goldslayer1 -> RE: should TLM be nerfed? (2/22/2012 0:37:37)
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People suggested buffing CHs and other classes to fix the balance problems with TLMs. Now look at what happened to CH when they got buffed. Buffing the other 5 classes when only one is OPd is a waste of time for everyone. It takes weeks to months to nerf one class. Buffing 5 other classes will take several months to a year. You tell me how long you want to wait. Also, if we keep buffing then battles will be over with the first hit because of increased damages. ch is Op because of lack of testing. u cant possibly sit here and say someone suggested plasma armor for ch and they put it ingame not knowing it would be OP. unless they had tested it. Balance team member 1: "hey i got a great idea" Balance team member 2: "what is it?" Balance team member 1: "lets give cyberhunters a hybrid armor, but energy only. and nerf the current hybrid armor" Balance team member 2: "omg thats totally genius!!!!! we should totally do that. +5 cookies for u" Balance team member 1: "ohh then nerf tlms and change hybrid armor into a "mineral armor, that is physical only) Balance team member 2: " ur a genius. idk what we would do without u" quote:
@gold HLTM would still have been nerfed if you couldn't see builds. When people find an OPd build they seldom keep it all to themselves. Xendran gave out his build to people, one of which was Angels Holocaust. When a person finds a strong build they will share it to show off how good they are at making builds. Unless you suggest that people get banned for sharing builds, hiding stats will only slow down build copying. that was his issue. build copying would have still happened, all he had to do was equip the build and use it in battle. and if i want to show off how good my build is, ill do it in the battle field. thats where it should truly count people getting banned for sharing builds? lol nah i would change rules in the battle strategy forum tho, saying u cant post ur builds. but ur free to give advice to others. quote:
Although I agree completely with your idea, it even makes sense since in real battle you can not see what your apposition will do and this would make battles more interesting, I do not think this would help balance. The idea behind Balance is that you can make a good build with any class, so if someone does find an OP build with a class and no one copies it, there is still a balance issue if only that class has an OP build. its not that the class is OP, or the build. its the PLAYER making the build. if the player makes his build GOOD, and others see thats its good, they WILL copy it. its not that theres huge balance issues. its just players copying builds. even with no build copying, there will still be balance issues. but nowhere near as big as today. i remember someone (i think cindy) said that they were going to change their approach of how they balance things. and start using a chisel instead of a sledge hammer(metaphor) because they were getting too many complains and even more balance issues. heres the thing tho, u kept using the wrong sledge hammer. @aqw quote:
Goldslayer's idea...I disapprove. Firstly, because if you can't see your enemy's build, then you don't know your enemy's class. Second, you won't be able to create a strategy soon enough (imagine a str TLM with the equipment of a dex merc and taking out half your hp on your first turn plus smoke?). Third, if you go first with a strategic (AKA not plain str) build, you won't know your opponent's defenses or offensive power, nor his skills, so you can't start without taking a risk. first, thats the whole point of doing this. so u cant see the build and copy it. to add to that, u cant see the exact build but u can get a rough estimate in battle, by how much hp they have, how much energy, what gear, and what strategy they are using. basically battles will require for u to actually use ur brains. and not just ur fingers. and as for class, that should be displayed. and if it isn't, theres always char pages. create a strategy? u mean like malf, static, strike, massacre? (which ur average ch does no matter what u do to him unless u EMP) quote:
(imagine a str TLM with the equipment of a dex merc and taking out half your hp on your first turn plus smoke?) if build copying never existed, u would have never heard of such build in the first place. and this would force players to use smart builds. versatile ones that can counter attack the enemy's moves. on a side note: wow that must be some low hp. and i think u meant str gear (not sure how a dex tlm can take out half ur hp in a turn) either way u can also tell an enemy's build by his gear. third u can tell ur opponents defense by the amount of damage u do on ur first and second turn. (if my strike is suppose to do 50-55 damage against 0 def. and i deal around 17 damage that means my enemy has near 33-38 defense. meaning ur gonna have to think quick (and once again use ur brain) and if ur truly into strategy, take an energy gun that should deal the same damage and then u can find out resistance. u can also tell an enemy's build by his gear. and as for offense, u can determine that by how much damage he does to u on the first and second turn. and how much energy he has. for example str bms, str bh, str ch super charge tech mage, all tend to have high amounts of energy. mix high energy with the attacks they're using and u can figure out how good their offense will be.
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