Ranloth -> RE: =ED= Balance Discussion Thread (3/3/2012 18:24:18)
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@Isaiah Hmm, non-Varium player. See the problem there is not the class now but enhancements, you can't argue the class is crap if my Lvl 29 TLM (non-Varium, although managed to get Varium Armor) owned Lvl 33 non-Varium Merc with Poison build by simply using it twice during the battle, Strike/Gun/Aux and didn't heal even once. That's a non-Varium fight and I ended up raging twice but getting deflected twice as well, finished with about 10 HP left. You can't say class is worse now because this was clearly non-Varium fight, maybe not fully but you should get my point. If I go by you saying full-Varium classes are OP'ed then I'll agree if I play on my alts, but problem will be with enhancements not class itself. You cannot blame class for that as if you did, it'd either cripple other classes so Varium players get most out of it or buff them up to standard where you get good damage and 'Variumers' even higher. Not fair right? If you want Smoke back, it can be done but pick which skill is going to be taken out for it: Reroute or Mineral Armor? Either of them has to go so you can have Smoke back. Classes have 2 out of 3 of these skills - Debuff, Energy/Health Regen, passive Armor. TLMs have Reroute and Mineral, so no debuff. CHs have 2 as well but some kind of Energy regen so that's why we're suggesting old CH skill-tree and new type of Malf to make them unique. If you want, PM me, and I'll make you a build that could work so you don't waste Credits. Give me your prefered equipment, maybe Credits for new if needed and I can try to make you one that should suffice after Smoke loss. If my TLM being Lvl 29 and having to fight same range of players as you do can compete, although harder at higher Lvl but near mine (up to 2 above) I can compete quite well and sometimes win against Varium players. Tough luck but happens.
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