rayniedays56 -> RE: =ED= Balance Discussion Thread (2/10/2012 10:02:25)
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Eh...that would also be a bad idea. (directed at above) You gotta consider that high support builds with CH are still out there among the Strength and Tank builds. Add block to support and you have a blockable, raging, defence matrix abusing CH. Give them an Energy auxiliary with a level 5 malf (with high support this could easily be 45 tech points at level 5) and you have an extremely deadly aux. They could malf, wait two turns for rage, and then give such an epic rage-aux that even the High Strength peoples heads would be spinning and even cause some concern for the Tank builds. BH would be wiped out, as would tech mage, merc, and bloodmage. Tact merc and CH may survive three turns, but they better hope for crit. Now to chance of starting with dex. Um...my dex is at 97...so the issue would be that I would be starting nearly everytime. Now, I have some updates. How about giving CH a different, unblockable version of cheapshot while making it have less damage. Like, it ignores a strict 15% def or resistance and a 15% chance of crit BUT each level up gives it 3% more to crit until it reaches the max of 42%? Since I have NEVER seen a cheapshot reach a higher level than 3. Also, with static charge...since it is blockable, how about making it a higher energy gain? Ok, now with Tact Mercs. People say they are abusers, but I have to admit they are smart. The recent nerf, though, has made them even more vulnerable than before. I say, give them back hybrid armor (the old one) but also take away their Maul or nerf it. It give WAY to much health to strength abusers. I also say, mix up the super moves of the other classes! Take away massacre, take away the mage one (lol forgot :)) and take away the tech thingy of mercs (dont laugh lol). Replace with something new :) Like give Tact Mercs a blockable move, kinda like massacre, but make it where it ignores 20% defence and gives 25% health back. It could be called Ground Slam and be heightened with support. With Bloodmages, give them an unblockable move that reduces rage (like the merc one, but with more ooomph). It could be where it ignores a % of resistance that heightens with every level until it reaches a max of 35%. This could be called Blood Blast. Now, with cybers, give us a move(like the mage one, that ignores 30% resistance and gives 20% health back. This could be called Hunter's Blade.
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