Wootz -> RE: =ED= Balance Discussion VIII (5/29/2012 5:24:42)
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Okay, so...after reading this page for the secound time already. I feel like I should write something. (Yay for you.) First things first. Cyber Hunters, Arevero suggested to take out Plasma Armor which was suggested like 50 times already and will be turned down as always. The reason for it that so many players would mind losing the passive armor which I think sucks a lot. And there is nothing you can do about it. Look in the previous discussion and you will find a quote of a PM sent by Lycus describing why the Plasma Armor should stay on the skill tree. Oh and I don't think that Cyber Hunters are Over-Powered. Sucks to be you. quote:
What if Passive Armors took a turn to activate? It would last 3 turns before going back into slumber and requiring another activation. Just stupid. So basicly you'd have a Defense Matrix or a Energy Shield which is just a bit weaker and now you want it to require a turn to activate and it costs nothing. And that was suggested a million times already and got turned down. The end. quote:
I personally feel like Tactical Mercenaries aren't getting a lot of attention right now. Think about it, they pretty much forced all TLM's into being tanks, they nerfed Frenzy, Removed Maul, AND Removed Smokescreen, while replacing them with almost useless skills such as FC and Stun Grenade. You don't see much successful TLM's on the 1vs1 leaderboards. I think that the only thing making TLM op was that it had smokescreen, maul, and a way to get it's energy back. I think what ED NEEDS TO DO is right away give TLM back maul and and a stronger frenzy, since for 12 energy or so a varium player will only get back 3-5ish hp! There isn't anyway that a TLM can beat a str,massacre,debuffing,energy regen, CyberHunter. I would like to see how much TLM's are still in ED today compared to BM,TM,BH,Merc,and CH. I REPEAT TLM is too underpowered!!! TLM NEEDS A BUFF RIGHT AWAY!!! DO NOT SKIM OVER THISS!!!!!! Firstly, write normally boy. Tactical Mercenaries aren't Under-Powered. The class isn't forced to be a tank, if so, Cyber Hunters should all be tanks. Removing Maul and Smokescreen made the class balanced, it was Over-Powered then. Frenzy is just fine, if you ask me, it should have the same progression as Static Charge. They get enough Health per two turns to keep them alive and its quite good with a moderate ammount of Strenght. Field Commander isn't useless it is really good, Stun Grenade, its weak but a stun is a stun. You know why you don't see a Tactical Mercenaries on the LeaderBoards it is because they are slow. If they are able to get fast kills they would be on them. There is a way to beat a "str,massacre,debuffing,energy regen, CyberHunter" and every other class. Don't act a fool and learn how to actually use the class and then write something about it. And no, they don't need a buff.
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