RE: =ED= March 7th Design Notes - Bio Gear Green (Full Version)

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Remorse -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 8:44:18)

^ Yes but what he said is true,

You need only buy 10k and get the whole set and that is what he said.


But the promo is fine, I think they should consider making a new gun/aux promo soon though.




PivotalDisorder -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 8:47:58)

I'd like to see a non-varium promo package too :)




Sageofpeace -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 8:50:02)

^that makes sense lol




drinde -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 9:51:35)

To be honest, those BioGear are all BUT green.

I wonder how this will affect the 3/4 completed 1st chapter of me story... lol.




Fay Beeee -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 9:54:52)

New skill called 'Frizzle'

With freeze % on ALL skills for 1 or 2 turns - used by missing a go and then equipping.
(takes out and LEAST 2 weapons, including bot.)
Will cost quite high points/stats as there is only 1 go at it per fight.
Used with all weapons.




IsaiahtheMage -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 10:16:03)

quote:

Ashari, could you give us a review of the effects of last weeks balance update please :)


Those weren't balance updates. All it did was destroy the TLM class making us UP. It did nothing to CHs allowing them to still be OP. And now it allowed BMs and TMs to become OP due to the fact we TLMs can't contend without smoke and FC is completely useless. So this really sickens me to see nothing done about balance. Now all I can do is NPC and that fails as now I am losing to NPCs! Because we dont freaking have smoke we are the only class without a debuff skill! If that is their definition of balance then this game is screwed. They have destroyed us! I can barely kill Yeti Hulk or Snork. All I can do now is fight Overlord Guard. Thanks a lot devs!




Lord Nub -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 10:22:35)

Yep more weapons, exactly what this game needs! Forget implementing new modes, skills, features that matter, gotta get them weapons and next week will of course be missions, woohoo...hooooo..... :(





IsaiahtheMage -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 10:26:44)

@Lord Nub The devs need to stop listening to the players on Twitter and Facebook that keep demanding more weapons. Because they aren't helping the game. They need to pay more attention to balance.




gangster a -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 10:30:08)

^i would actually like a buff to bountys and also mercs as they havent been OP much i kind of am agreeing you with you on some parts but if they concentrated too much on balance they wouldnt get any promos done therefore no money for them :P




IsaiahtheMage -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 10:42:37)

@Gangster a Mercs and TLMs need a buff. We are at the bottom.




drinde -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 10:45:03)

^
TtMs can still work well.

Support, Tank, Poison, Balance....




gangster a -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 10:45:32)

^ you werent before thats the reason your at the bottom now but dont worry cybers will be the same it goes in a cycle so you will get a buff one day




Lord Nub -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 10:48:43)

^ Yeah it's a very sad cycle.... Nerf classes to oblivion to promote a class change so they make sure to release some nice weapons for the players to purchase to compliment that class change :D

Not sure how this game stays afloat with this marketing strategy....

At least attempt to cover this garbage up a little better with some real releases...




gangster a -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 10:51:32)

^ as if that will happen but we can keep on dreaming :P




IsaiahtheMage -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 11:04:25)

@drinde The only builds we can use. Besides they aren't nearly effective without smoke. @gangster a Yep. @Lord Nub Agreed. They can't keep this up forever.




Calogero -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 11:14:45)

still wanting to get your OP back Isaiah...




IsaiahtheMage -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 11:34:38)

@andy123 As if you are any different then me. Every single ED player is concerned with their win/lose ratio that is number one most important thing. No one wants more loses then wins their is no fun in that. Don't act like you are any different then me or anyone else. Everyone wants good wins. Whether they are fast or slow.




Calogero -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 11:44:25)

there is a difference between getting good winrate in a balanced environment and wanting a good winrate as the OP class...

Big difference :)

Non Variums should not EASELY beat Variums, what you are suggesting ;)




Ranloth -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 11:47:10)

@andy
I'd probably drop it. We had it confirmed he wants OP'ed class again, won't change builds as they aren't as OP'ed, is a class jumper in a way, and will continue his rants to make TLMs OP'ed. No point carrying it on, some people never change and he will just keep posting it over and over, troll everyone to make people agree with him or argue.




XxKirachanXx -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 12:20:43)

I still fail to see how tac mercs are so weak...
Take a merc, give him reroute so he isn't pinned down by requiring a high amount of energy and you're in pretty good shape, I would imagine, I would still consider saving 50k to change to one...




Cinderella -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 12:28:56)

@Lord Nub- features like tournaments cannot be implemented until we have an excellent working balance. While our data suggests we're getting there, we still have to reach that state. I want tournaments probably more than you do.

I'm still forced to work around with mission features (eg. lack of "conversation" type missions, lack of random PvP missions, etc.) and other ways to advance the storyline not in real-time.

What would your solution be? Do you want the creative team to take off until we have x# of features? And every update needs to be 100% balance?




PivotalDisorder -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 12:31:33)

quote:

And every update needs to be 100% balance?
well they are still miles off and its 2 years and counting?

you should go play some 1v1 during Power hour and see how bad it is.




XxKirachanXx -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 12:35:01)

^^Would it really be that simple?

Do you think you could handle pleasing your entire base of players should you own such a game?
Eventually someone will find a loophole in balance and exploit it, and everyone he fights is gonna think "wow, that would make this so easy" and eventually, a good part of the community would have the unfair advantage. Perfect balance isn't possible if you ask me, all they can do is keep fixing what pops up when they find a solution




Ranloth -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 12:36:17)

@Pivotal
2 years and counting? Balance Team was introduced in late Gamma or not sure if not early Delta itself. Where do you see 2 years in here?
By the way, AQ's Sweep is taking about 4yrs now and still not done - is there a problem? No, as Staff is humans and they have right to have personal life and not devote all their time to a game.




IsaiahtheMage -> RE: =ED= March 7th Design Notes - Bio Gear Green (3/8/2012 12:49:35)

@Trans Good idea just drop it. @Kirachan We are the only class without a debuff skill and our only buff skill is useless = UP. @Cindy Ugh when do you guys plan on balancing CHs?! They are still OP. Besides why wont you give us our smoke back? If we were OP with it why not replace Mineral Armor with Hybrid Armor? That would nerf us. Taking away smoke is by far a very bad balance update making us the only class without a way to nerf our opponent. I really don't see how you consider us balanced. Also can you nerf these OP Str and tech BMs? And the SC and tech TMs? They are all way to OP. If they aren't OP why is the numbers of them rising more and more by the minute? 1vs1 and 2vs2 is full of them and now some of them even consider us TLMs weak now. That isn't balance at all. Something needs to be done. Fix them please. I can't go another week like this losing 6 out of every 10 battles.




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