RE: Strength Blood Mage (Full Version)

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Calogero -> RE: Strength Blood Mage (3/6/2012 16:27:31)

well then sorry to dissapoint you but BloodMage should stay how it is with the exception that it could use Assimilate...
What do you expect them to do... Nerf every skill on every class just so TLM can rule again???
Hell no ;)




Prime Assassin -> RE: Strength Blood Mage (3/6/2012 16:31:10)

i think bm needs a buff not str wise but dex or tech wise so i cna use a build non str. like maybe take out a str based move and give them a teh or dex based move gives them more variety




Ranloth -> RE: Strength Blood Mage (3/6/2012 16:31:24)

Your build can't.. Then change it? You can't win everything with same build. :|
Stat abusers - Ashari told us that they might add another dimnishing limit starting at about 110 so they'd get less damage than they do now. Currently it's at 85+ and simplest solution was to add another one to make it weaker.
What else will satisfy you? If Smoke then make all TLM community believe Reroute or Mineral must go so you can have it. CHs have all 3 right? They are OP'ed, wait for DNs as they will most likely include data from the Balance Tracker and show that CHs are doing too well and they will get your desired nerf. What else you want?
Of course balanced build won't work as good anymore, answer is stat abusers and way to counter them was already mentioned by Ashari in Balance Thread around page.. 5 maybe? Waiting won't kill you and blaming that FC is crap - wait for revamp which will happen when they get to buffing Mercs who are UP'ed. Intimidate will also change which will make it more useful for BMs.

Btw you mentioned only class with no debuffs and useless buffer? BMs have no debuffs (lowering Str only which affects their damage, not all skills nor defences), 2 defensive buffers which they cannot use well due to their skill tree but you instead have passive Mineral Armor for +11 Defence and BloodShield (which might be changed back for Technican maybe). With Mineral + high Tech, you can make it great Tank build with SS which works much better than for Mercs who don't have Reroute so EMP/Atom is deadly for them while you can Tank much better.
Oh wait retrain costs so let's blame other classes because your build isn't good enough. Oh wait.. one build is not supposed to beat all the others. :|




IsaiahtheMage -> RE: Strength Blood Mage (3/6/2012 16:33:31)

Well I'm not use to this. Every since I joined this game I had the OP classes. I was a normal Merc at first so I had a advantage because it was Merc > BH > TM and once Delta came it was TLM > CH > BM and I was always a Merc or a TLM and now I'm forced to get used to being at a disadvantage to certain classes and builds? And you people are fine with it thinking STR/tech BMs are balanced? And SC build/tech build TMs are balanced? Are you kidding me? You are just happy TLMs got nerfed and completely ignore the OP ones now because you are enjoying pwning us TLMs so much. Really? Besides I'm not a very patient person who feels like waiting 3 days or weeks for these problems to be solved I'm just gonna change class or quit playing until then.




Ranloth -> RE: Strength Blood Mage (3/6/2012 16:38:52)

Nerf classes, buff TLMs again, nerf classes, buff TLMs again, FC sucks, class is destroyed, class is useless, we're UP'ed - all arguments I hear about TLMs. Really? And you think that balance looked like heaven? Basic classes were balanced from the beggining except for Merc a bit, we had to put up through you TLMs and now CHs and you moan how you, players who changed due to class being OP'ed, got balanced at last? Creativity is the key, strategy is another, and common sense is the last one.

Did you notice, Isaiah, you're the only one ranting over TLMs? Learn the fact you DO have a weakness now. We had loads that's how you could overpower other classes, now how about we both have strong and weak points and get over it? If one class has them while other hasn't, then surely something is wrong. Common sense, js.




Prime Assassin -> RE: Strength Blood Mage (3/6/2012 16:39:03)

^ dude caster mages have many many weaknesses their not invinceable. a str tlm like you pwns me so easily. if u had 23-28+34 primray dmg with 125hp and lets say 21-16+8 res.




Calogero -> RE: Strength Blood Mage (3/6/2012 16:42:04)

We had to wait SINCE DELTA for TLM to be proper Nerfed... That's Months and you can't wait a week or so?
That's all up to you.

You are always the OP class, again Adapt, we all had to so now it's your turn...

Mages are not OP, it's the equipment used with it that makes it OP... a Caster Mage with ordinary rare equipment
can still be beaten by just using Physical weapons and you know that skill of yours that destroys energy...

Str Bloodmages have 4 attacks, Gun, Firebolt, Berzerker, Gun.... that's it unless he/she wants to try hitting with attack...

