Ranger (Full Version)

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Therril Oreb -> Ranger (12/26/2011 4:02:02)

Ranger
(No DA Required)

Access Point: The Sandsea (Books 1 and 2) -> Zhoom -> Become A Ranger! -> I am ready! -> Wear Armor! -> Wear Ranger Armor, Armor Closet
Requirements: Completion of The Hard Way; 1st lot of 3 Ancient Treasure given to Zhoom to unlock
Release Date: September 11th, 2015

Default Weapon: Longsword

Avoidance and Defense
Melee: 5
Pierce: 5
Magic: 5
Block: 0
Parry: 0
Dodge: 0

Offense
Crit: 5
Bonus: 0
Boost: 0%

Resistances
None



Sky Assault
2 hits x 90% damage to all targets (180%)
+1 Focus


Requirements: 7th Ancient Treasure given to Zhoom to unlock

Effect: 2 hits of 90% damage to all foes, amounting to 180% damage; generates 1 Focus stack.

Mana Cost: 40
Cooldown: 9
Damage Type: Pierce
Element: As weapon

[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button01-Sky.png[/image]
Appearance



MultiShot
1 hit x 100% damage to all targets
+1 Focus


Requirements: 6th Ancient Treasure given to Zhoom to unlock

Effect: 1 hit of 100% damage to all foes; generates 1 Focus stack.

Mana Cost: 35
Cooldown: 1
Damage Type: Pierce
Element: As weapon

[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button02-Multi.png[/image]
Appearance



Flashbang
1 hit x 25% Pierce damage
Target: (On hit) Stun for 3 turns.
+1 Focus


Requirements: 3rd Ancient Treasure given to Zhoom to unlock

Effect: 1 hit of 25% damage; applies 'Stunned' to target, stunning it for 3 turns; generates 1 Focus stack.

Mana Cost: 30
Cooldown: 15
Damage Type: Pierce
Element: As weapon

[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button03-Flash.png[/image]
Appearance 1 / 1.1



Tracker's Shot
1 hit x 75% Pierce damage
Self: +80 Bonus for 5 turns. This attack has +100 Bonus.
+1 Focus


Requirements: 4th Ancient Treasure given to Zhoom to unlock

Effect: 1 hit of 75% damage, with +100 Bonus; applies 'Tracking' (+80 Bonus) to player for 5 turns inclusive; generates 1 Focus stack.

Mana Cost: 20
Cooldown: 9
Damage Type: Pierce
Element: As weapon

[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button04-Track.png[/image]
Appearance 1 / 1.1



Spotter's Shot
1 hit x 75% Pierce damage
Self: +200 Crit for 2 turns.
+1 Focus


Requirements: 5th Ancient Treasure given to Zhoom to unlock

Effect: 1 hit of 75% damage, with -200 Crit; applies 'Spotted' (+200 Crit) to player for 2 turns inclusive; generates 1 Focus stack.

Mana Cost: 20
Cooldown: 3
Damage Type: Pierce
Element: As weapon

[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button05-Spotter.png[/image]
Appearance 1 / 1.1



Power Shot
1 hit x 120% Pierce damage
+1 Focus


Requirements: 2nd Ancient Treasure given to Zhoom to unlock

Effect: 1 hit of 120% damage; generates 1 Focus stack.

Mana Cost: 15
Cooldown: 1
Damage Type: Pierce
Element: As weapon

[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button06-Power.png[/image]
Appearance 1 / 1.1



Viper's Arrow
1 hit x 50% Pierce damage
Target: (On hit) 34% Poison DoT for 10 turns. Stacks up to 5 times (max 170%).
+1 Focus


Requirements: 1st Ancient Treasure given to Zhoom to unlock

Effect: 1 hit of 50% damage; applies 'Venom' (a [34X]% Melee Poison DoT effect, where X is the amount of times this effect has been applied, capped at 170% damage) to target for 10 turns; generates 1 Focus stack.
  • The duration of 'Venom' will not refresh each stack.
Mana Cost: 20
Cooldown: 0
Damage Type: Pierce
Element: As weapon

[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button07-Viper.png[/image]
Appearance 1 / 1.1



Attack
1 hit x 100% damage
Recover 15 MP. Ranged skills build Focus (max 5), increasing Crit Damage by 25% per stack. Double turns at 5 Focus.
If STR or DEX are your highest stat, skills gain +5% base damage per hit. If both are within Level/10, instead gain +25%.


Requirements: None

Effect: 1 hit of 100% damage; recovers 15 MP.

Mana Cost: 0
Cooldown: 0
Damage Type: As weapon
Element: As weapon

[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Attack.png[/image]
Appearance



[image]http://media.artix.com/encyc/df/tags/DA.png[/image]Quick Reflexes
Self: +175 Avoidance for 4 turns.
-4 Focus


Requirements: 8th Ancient Treasure given to Zhoom to unlock

Effect: Applies 'Reflexes' (+175 Melee/Pierce/Magic Avoidance) to player for 4 turns; consumes up to 4 Focus stacks.

