanks - Dragoon23




    Dragoon23 -> RE: Monsters (7/26/2012 15:33:50)

    quote:

    Updated Washed-Out Wolverine

    Washed-Out Wolverine

    Level: 140
    XP: ??
    Gold: ??
    Element: Earth
    Power: ??

    COMBAT DEFENCE
    Melee: 55
    Ranged: 55
    Magic: 55

    ATTRIBUTES
    Strength: 255
    Dexterity: 245
    Intellect: 0
    Charisma: 0
    Endurance: 200
    Luck: 0

    ELEMENT MODIFIERS
    Fire: 110%
    Water: 110%
    Wind: 110%
    Ice: 80%
    Earth: 90%
    Energy: 100%
    Light: 90%
    Darkness: 90%

    DESCRIPTION
    The wolverine is one of the fiercest forest critters you will find, with high endurance. This specimen appears to be from a grim and/or gritty region, lacking the brightly-shaded uniform in which it is normally seen...

    EFFECT
  • Regenerates HP per turn.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Monsters%202/Washed-Out_Wolverine140.jpg[/img]



    Updated Bored Buzzer

    Bored Buzzer

    Level: 140
    XP: ??
    Gold: ??
    Element: Wind
    Power: ??

    COMBAT DEFENCE
    Melee: 56
    Ranged: 56
    Magic: 56

    ATTRIBUTES
    Strength: 255
    Dexterity: 245
    Intellect: 0
    Charisma: 0
    Endurance: 0
    Luck: 200

    ELEMENT MODIFIERS
    Fire: 80%
    Water: 120%
    Wind: 90%
    Ice: 120%
    Earth: 90%
    Energy: 80%
    Light: 120%
    Darkness: 80%

    DESCRIPTION
    Something looks a little off-color about this giant bee...
    [img]http://media.artix.com/encyc/AQ/AQPedia/Monsters%202/BoredBuzzer140.jpg[/img]



    Updated Dull Woodland Pack

    Dull Woodland Pack

    Level: 135
    XP: ??
    Gold: ??
    Element: Earth
    Power: ??

    COMBAT DEFENCE
    Melee: 54
    Ranged: 54
    Magic: 54

    ATTRIBUTES
    Strength: 240
    Dexterity: 235
    Intellect: 0
    Charisma: 0
    Endurance: 0
    Luck: 200

    ELEMENT MODIFIERS
    Fire: 110%
    Water: 100%
    Wind: 105%
    Ice: 80%
    Earth: 95%
    Energy: 120%
    Light: 90%
    Darkness: 90%

    DESCRIPTION
    Woodland creatures unite in an all-out assault against all those who would enter their territory! These troopers are looking a little toned down, though.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Monsters%202/DullWoodlandPack135.jpg[/img]





    Dull Forest Demon

    Level: 105
    XP: ??
    Gold: ??
    Element: Earth
    Power: ??

    COMBAT DEFENCE
    Melee: 43
    Ranged: 43
    Magic: 43

    ATTRIBUTES
    Strength: 200
    Dexterity: 125
    Intellect: 200
    Charisma: 0
    Endurance: 0
    Luck: 0

    ELEMENT MODIFIERS
    Fire: 125%
    Water: 50%
    Wind: 125%
    Ice: 100%
    Earth: 0%
    Energy: 100%
    Light: 125%
    Darkness: 25%

    DESCRIPTION
    A once noble protector of the forest, this creature has been consumed by its own hatred. Its pulsating magical shield makes it a formidable foe. Normally very green, this one seems quite dull in appearance...

    EFFECT
  • Its shield gives it between +50 and -50 to its defences. This is added onto the above values.
  • If it has at least 408 MP it can spend it to cast a spell for increased damage.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Monsters%202/DullForestDemon_105.jpg[/img]



    Dull Forest Demon

    Level: 100
    XP: ??
    Gold: ??
    Element: Earth
    Power: ??

    COMBAT DEFENCE
    Melee: 42
    Ranged: 42
    Magic: 42

    ATTRIBUTES
    Strength: 200
    Dexterity: 100
    Intellect: 200
    Charisma: 0
    Endurance: 0
    Luck: 0

    ELEMENT MODIFIERS
    Fire: 125%
    Water: 50%
    Wind: 125%
    Ice: 100%
    Earth: 0%
    Energy: 100%
    Light: 125%
    Darkness: 25%

    DESCRIPTION
    A once noble protector of the forest, this creature has been consumed by its own hatred. Its pulsating magical shield makes it a formidable foe. Normally very green, this one seems quite dull in appearance...

    EFFECT
  • Its shield gives it between +50 and -50 to its defences. This is added onto the above values.
  • If it has at least 384 MP it can spend it to cast a spell for increased damage.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Monsters%202/DullForestDemon100.jpg[/img]



    Dull Forest Demon

    Level: 120
    XP: ??
    Gold: ??
    Element: Earth
    Power: ??

