RE: Reducing the time of dailies and the war. (Full Version)

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Stabilis -> RE: Reducing the time of dailies and the war. (5/9/2012 14:35:41)

I would keep the daily achievements but instead add time trial achievements that would be customizable to one's preferences.




King FrostLich -> RE: Reducing the time of dailies and the war. (5/9/2012 14:38:17)

I'm agreeing to splitting the achievements into two both having 1k rating points. The one is for daytime winner and the other is nightime winner. Those who have already won a daily achievement, it gets halved into two or better yet just remains the same.




Baron Dante -> RE: Reducing the time of dailies and the war. (5/9/2012 14:59:28)

I'll have to disagree.

Anyways, as Frosty said, it takes some 17-18 hours of playing to handle the Daily whatever. That leaves 6-7 hours to do other things, or if you are slower (Due to build or something) to catch up. Now, if it was 12 hours... it would mean you HAVE to play with whatever build can get wins the fastest, without a single break or well, anything.

On which note, that isn't even near to the hardest requirements for an achievement or anything I've seen. :/ If those are fine in the day of "no challenge allowed for games", this should be fine too.




King FrostLich -> RE: Reducing the time of dailies and the war. (5/9/2012 15:12:10)

Dante, getting the daily on weekdays is the fastest because some players have school which leaves weekends at the hardest since the majority of them are having a break with school. Now, making the daily turn into 12 hours only requires 5-7 hours depending on how fast your build is and if you have competition with other players. This also gives more time for people to relax and at least enjoy the daily achievement they have if splitted like I mentioned in the above post. If ever the other 14 players lose, they can try again after the 1st reset of the day or if the winner thinks he can still do it even after winning the daytime solo achievement, he can also go for the nighttime but I highly doubt he'd do that.




rej -> RE: Reducing the time of dailies and the war. (5/9/2012 19:42:05)

quote:

Agreed , but i wonder if the Devs noticed about low levels aren't getting much appreciation , i mean sure i haven't be in the boards , but what about the ones with 1500+ wins and below 350+ losses , i mean they should have something like , "Most Wins at (insert specific level here)" instead , rather than just the 24-hour non-stop whackfest ( i call battles whackfests because most likely STR dominates more ) roaming around .


If you've played recently at low levels, you may have noticed that low level players 10-25 can get outrageously fast kills with the right build. Mage caster builds can easily have plasma bolt attacks that do 70+ damage. If a low level player were to set their mind on winning a daily championship, they would have a large advantage over players already at the level cap. This fact was proved when Dax destroyed the daily 2v2 record with her alt account.




Battle Elf -> RE: Reducing the time of dailies and the war. (5/9/2012 20:19:01)

Wouldn't be fair to the people who got it and had to fight for 24 hours. It's good as it is :)




midnight santa -> RE: Reducing the time of dailies and the war. (5/9/2012 23:00:38)

ya, i think daily medal need to be not 24 hours because:
a) bad for eyes and brain
b) bad for schools
c) parents be mad
d) adult not go to work
so, i am recommend is 8 hours or 12 hours
~MS




Nexus... -> RE: Reducing the time of dailies and the war. (5/9/2012 23:37:33)

Let me just put it this way...If they reduce the daily times, my 1v1/2v2 Daily Leader achievements better double in rating. I am really opposed to the idea. These achievements arn't for the faint of heart, they are for people who are committed enough to spend the time to get the achievement. Lowering that time would be unfair to everyone who came prior to the change (close to 1000 people for daily 1v1's alone). After all, you didn't put in as much time or effort as us, did you? If this change gets implemented (which I hope it doesn't), we should either get compensation in rating + item or a new achievement.


Prophet




TankMage -> RE: Reducing the time of dailies and the war. (5/9/2012 23:40:45)

I'm actually going to have to disagree with this for a number of reasons, firstly the current system has been in place for too long now so changing it would be incredibly unfair for those of us who've spent their time into getting daily achievements and would essentially ruin the mechanic of "Daily" achievements. Secondly a lot of people are bringing up the argument that there's not enough time for the Average player, that's because these achievements aren't really meant for the average player and are aimed more towards the higher level or elite players who are looking to further themselves in the game. And lastly if a second system were to be introduced to reward the average player I think you would find it still been filled with the top and elite players wanting the new achievements.




RageSoul -> RE: Reducing the time of dailies and the war. (5/9/2012 23:55:30)

Then how about increasing the original cheevos' RPs then give the ones who got one / more of the Daily Cheevos with a 12-hour one as a bonus instead ? That'll satisfy everyone , not just the ones who haven't got the original ones .




