Ranloth -> RE: =ED= Balance Discussion Thread (2/21/2012 16:22:49)
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If you've seen how Plasma/Mineral Armor works, it's pretty much similar to that as I seen the formula for it when it was released. Working out the base of it was matter of doing calculation backwards. And how so is it complicated? If we're talking code-based, then it's matter of taking away 2 numbers and applying right penality. Surely it's quite a tricky one as it changes with amount of DEX but if you've seen more skills that are used in classes, it's pretty much similar formula. Also as far as I know, every release requires changes to some of the old code or deleting previous one & rewriting so you know. And it can be worked over longer term, major changes aren't done in a week or two! ^.^ But if it can be coded, maybe not easily but not hard either, would it be still good idea? We're stopping Dex abusing which is seen mainly in CHs and possibly BHs (which is poor though) as it enhances their Multi, combined with BL and possibly 2v2, it's quite a strong combo at high Dex and I'm fine with it but when it gets to abusive point - you know you're screwed. :P And Support will get a buff after losing Deflection, but it's unknown what kind of boost so we can only wait for now. But good thing is that boost is confirmed. :D Either way, thanks for some feedback on it. It's just a suggestion and it's always welcome to hear some opinions on it.
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