    COMBAT DEFENCE
    Melee: 47
    Ranged: 47
    Magic: 47

    ATTRIBUTES
    Strength: 200
    Dexterity: 200
    Intellect: 200
    Charisma: 0
    Endurance: 0
    Luck: 0

    ELEMENT MODIFIERS
    Fire: 125%
    Water: 50%
    Wind: 125%
    Ice: 100%
    Earth: 0%
    Energy: 100%
    Light: 125%
    Darkness: 25%

    DESCRIPTION
    A once noble protector of the forest, this creature has been consumed by its own hatred. Its pulsating magical shield makes it a formidable foe. Normally very green, this one seems quite dull in appearance...

    EFFECT
  • Its shield gives it between +50 and -50 to its defences. This is added onto the above values.
  • If it has at least 481 MP it can spend it to cast a spell for increased damage.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Monsters%202/DullForestDemon_120.jpg[/img]



    Dull Forest Demon

    Level: 140
    XP: ??
    Gold: ??
    Element: Earth
    Power: ??

    COMBAT DEFENCE
    Melee: 53
    Ranged: 53
    Magic: 53

    ATTRIBUTES
    Strength: 255
    Dexterity: 200
    Intellect: 245
    Charisma: 0
    Endurance: 0
    Luck: 0

    ELEMENT MODIFIERS
    Fire: 125%
    Water: 50%
    Wind: 125%
    Ice: 100%
    Earth: 0%
    Energy: 100%
    Light: 125%
    Darkness: 25%

    DESCRIPTION
    A once noble protector of the forest, this creature has been consumed by its own hatred. Its pulsating magical shield makes it a formidable foe. Normally very green, this one seems quite dull in appearance...

    EFFECT
  • Its shield gives it between +50 and -50 to its defences. This is added onto the above values.
  • If it has at least 586 MP it can spend it to cast a spell for increased damage.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Monsters%202/DullForestDemon140.jpg[/img]





    Updated Wealth of Knowledge

    Wealth of Knowledge

    Level: 135
    XP: ??
    Gold: ??
    Element: Earth
    Power: ??

    COMBAT DEFENCE
    Melee: 25
    Ranged: 25
    Magic: 25

    ATTRIBUTES
    Strength: 0
    Dexterity: 0
    Intellect: 0
    Charisma: 0
    Endurance: 0
    Luck: 2000

    ELEMENT MODIFIERS
    Fire: 100%
    Water: 100%
    Wind: 100%
    Ice: 100%
    Earth: 100%
    Energy: 100%
    Light: 100%
    Darkness: 100%

    DESCRIPTION
    Going for firsthand experience is always the better path, such initiative deserves a reward, don't you think?

    [img]http://media.artix.com/encyc/AQ/AQPedia/Monsters%202/WealthOfKnowledge135.jpg[/img]


  • Being taken care of. ~whacky




    Lady Apocalypse -> RE: Monsters (8/2/2012 21:46:07)

    quote:

    Not sure if its a bug with the stats of the Archdemon but the fire resistance shows up as 200%, which i believe to be wrong because i fought one earlier and did only 40 damage where the hit showed up as ~400

    To clarify by the way, the problem isn't within the encyclopaedia but more within the actual game itself
    Not a bug as mentioned below. ~whacky




    Shadow Genesis -> RE: Monsters (8/2/2012 21:54:03)

    quote:

    ^
    http://forums2.battleon.com/f/tm.asp?m=10568174

    read its effect
    Settled. ~whacky




    Lady Apocalypse -> RE: Monsters (8/2/2012 22:12:46)

    ^ Ahh i missed the effect, thanks for pointing that out :)




    ayashi -> RE: Monsters (8/3/2012 22:53:44)

    The abyss wyrm entry still has the needed image tag while the image is avaliable.

    That's because the images are still needed. AQ Pedia monster images must show the entire monster with full HP/MP bars for the corresponding level. - Dragoon23




    Ianthe -> RE: Monsters (8/14/2012 19:39:29)

    quote:

    I fixed a bug on the Zardosaurus Rex. While I was there, I updated him to current standards, and switched some things around.
    Level	7	25	43	61	79
    XP	39	64	152	492	1933
    Gold	9	14	33	110	430
    					
    STR	25	65	105	140	180
    DEX	0	0	0	0	0
    INT	0	0	0	0	0
    CHA	0	0	0	0	0
    END	10	60	100	140	180
    LUK	0	0	10	25	35
    					
    Melee	0	6	11	16	21
    Ranged	0	6	11	16	21
    Magic	0	6	11	16	21
    					
    Fire	85	85	85	85	85
    Water	125	125	125	125	125
    Ice	140	140	140	140	140
    Wind	150	150	150	150	150
    Earth	75	75	75	75	75
    Energy	90	90	90	90	90
    Light	115	115	115	115	115
    Dark	100	100	100	100	100
    


    Got all of this thanks! - Dragoon23




    Tep Itaki -> RE: Monsters (8/15/2012 1:31:23)

    quote:

    I'll get started working on the images for the Abyss Wyrms under lvl 130 with Tep Itaki seeing as how he has the estate going for him.

