Elf Priest JZaanu -> RE: =ED= Balance Discussion Thread (3/16/2012 15:19:49)
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Archlord, ty much for your honest reply. It aided me in thinking about exactly what is missing. Reading your post, and adding more thought, you are very correct the All-time board should not be removed. What the all-time board represents it is the longevity of players in this game. The most passionate players who love this game will be on that list directly by making a strong effort, or passively by consistent play. When we view other events of competitive nature, they all have some type of All-time list. That being said, this All-time should be expanded to top 100. We have daily events, and so what is missing? In the previous posts, we discussed about phase, referring to, game phases. The only difficulty with this is, when does it end, and when does it begin. It is extremely difficult to plan and coordinate an honest effort when the basis of phases is the game development, and not competitive. To improve upon the phase element, the game is only missing seasonal. Epic Duel, in terms with events, and within the story-line, there are seasons. If the game created an actual calendar and real official seasons like summer, spring, fall, and winter, these could become 4 competitive seasons. Why 4? Due to players schedules, some have outside responsibilities, and these players could coordinate their effort better when they are definitive established times. By doing this as well, everyone can participate from level 1 to cap. The past has no correlation on seasonal competing, nor is there any future responsibility in competing once the seasonal event has been completed. The top 15 would get a special achievement like 2012 spring top 15 achievement or 2012 Spring Champion for the top placing player. By having the seasonal competitive mode, it will bridge the gap that daily and all-time has left. If we added certain criteria like... 1) No NPCS 2) No Class Change. If they do, their the current seasonal victors will be reset to 0. This will aid in better balance for the game without players compromising balance by seeking loop hole builds in the middle of competition. Players who only enjoy and play for All-time, just let them play as they wish. I appreciate all the responses and ideas on this community balance sub-topic.
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