Goony -> RE: Save the Mercenary Campaign (3/14/2012 1:00:52)
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@ Silver Sky, it's been a long time between drinks for the Mercenary class... Yes, what you say is true to an extent, but prior to the last update it was almost impossible for a Mercenary to beat a CH or TIM due to the skill combinatios that they used. Some players have switched, but the advent of the biobrog robot has again shifted that balance away from the Mercanary class. While, what you say about strength is true, iRhian and Paranoid Dreamer have used the strength build with some success, but it is in no way as effective accross all the classes as a CH or TM... In the main, the only way to have any decent strategy with a Mercenary these days is to have a decent heal, something all classes can do. The Mercenary skill tree is often rendered useless due to the energy drain attacks and not having any regenerative skill other than the extremely high cost surgical strike. Even that skill is ineffective, due to hybrid armor and the high damage attacks of the other classes meaning that rage often occurs before it can be deployed... When you say the Mercenary class hasn't been touched, you are neglecting to account for the change to the way melee attacks are calculated. This had a serious knock on effect on intimidate and the energy required to use these attacks to do the same damage. Also the reduced crit % defence ignore, reduced rage % defence ignore and removal of stun % defence ignore effected outcomes for Mercenaries. While these are not specific nerfs to the Mercanary class, it has impacted on them the most... Hope that helps with some background ;)
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