PivotalDisorder -> RE: Reducing the time of dailies and the war. (5/10/2012 4:44:39)

only issue I see with having 12hr and 24hr achievements is it will require more Leaderboards.

some positives: if you attempt the 24hr and then have to stop part way due to other commitments, you would still have a chance
to grab the 12hr, the day wouldn't be a complete waste. it would also give players on different timelines more chance to get
an achievement they could never get otherwise. most importantly, it would encourage players to actually play longer.




King FrostLich -> RE: Reducing the time of dailies and the war. (5/10/2012 5:01:21)

They don't really need to add more leaderboards, just re-adjust it to 12 hours especially from the maintenance bots.




Promaster -> RE: Reducing the time of dailies and the war. (5/10/2012 6:06:59)

I'd disagree with this idea. If you wanna win something, earn it. I agree with Jari and Nexus here. Too much players have won the 1v1 daily achievement for this to be fair to them.

It may be psychologically/physically bad for players to play for one whole day, but it is just ONE day that they have to do it to win the achievement if they are committed, so if they feel that the sacrifice is worth it, they'll do it. Regular and lazy players should not have a chance to win the achievement when even those who are committed to win doesnt win it. It's just plainly unfair.




charwelly -> RE: Reducing the time of dailies and the war. (5/10/2012 6:20:59)

I disagree with this it should stay as 24 hours because the players who have already got it might think there ripped off because they worked for the cheevo




PivotalDisorder -> RE: Reducing the time of dailies and the war. (5/10/2012 6:44:11)

@Promaster: if the 12hr is a completely different achievement [and worth less points] then would it still be unfair?
those who earned the 24hr one earned it, nothing will ever change that and the effort to actually earn it won't change either.




midnight santa -> RE: Reducing the time of dailies and the war. (5/10/2012 6:57:09)

ya, i am gona say old 1v1 badge is times 2 ratings. And new 12 hours 1v1 badge is ok ok?
Dis gona be good for all player because it meen 2 player can win in 24 hour because 24 divide by 12 is 2.
and no more stay wake up for full day omg...




Promaster -> RE: Reducing the time of dailies and the war. (5/10/2012 7:13:26)

@Pivotal Disorder:
If that's so, everyone would opt for the 12 hour achievement and nobody would bother for the 24 hours achievement unless they are that desperate for the extra points. If that happens, what would the daily achievement be there for? The recognition would be different. There'll be fiercer competition if it was just 12 hours, low leveled players will have an ever bigger advantage to high levels. High levels start ranting like what Frostlich did, only except that they lose the achievement to low levels. This will cause another war of "low levels win faster that high levels, they keep winning the 12 hours Achievement. DO SOMETHING" thread. Players would also complain that there's lesser buffer time for them as they cant even go to the toilet without the risk of losing their place, this also physically affect their well being, and this is also an unhealthy act of the kids playing this game. Players would then go for the fast kill classes or builds that includes high str and that leads to even more flaming for the classes being OPed as they can kill faster. This problem would no longer be about fair-or-unfairness, but rather more on balance in the end.

So do you see the consequences that can and will happen? This is only the small picture of what could come, all because of an achievement that they cant get. What typical players see at first is just the small picture. They only crave for what they want. They do not care about the consequences of what could happen when it is implemented. It's always best to think two steps ahead instead of one.

Any other replies about what i have to say about this can be sent to me via PM.




midnight santa -> RE: Reducing the time of dailies and the war. (5/10/2012 7:19:08)

^NO, der r only small numbers of low levels dat even know about daily medals lol. Ur post is make no sense it so long but 0.
Player go for fast kills even rite now wat r u talking about?! It always fastest, not %.
And ur even say toilets wth dude. Play 12 hour is more healthy dan play 24 hours get it?
I jus hate old winers dat dont like other player to win, sigh...




PivotalDisorder -> RE: Reducing the time of dailies and the war. (5/10/2012 7:28:38)

got to agree with Midnight on this, seems like the old guard are trying to protect their status lol.

competition would be much more fierce with the addition of a 12hr achievement. a lot of players will never get the 24hr achievements because
it is just too much time to commit in one go. for those who do have that time, they can get the 24hr achievement and show off their status at
Oz World 7 to their hearts content, no one will think less of them because other players have got the 12hr achievement and no the 24hr.

all those issues of lower levels getting faster kills exist whether the achievement is 1hr, 24hrs or 24,000,000hrs and the community tend to
pick fast win/loss builds anyway, you only needed to look at all the strength Blood Mage clones that appeared.