You want to quit? I'm not stoping you seeing you are unable to adapt...
Might want to get some better equipment, might be the reason you are having a hard to time to win






IsaiahtheMage -> RE: Strength Blood Mage (3/6/2012 16:56:47)

@Prime Fact is I'm not a var so that isn't possible. @andy123
quote:

You want to quit? I'm not stoping you seeing you are unable to adapt...
Might want to get some better equipment, might be the reason you are having a hard to time to win
My primary is Crysasliss and my sidearm is Dragon's Breath. My armor is New City Guard energy armor from Naomi. My aux is Hunter Cannon. The best weapons for non-vars so the problem clearly isn't my equipment.




Ranloth -> RE: Strength Blood Mage (3/6/2012 16:59:28)

To add onto andy's post:
We were told to adapt as well at the time TLMs came out, for whole 8 months.. Give it week or two, get a new build and people will know ways to counter other builds + use brains to make better one.

@below
We tried to say that few days ago as well, didn't work. [:D]




JohnMenzies -> RE: Strength Blood Mage (3/6/2012 17:00:10)

@IsaiahtheMage

Maybe it's your skill tree?




Calogero -> RE: Strength Blood Mage (3/6/2012 17:05:40)

Btw, I saw a lot of non variums with this Maul, seems pretty good for a non varium ;)




Prime Assassin -> RE: Strength Blood Mage (3/6/2012 17:06:06)

isaiah i think you expect to be as strong as full variums but, those who are full varium PAYED for this game. and they deserve an advantage. i mean for example i've payed 900$ for primal and wouldn't u be really annoyed if a non varium was as strong as a guy who has spent 900$ on his acc? think about it that way.




IsaiahtheMage -> RE: Strength Blood Mage (3/6/2012 17:12:20)

@Prime Yes advantage not instant K.O you vars can fully enhance we non-vars can't. That is where the problem lies in enhancements. Besides now I'm done using my main for now. I just gained another 4 loses thx to TMs and BMs and I was pwned epicly. I'm done right now I'm gonna use alts for now and the only time I will get on is when Hero Heart's Set is restocked or when the next update comes friday.




JohnMenzies -> RE: Strength Blood Mage (3/6/2012 17:13:01)

@ Primal

Finally someone explains something in a good way.

@IsaiahtheMage
Some people have personally spent basically wasted $1,000 on this game. :D




Prime Assassin -> RE: Strength Blood Mage (3/6/2012 17:13:39)

but isaiah it's not an instant k.o. non variums chs have beaten me without luck. thats how op ch is.




JohnMenzies -> RE: Strength Blood Mage (3/6/2012 17:15:50)

As I have suggested before just lower the cost of Varium and credit enhancements by an amount, so that they still have the same Credit:Varium Cost Ratio.




Calogero -> RE: Strength Blood Mage (3/6/2012 17:17:23)

quote:

Yes advantage not instant K.O you vars can fully enhance we non-vars can't.


That's only half true...
You might not be able to buy varium weapons but you can enhance them with credits...

It's a rediculous amount of credits but it's still a way to enhance which is made a bit
easier with the drops of Rusted and broken items




Prime Assassin -> RE: Strength Blood Mage (3/6/2012 17:17:30)

i think the varium ehcnatment should be fixed like 100 per stat enchanted. so thats still 1k varium for a wepeon nowadays. plus the actual wepeons itself so just under 2k for a wepeons which isn't too cheap and its an reduced price.




Rayman -> RE: Strength Blood Mage (3/6/2012 17:21:58)

Lets take BloodLust off and give them BludGeon




JohnMenzies -> RE: Strength Blood Mage (3/6/2012 17:24:40)

Supported Primal




Ranloth -> RE: Strength Blood Mage (3/6/2012 17:25:01)

@raymanpwner
Yes, and replace Intimidate with a Potato - it's a skill that brings your HP down to 1. xD Besides we went kinda off-topic already, this is BM discussion and some people are discussing TLMs. -.-




JohnMenzies -> RE: Strength Blood Mage (3/6/2012 17:26:33)

@raymanpwner

Simply No, the class is revolved around Blood lust. No matter what build, Blood Lust is a Must for Blood Mage.




Prime Assassin -> RE: Strength Blood Mage (3/6/2012 17:27:41)

i always wanted a potato skill. :P




Mr. Black OP -> RE: Strength Blood Mage (3/6/2012 17:28:00)

I agree with primal, also they should give everyone who has bought enhancements before that a refund including a credit refund if they used credits.




Prime Assassin -> RE: Strength Blood Mage (3/6/2012 17:36:44)

^ the refund thing won't happen xD but i wish it would. but ed is a buisness they need to make profits. but if it was like fixed enchantment 100 per stat enchant. it reduces the total cost 700 varium. and ed still makes good money if enchantments were reduced by 700. they'd still make decient profits.




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