Mana Cost: 40
Cooldown: 9
Damage Type: N/A
Element: N/A

[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button08-Reflex.png[/image]
Appearance



[image]http://media.artix.com/encyc/df/tags/DA.png[/image]Cripple
1 hit x 100% Melee damage
Target: (On hit) -120 Bonus for 1 turn.
-2 Focus


Requirements: 9th Ancient Treasure given to Zhoom to unlock

Effect: 1 hit of 100% damage; applies 'Crippled' (-120 Bonus) to target for 1 turn; consumes up to 2 Focus stacks.

Mana Cost: 30
Cooldown: 9
Damage Type: Melee
Element: As weapon

[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button09-Cripple.png[/image]
Appearance



[image]http://media.artix.com/encyc/df/tags/DA.png[/image]Kick
1 hit x 50% Melee damage
Target: (On hit) -50 Boost for 3 turns.
-2 Focus


Requirements: 10th Ancient Treasure given to Zhoom to unlock

Effect: 1 hit of 50% damage; applies 'Weaken' (-50% Boost) to target for 3 turns; consumes up to 2 Focus stacks.

Mana Cost: 40
Cooldown: 15
Damage Type: Melee
Element: As weapon

[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button10-Kick.png[/image]
Appearance



[image]http://media.artix.com/encyc/df/tags/DA.png[/image]Recover
2 hits x 40% Melee damage (80%)
Self: Heal 50% max HP, recover 25% max MP
-4 Focus


Requirements: Completion of Hudson's Hawk to unlock, 11th Ancient Treasure given to Zhoom to unlock

Effect: 2 hits of 40% damage, amounting to 80% damage; recovers 50% of player's maximum HP; recovers 25% of player's maximum MP; consumes up to 4 Focus stacks.

Mana Cost: 0
Cooldown: 29 (carries between battles)
Damage Type: Melee
Element: As weapon

[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button11-Rest.png[/image]
Appearance 1 / 1.1 / 1.2



[image]http://media.artix.com/encyc/df/tags/DA.png[/image]Dual Wield
2 hits x 60% Melee damage (120%)

Requirements: 12th Ancient Treasure given to Zhoom to unlock

Effect: 2 hits of 60% damage, amounting to 120% damage.

Mana Cost: 15
Cooldown: 1
Damage Type: Melee
Element: As weapon

[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button12-Dual.png[/image]
Appearance 1 / 1.1



[image]http://media.artix.com/encyc/df/tags/DA.png[/image]Armorslash
1 hit x 100% Melee damage
Target: (On hit) -20 All resist for 5 turns.


Requirements: 13th Ancient Treasure given to Zhoom to unlock

Effect: 1 hit of 100% damage; applies 'Broken Armor' (-20 All Resist, +20 Health Resist) to target for 5 turns inclusive.

Mana Cost: 25
Cooldown: 9
Damage Type: Melee
Element: As weapon

[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button13-Slash.png[/image]
Appearance



[image]http://media.artix.com/encyc/df/tags/DA.png[/image]Purge
2 hits x 70% Pierce/Melee damage (140%)
This attack has +200 Crit, and doubled Crit Damage from Focus.


Requirements: 14th Ancient Treasure given to Zhoom to unlock

Effect: 2 hits of 70% Pierce damage, amounting to 140% damage, with +200 Crit; attack's Crit modifier, includes the bonus from Focus stacks, is doubled.
  • If the player's STR stat is higher than its DEX stat, it will deal Melee damage instead.
Mana Cost: 40
Cooldown: 9
Damage Type: Pierce/Melee
Element: As weapon

[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Button14-Purge.png[/image]
Appearance 1 / 1.1



Other information
  • If either STR or DEX as your main stat, this class will gain +5% base damage per hit.
    • If both STR and DEX are the player's highest attacking stats and within [Level/10] of each other, each of this class's skills will instead gain +25% base damage per hit.
  • This class starts at a base critical hit damage of 175%, but each Focus stack (generated through this class' Ranged skills) gains 25% critical hit damage per stack, capped at 300% critical hit damage at 5 Focus stacks. (Pop-up: 0.25Y Crit multiplier. Y Focus charged.)
  • While at 5 Focus stacks, the player grants an extra turn. (Pop-up: 1.25 Crit multiplier. Extra attack!)
  • The Ranger class was originally released on February 15th, 2008 and was revamped on September 11th, 2015.
  • Ranger received various changes on 'Spotter's Shot', 'Quick Reflexes', 'Cripple', 'Kick' and 'Recover' skills on September 1st, 2017 and September 4th, 2017.
  • Ranger received various changes on September 15th, 2023; various tooltips from various skills were also updated on that date.
  • Fully train this class to unlock Ranger badge.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Ranger-Original.png[/image]
    Sandsea Armor Set Appearance
    Ancient Armor Set Appearance
    Eternal Armor Set Appearance

    Thanks to
  • DemonicDarkwraith for entry reformat, skill buttons, skill appearances, other information, and corrections.
  • Verlyrus for skill and passive information.
  • Jay for class images.
  • The ErosionSeeker, Qwandra, and Sunflower for original male and female images.
  • Sakurai the Cursed for corrections.




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