RE: =ED= March 7th Design Notes - Bio Gear Green (Full Version)

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Scyze -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 2:20:37)

Maybe it to increase the chance of critical for all attacks




SouL Prisoner -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 2:32:34)

or maybe -5 hp for 3 turns.(too over powered for the noobs, i mean a lvl 1 can use it too good if smthing like this is adopted)

Btw the new weapons, the staff look kinda weird ... hammer and claws r some how ok..




Remorse -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 2:49:13)

Bio bot idea:

special-
Buff distraction!:
Gives the player the abialty to use, either: Blood sheild, field commander, technicain, reflex boost, feild medic , defence matrix, energy sheild, or boosters (in other words all Buffs including health/energy buffs). WHILE the robot disctracts the enemy and attacks them for 50% of the normal defended robot damage. (meaning rather then 50% of the total robot damage it is 50% of the damage after defences reduce the attack.)

How does it activate??: When the special is activated (by pressing the robot special button) the players buffs are then highlighted and everything else is grey, the player can then choose form the buffs and the special attack+buff will occur OR there is also a cancel button brining back the selection of all the skills.

The attck can be blocked, but the buff still occurs.

Balance welcoming:
Will allow recovery of some variety as the azreal borg killed of many buff using builds and the fact turns are too precious these days to miss turns to buff this will also help to improve vareity in that sence.

TLM and Merc FC buff:
Feild comander's only problem is it doesnt give damage during the turn its cast, this way it can get damagae (but will be less for STR abusers beacuse its just a robot attack) and this skill wont need to be enhanced.


Hope you like my idea! :)
-Remorse Less.


I also Like goonys tree rooting idea as it would also provide some balance healing qualitites very much needed given the games current state.




sijas -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 2:55:35)

I agree with Depressed Void, having a shield buff for both Defense and Resistance for 3 turns. Its like Defense matrix and Energy Shield combined.




Remorse -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 2:59:35)

^ Having another low defence sheild wont help that much,

Look at blood sheild, the reason why its SOO unpopular despite lasting 5!! turns is because you still have to waste a turn to get it.
It also the same reason why feild comander is very unpopular.

Thats Why I think my idea of being able to use an attack (weakned version) with the classes individual buffs and heals would be better and would do better at reversing azreal bots mistakes, and increasing vairety other then STR abusers.




huuduy1 -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 3:16:00)

Because this update is about luck then Robot Special must be like this : 20% buff strength 20% buff dex 20% buff technology and 20% buff support and 20% block ( different colour effect when different buff, player can't choose this is randomly ) <- 10 stats if buff successful in 3 turns ).
P/s : @ED : Can u make a event that everyone give a suggestion for new bot ??? <- the winner get that package of promo varium free :)




drinde -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 4:23:51)

Why does the CaterBorg* look like it was spray painted? :'|

I envisioned it greener.... xD




Digital X -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 4:26:48)

Hmm, Special ideas.. Well, i'm not too creatively thinking when it comes it ideas so maybe a 5%-10% chance to miss for three turns?

And Celtic! <3 That was a nice sight to see this morning. [:D]




drinde -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 4:33:19)

Oh yea. VIVA LA CELTICA!

I have no idea what I just typed. ._.

Just wanted Celtic Clover Staff so bad.




Hun Kingq -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 4:57:01)

The bots special, an 80% debuffing the debuff while giving you a 160% buff.




Luna_moonraider -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 6:14:13)

Bio bot idea:

special-
reverse debuff

animation: like assault bot but red in color and on enemy instead of you

Effect: buff smoke,malf,intimidate and curse on enemy. eg person get smoke with -30 dex the bot buff the -30 dex to say -45 dex.


well nothing much for non vars merc because as u notice there is no non var Celtic class specific for mercs haha poor non var merc and tlms XD. will be looking forward to the missions. other than that nothing much all the saving up of credits for nothing oh wells.




T.600 -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 6:23:16)

cool another saga




Clavier -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 6:25:08)

What is the weapon special? Does it has one?




PivotalDisorder -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 6:52:30)

lol what a bait and switch.

mention that we can suggest the robot ability and most of the community are distracted from the fact that balance is now appalling and
will continue to be appalling for the coming weeks, if not months or years. and still no answer from Ashari on why they nerfed Static
Charge and removed Smoke screen from TLM instead of removing the 2 problem skills, Plasma Armour and Mineral Armour.




drinde -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 7:13:28)

Skill idea:

Quash:

Reduce 50% Damage from Strikes. ;D




gangster a -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 7:23:23)

ergh another mutating wep.... was hoping for a phys aux or sidearm




Lord Machaar -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 7:35:04)

The new promo is so regular! Mutating weapons + bot(the new part)
I really miss the old days... 10k package buy you the whole beta outfit(Armor-Aux-sidearm-primary), The last 3 promos was absolutely same... Since u put frost destroyer, rest i mean azrael curse and now the mutating weapon in the new promo are useless, since i got frost destroyer which is more powerful, why do i need to waste 10k points for a weaker weapon?
so i hope next promos will include some more unique weapons, such like aux-sidearm maybe armor or even achievements, just to encourage players to buy this unique package!




SouL Prisoner -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 7:37:27)

^ agreed.

i dont get what Dev's prob?? i mean y cant they just make what players demand for, after all its for us, its not like Dev's gonna use or play with the new weapons.!!




comicalbike -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 7:40:20)

i think the bot will take the energy with a 10% chance of a stun
any one know what the stats are for the new weapons and i hope they are level 35




PivotalDisorder -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 7:49:52)

Nightwraith and Charfade's artwork looks wonderful and a big improvement on the Azrael's set, which was really ugly.

but please don't forget about balance, game has changed almost overnight and this new breed of Heavyweights are frightening.




8x -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 8:17:18)

quote:

The Celtic Weapons with the special ability Lucky Strike, which increases your chance to connect a strike by 7% will be returning this week.

Does that mean that now all celtic weapons will have +7% to connect, not only celtic cleaver?




Remorse -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 8:34:15)

quote:

ol what a bait and switch.

mention that we can suggest the robot ability and most of the community are distracted from the fact that balance is now appalling and
will continue to be appalling for the coming weeks, if not months or years. and still no answer from Ashari on why they nerfed Static
Charge and removed Smoke screen from TLM instead of removing the 2 problem skills, Plasma Armour and Mineral Armour.


You learn not to excpet the obvious and probelry more effective balance changes anymore.

And you also learn that despite the baalnces changes from the week before not fixing balanace overall there will barely even be 2 balance changes ina row....

Sad really.

But I completely agree with you. Hence Why I have tried to incorparate balance improving special for the robot in my idea.




ND Mallet -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 8:34:33)

@machaar There were never no Promos that gave armor and weapons. The Founder Armor Promo gave only the armor and the team decided to give every Founder a free Beta Promo when that was released. If you bought a Beta Promo, you didn't get the Founder armor.

On topic: Still say it should shoot string and reduce the dex of your enemy(or at least lower accuracy of them).




Remorse -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 8:36:12)

^ Technically he is right because founder and elites were handed a free beta package making the founder package larger.

Just because it wasnt at the same time doesnt mean you exclude it from the package.




ND Mallet -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 8:38:29)

@remorse They were two separate packages entirely. When you bought Founder or Elite, you never knew they were going to add Beta Weapons to the batch after Founder went rare. I don't consider a gift as part of buying a promo(since you only paid for the Founder Promo and not the Beta Promo).




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