liy010 -> RE: =ED= Balance Discussion VIII (5/29/2012 22:05:58)
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quote:
I get what you're saying. However Haze will decrease the block and hit chance of the enemy substantially. Such as: 1 Haze:Decreases enemy hit chance and block chance by 10% for 3 turns(as long as smokescreen) 2 Haze:13% 3 Haze:16% 4 Haze:18% 5 Haze:20% 6 Haze:22% 7 Haze:24% 8 Haze:25% 9 Haze:26% MAX Haze:27% Whew, Finally. The thing about your skill is that it relies heavily on luck and knowing ED's "Luck" factor, I'd rather not take my chances. Once in 2vs2, I got hit by a Critical, 3 times in a row, by a person who had 6 Less Support than me. That shows how "Lucky" I am. I'd rather have a skill that I can see a difference such as Deadly Aim. Most CHs want Deadly Aim in exchange for Shadow Arts because well, since Plasma Grenade is super UP, no one uses it (No offence, Raine) therefore, the 10% stun chance is useless. The 10% block chance is barely noticeable and got a Mere 10%, you need it on Max. 10% increase Block chance only wins you maybe 1/10 battles? This is why I have my Shadow Arts at level 1, mostly because I have no other useful skill to put that last point into and the fact that Max PA is a bit overkill "-.- quote:
So, a player with 12-15 +36 -2 Primary would get 9-11 +27 -4, or 32-34. If they have a Level 1 Frenzy (I proposed 35%), then the range would be 11.2 (rounded to 11) - 12.25 (rounded to 12). 12 HP...That's 1 point away from a Max Static Charge...Since HP is more useful than EP, I think this is a bit overkill. My suggestion for Tactical Mercs (Based off Combatoid's skill and whoever said this before on Balance thread, Credits to you) Smash (Yes, very creative...) Energy required: 10 at level 1, increase by 2 each level Stat Required: 14 Support at level 1, +2 per level Improves with: None Weapon Required: Maul/Club Progression... Level 1: -2 Defence Points Level 2: -3 Defence Points Level 3: -4 Defence Points Level 4: -5 Defence Points Level 5: -6 Defence Points Level 6: -7 Defence Points Level 7: -8 Defence Points Level 8: -9 Defence Points Level 9: -10 Defence Points Level 10: -11 Defence Points This skill takes off only Defence and that's it. May be debuffed by (Rusted) Assault Bot This could work for CHs too but instead it would be resistance, not Defence @Above yes, but if Energy is twice the value of HP, why would you need to Heal? It's because once you run out of HP, YOU DIE! You run out of EP, you still live.
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