Hun Kingq -> RE: =ED= Balance Discussion Thread (3/19/2012 16:36:56)
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Luna_moonraider, I am looking at the leader board now and there is quite a few Tact mers on 2vs2 with +85% and they are support builds where as a Blood mage was at the top the other day with only 76%. Last time I checked Tact mercs have reroute, do they not? Getting Emp multiple times, Atom smashed multiple times or the combo of multiple energy stealing attacks on the same player has to change. With Assmilation since it gives damage you get more energy back then you take with reroute. So let us keep watching the 2vs2 leader boards for the +90% Blood mage I have not seen it yet. With shadow arts the chance of blocking between the classes is the most unbalance thing in the game. Trans, you may get a lot out of energy shield with that build but all you get is resistance so if you have max Plasma cannon and max Plasma Rain you get malfunctioned does Energy shield take away the effect on tech where those two skills does not look like a joke, no. Does the Blood Mage have something to affect support, tech, or Dex to affect the other classes multis, no, Energy steal counts as well. That build may be effective in 1vs1 but in other modes it is not especially if a player has Azrael's borg. I bring up all aspects of the Blood Mage, that class has a lot more disadvantages then any other class, that class has to choose between power and defense, whether to use an offensive skill or not. Once the Blood Mage energy is gone the skills are useless so unless you have enough power behind your Aux and sidearm and don't get blocked you will loose the battle. Why should the Blood Mage have to settle for any sub par skill? A bounty Hunter was malfunctioned he put on a Level 5 energy shield I shot him with the stun Blaster got 37 critical damage. The Blood mage has not become a unique evolved class but a mutant class that been slapped together, things been taken away and things that don't benefit that class has been added on. They gave the lame excuse that Reflex boost combined with technician would make that class over powered and that is why they took away technician. I used max reflex boost then max technician I did not increase the power of the sidearm, the power of the Aux, and I still got blocked with regular strikes and berzerker attack while they struck me and still got 35+ damage as if either was not there. The players that play the Blood Mage can't just sit back and accept what we got when we all know certain skills of that class needs improvement for all battle modes not just 1vs1. The staff knows the Blood mage needs improvement but they keep side stepping. Players want to see the Blood Mage have a variety of builds instead of seeing the same build over and over again to not only give the game variety but to balance things out but how can that happen if the staff keeps side stepping. For staff to see how the Blood mage is really doing in 2vs2 they have to become Blood Mages and step into that battle mode using every offensive skill possible with the updated weapons that has requirements but I all 2vs2 in the past week not a single staff.
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