DeathGuard -> RE: =ED= Balance Discussion Thread (3/8/2012 23:16:35)
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@NDS: Try separating different ideas for classes, it is just a whole text and I really don't understand much of it since it is kinda messed up. quote:
Guys think what need to be done fast is get rid of Plasma armor and mineral armor , something that could be done is replace mineral armor with reflex boost and perhaps add them a new high damage skill , they already have multi surgical and stun grenade for skill damage with field commander, have reroute to get energy back , and have atom smash to steal a fair amount of energy of targets and help from reflex boost to get more energy back will compensate for the lose of the passive armor. For Ch: replace plasma armor for technician and perhaps remove poison and give them something else they will be well with it , they have ways to get energy back via static charge, they have skills for damage that improve with tech and dex so they can improve defence and resistance at the same time and can easily make a solid tank build. Yhey have a great way to steal energy via EMP which cant be blocked . Other classes will still need a buff Bh :are pretty strong at the moment, the only problem is lack of energy regain, they need a new skill to help them get more energy back or perhaps a skill like frenzy to conpensate on the little energy regain from reflex boost, if you've ever used it, they could be a bit more of a power class bit like BM. TM:could use a better way of stealing energy , Mercenaries perhaps could keep hybrid if they get something to help on energy regain , and for BM so they could also make differente types of builds. I think this way all class would be much more balanced . There
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