Hun Kingq -> RE: =ED= Balance Discussion Thread (3/7/2012 11:39:24)
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The ND Mallet Guy, I consider this low resistance 20-24 +1, these two lower level players had this no shield no energy armor and only got in the mid to upper 30s on them so with these two I should have got 50+ damage but on a tact merc with this resistance 24-29 +9 +1 I got 51 critical damage.I don't make these numbers no reason too. Awhile back they supposedly made adjustments to Plasma rain, don't know what, so that it is used more often but as you see in battle how many level 34s do you actually see use it, very few to none at all, why, because it does not give as much damage at high levels at high stats as you see with the hunters or merc classes multi's. When they introduce the Plasma armor nothing was done with the Plasma Rain. Any kind of adjustment or if anything is added that has a big affect on a skill or skills then those skills has to be adjusted as well not to loose their effectiveness and their desire. A Plasma bolt Improves With: Technology (+1 damage at 26 Technology; +1 damage per 4 Technology after) at 121: 36-44 has a potential of 73 damage at max while Plasma Rain Improves With: Technology (+1 damage at 28 Technology; +1 damage per 4 Technology after) at 135: 39-47 +1 has only 71 potential damage at max. It is not logical that a single shot would have more damage potential than a multi shot. Which would more likely kill one ice ball during a hail storm or a barrage of ice balls? So the multis need to be re looked at especially in 2vs2 because there should be no reason a skill that shots a single shot get more damage than a skill that has multiple shots.
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