Wootz -> RE: =ED= Balance Discussion Thread (2/19/2012 13:32:41)
|
The whole idea of an passive armor is bad. If this was some other game where its normal to deal 100+ without any buffs/debuffs just normal attacks then it would be fine. But, the problem here is that we do a small ammount of damage and the only way that we can do a ton of it is in controled enviorments. Personally, I belive that the only class that should have an passive armor is Mercenary, but buffing it to maybe +7. Tactical Mercenaries, they can still do massive ammount of damage, even though you used Assault Bots special or put a shield, and everyone which has an Azrael's Borg uses it, so it doesn't really matter much if you'll just cover up a few points of defense. Cyber Hunters, removing the Plasma Armor, and replacing it with Energy Shield/Technician would balance them. There was no need at all for the class to have a passive armor. They were doing fine, but, they were thought to be UP'd because 90% of paying community was a Tactical Mercenary which, at the time, was OP'd. Blood Mages are fine, Assimilation was good, but hey, they still are a huge damage dealers and with 110+ HP with BloodLust they cover their low defenses and no Energy gain. As they can do same or higher damage then the classes with debuffs.
|
|
|
|