Hun Kingq -> RE: =ED= Balance Discussion VIII (5/6/2012 17:04:12)
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Duel Domination, I look at each individual stat and what each individual thing does. Does all the stats combined give you defense or resistance, no. Does all stats combined give you power to either aux or sidearm, no. Add the points that of the passive armors to the Delta Armors and tell me who benefits and who has the unfair advantage, do the math and tell me who has more points in defense, resistance or both and maybe you and others will see the unfair advantage. Since you want to total points then tell everyone after you do the calculations if the Blood Mage, Tech Mage, or Bounty Hunter will have more total defense and resistance points with +8 on defense and resistance over the +5 on defense/resistance the Merc, the tact merc, or the Cyber Hunter, with passive armors, total points they will have? They put points on both defense and resistance to benefit all classes but it gave an unfair advantage to the classes with passive armors over the classes without passive armors, do the calculations and see for yourself. Trans, In my opinion, your post # 89 should be removed by the mods due to it has nothing to do with balance but an inadvertent attack on me and what I think needs to be balanced or adjusted. I have never been told anything you mention by the mods because I do not force my views on others. I post my ideas and suggestions and you and others attack me over and over again, which you have been warned once before. I posted once and this is twice in the new balance discussion to give an update of what is working better but still needs to improve and what still needs to be improved. You know that both Blood Mage and Tech Mage have Plasma Rain, on that note, show me where I may any suggesting buffing the Blood Mage class. Because mercs and tact mercs are using 1vs1 build for everything they can’t get accurate data from all skills used so it may appear that mercs and or tact mercs are underpowered but they are not I seen a merc use max berzerker on a players with 50 health and took that player out, tell if that is underpowered. With the right amount of support their aux and Artillery strike are as deadly as they have always been. Well in a recent 2vs2 match I was hit with an EMP not once but three times while he was able to use static charge over and over again to regain his energy to do skill attacks over and over again as well as heal three times, I won the match anyway but it was annoying to get EMP over and over again wasting two boosters costing me credits where the Cyber Hunter spends no credits on Boosters. As I posted earlier this is what I think still needs to be fixed: Whatever they did with reflex boost it is working more efficient now but still has a joke of energy regain, they fix that it will benefit two classes but I rather see the Blood Mage get my Guardian skill idea. EMP - should only be a one use skill and not on the same player more than once in a match so if a Hunter uses an EMP on a player the second hunter can't use another EMP on the same player. Atom Smasher -same as EMP with an exception of being blocked but once successfully used it can't be used again especially on the player that got their energy drain once already. EMP and Atom Smasher were to help in battle but not give an unfair advantage as they do know. Plasma rain still needs adjustments to how it scales especially with level 35 cap on the horizon or come up with a new type of multi for the Blood Mage that still improves with dex. Weapons - all weapons need to be brought up to standards and all weapons, primaries to Aux either needs requirements remove or have requirements in the appropriate places with the appropriate stat amount. They want to put and end to stat abusing how can weapons have 10 slots and no requirements stop any stat abusing it appears more they are playing favoritism. Armor - The Delta Armor is great, well done, but it does give an unfair advantage to the ones with Passive armors so as a challenge to programming staff put in the Delta Armor program the code where it gives +8 defense +8 resistance to the classes without passive armors, let us see how good you are.
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