Arevero -> RE: =ED= Balance Discussion Thread (3/3/2012 2:38:50)
|
For a start this is my first ED forums account, so sorry if i sound noob/new here. I want to post this to show my disappointment to the latest balance change. (As i know some of you may highly disagree but please bear with me) As we all know, the so far biggest Nerf to Cyber hunters (CH) and Tactical Mercenaries (TLM) has highly affected both sides of these classes. And we also know the common war between TLMs and CHs after the new skill plasma armor was added. Well now both sides are nerfed to the lowest limits. CYBER As a all-time fan of cyber hunters, the class was totally fitting my style of playing, and my meaning of 'fun'. Until the buff to CH of plasma armor (PA), we as cybers were left to fend for ourselves with our weak skills and our feebleness. Then when we received PA, we finally got a piece of recognition as our long-time suffering. (Some of you may say I'm being dramatic) We played more, enjoyed ED more than ever, and for once our class wasn't at the bottom list of classes. I, as a Cyber totally appreciated the new skill added to us. Although it was a big change in ED history, we cybers were OP, and I'm sorry for that. But now our static, our biggest skill that differed us, made us different, unique, is NERFED. From 44% to 29% i am completely shocked. It renders static almost useless(about a common regain of 15 energy), so what can 15 energy do??? Utterly nothing except for a cheap shot. I'm not whinging about this, but that's too much of a change to us. We could lose PA and have technician back, but not static. As a Cyber with 29% regain, we are less fun to play with, and makes our games less exciting. I'm saying this to hopefully make our unique skill back where it belongs. Take alway PA if needed, not static, thank you. TACTICAL MERC To begin with, i never liked TLMs, nor mercenaries. But even this Nerf took me by surprise. An class without a debuff skill, THAT'S A FIRST! But as much as i despise Mercs, they do not deserve a nerf this big, you could reduce reroute gain, or reduce Smoke Screen takeaway, but taking alway its debuff skill is just too much. It almost renders it useless. I'm sorry if i sound like a whinger and a person who is unhappy for his own sake(hopefully i don't >.<), but i suggest nerfing something else other than those primary skills of the classes. Thank you for your time, I hope I've made the point.
|
|
|
|