    Here's the first batch with the lvl 30 variant and the lvl 130 variant. Lvl 10 is impossible to get because the minimum lvl to buy a Deren Estate is 35.

    Just the images.
    The level 30 Wyrm
    [image]http://i38.photobucket.com/albums/e108/bombercom/Lvl30AbyssWyrm.jpg[/image]


    The lvl 130 Wyrm
    [image]http://i38.photobucket.com/albums/e108/bombercom/Lvl130AbyssWyrm.jpg[/image]


    Thanks for the images. - Dragoon23

    Excuse me Dev, Imry and Kami, could you tell me how to reach that low level abyss wyrm?





    Windy -> RE: Monsters (8/24/2012 5:04:41)

    quote:

    Uncle Sham

    Level: 45
    XP: ??
    Gold: 147
    Element: Light
    Power: ??

    COMBAT DEFENCE
    Melee: 31
    Ranged: 31
    Magic: 34

    ATTRIBUTES
    Strength: 60
    Dexterity: 0
    Intellect: 60
    Charisma: 0
    Endurance: 0
    Luck: 80

    ELEMENT MODIFIERS
    Fire: 82%
    Water: 82%
    Wind: 82%
    Ice: 82%
    Earth: 82%
    Energy: 82%
    Light: 54%
    Darkness: 85%

    DESCRIPTION
    Uncle Sham is the top banker in the entire Leprechaun civilisation. He's on the hunt for some legendary items, and nothing is going to stand in his way!
    [image]http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/GoldenSham45.jpg[/image]
    Got this. ~whacky




    afterlifex -> RE: Monsters (8/29/2012 14:30:59)

    quote:

    A little odd...I just ran into a lvl 105 Evil Tiki in RA.


    Evil Tiki

    Level: 105
    XP: ???
    Gold: 4965 (X-G)
    Element: Earth
    Power: ??

    COMBAT DEFENCE
    Melee: 33
    Ranged: 33
    Magic: 33

    ATTRIBUTES
    Strength: 0
    Dexterity: 0
    Intellect: 200
    Endurance: 125
    Charisma: 0
    Luck: 200

    ELEMENT MODIFIER
    Fire: 0%
    Water: 60%
    Wind: 180%
    Ice: 120%
    Earth: -100%
    Energy: 60%
    Light: 120%
    Darkness: 0%

    Can't get pic as it cast a spell so not full MP & not sure how needed the info is now with the change to monster entries.

    edit: guess it went along with the other new RA monsters?
    Got this. ~whacky




    Dwelling Dragonlord -> RE: Monsters (8/30/2012 12:03:59)

    Undead Giant Moglin is currently lacking a description.

    quote:

    The Werepup entry in the Monster Index Alphabetical has a 1 behind it.
    Fixed. ~whacky

    quote:

    The Hybee Scout needs a function added.

    This battle starts the Hybee Hive Raid.
    Done. ~whacky

    Posts merged. Please don't double post as that's against the rules. Double posting is only allows here after your first post has been handled by an AK. Use the "Edit" button. Thank you. - Dragoon23




    kim346 -> RE: Monsters (9/4/2012 15:18:56)

    quote:

    quote:

    quote:

    Directions: Lolosia -> Gibet's Pub -> Back Outside -> Talk to Captain Flogar -> What happened to your hand?

    Reward of 676,172 XP, 178987 Gold

    Each run: 676,172 XP 178,987 Gold
    10 runs: 6,761,720 XP 1,789,870 Gold
    Per hour: 40,570,320 XP 10,739,220 Gold


    Lvl 140 Seafiend got buffed! Exp buffed, Gold nerfed.
    Hp: 8311
    Each run: 758,209 XP 151,641 Gold

    I found this from the FGC Farming Guide, Post 114 from the forum user Guardian Patrick.
    nvm. IMR said in the Balance Thread that this is temporary.
    Correct. As this is temporary, the entry will not be updated until we get final word on the full update of the Sea Fiend. Only then will we update the stats. ~whacky




    Skillervamp -> RE: Monsters (9/6/2012 11:20:00)

    quote:

    The entry for Zlok has a small typo - it says
    quote:

    Hits attack heals him HP equal to the damage dealt.
    It should be 'His'.
    Fixed. Thanks! ~whacky




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