Promaster -> RE: Reducing the time of dailies and the war. (5/10/2012 7:28:58)

Midnight Santa:
Proper english please. I cant understand anything from what you're saying. -.-
Like i said, please PM me instead of replying to this thread about what i have to say. I only speak about my opinions and nothing more. I speak of both the advantages and disadvantages. I never said anything about high %. I've been talking about fastest killing all along. What i said makes no sense? Every post you made in this forums makes no sense because i cant bother trying to understand what you are actually saying from all the broken english you are speaking. Please read and understand properly about what i'm saying and about to say. I get that 24 hours are not healthy, but i am also stating the disadvantages of 12 hour gaming. I'm comparing the harms of 12 hours and 24 hours. Players would just give up half way for 24 hours, but for 12 hours, they cant go to toilet at all. Think about the harms of what could happen if you dont go to the toilet? Do you understand? Dont bother replying if you're gonna flame me with that broken english of yours.

Old winners? Please, i didnt win any 1v1 or 2v2 daily achievements. I had the same thing happen to me like every other players. I was leading for 18 solid hours. I took a break for 2 hours, come back, and was behind for 50 wins. I even posted a suggestion about having achievements for 2nd and 3rd places. Please understand that not all players against this idea already as a 1v1 achievement.

Pivotal Disorder:
Yeah, sure, okay. But i am not an old guard as i do not have any 1v1 achievements. I was close to getting one, but i just didn't as mentioned above. And from what you said, i repeat, what would the 24 hours achievement be once 12 hours come out? You already said, no players would get it, so what's it's existence for? Players with 12 hours can go all out for all they want, i dont care. I'm only talking about what could happen, which you dont seem to understand at what i'm trying to say at all.

Yes, low levels can kill faster for all they want, but there are many days where low levels lead the leaderboards for 12 hours, but usually stop after 12. That is the difference here. They'll win more of the achievements than higher levels can. Wont this have rants about this too?

Blood mages? Please, you should look at the number of bounty hunters here. They're builds are all similar, if not exactly the same. Blood mages' pathethic defences are what lead to their downfall against players who exploit them.




Baron Dante -> RE: Reducing the time of dailies and the war. (5/10/2012 8:31:48)

quote:

Dante, getting the daily on weekdays is the fastest because some players have school which leaves weekends at the hardest since the majority of them are having a break with school. Now, making the daily turn into 12 hours only requires 5-7 hours depending on how fast your build is and if you have competition with other players. This also gives more time for people to relax and at least enjoy the daily achievement they have if splitted like I mentioned in the above post. If ever the other 14 players lose, they can try again after the 1st reset of the day or if the winner thinks he can still do it even after winning the daytime solo achievement, he can also go for the nighttime but I highly doubt he'd do that.


I'm not sure how it would suddenly shorten the time you need to play in accordance to how much the entire cycle is shortened by.

Just because 24 hours is shortened to 12 hours (Which is half of it, if this wasn't obvious) won't mean the amount you need to play shortens by the same amount. Currently, you need to play a certain amount of time, which is somewhere above the 12 hour mark. Now, the people that do manage this, can still play a full 12 hours, and actually can shorten their needed time. This means, that for anyone else to be able to butt in, they will also need to spend that same twelve hours. It might actually make the achievement much harder to get. :O

tl;dr I'm terrible at explaining things.




Bu Kek Siansu -> RE: Reducing the time of dailies and the war. (5/10/2012 11:59:46)

quote:

ya, i think daily medal need to be not 24 hours because:
a) bad for eyes and brain
b) bad for schools
c) parents be mad
d) adult not go to work
so, i am recommend is 8 hours or 12 hours
~MS

I jus hate old winers dat dont like other player to win, sigh...

quote:

They don't really need to add more leaderboards, just re-adjust it to 12 hours especially from the maintenance bots.

quote:

got to agree with Midnight on this, seems like the old guard are trying to protect their status lol.

competition would be much more fierce with the addition of a 12hr achievement. a lot of players will never get the 24hr achievements because
it is just too much time to commit in one go. for those who do have that time, they can get the 24hr achievement and show off their status at
Oz World 7 to their hearts content, no one will think less of them because other players have got the 12hr achievement and no the 24hr.

I have to agree with midnight santa, King FrostLich and PivotalDisorder.
2x 12 hours a day would be fine.
Hopefully the Devs will change the time of dailies and make a new achievement only for 12 hours achievement of each ... :)
Let the old one(from the 24 hours) as it is which would be as a rare achievement like Beta Tester achievement, Gamma Tester achievement etc.




midnight santa -> RE: Reducing the time of dailies and the war. (5/11/2012 6:16:33)

yes ava dis 12 hours is best for mind. Rite now titan if ur read this! think about health of players. Pls.




PivotalDisorder -> RE: Reducing the time of dailies and the war. (5/11/2012 7:10:03)

@Promaster: the 24hr achievement will be just as difficult whether their is a 12hr achievement or not. I can't figure out why you think otherwise.
also you are exaggerating about not having enough time to visit toilet. toilet is 1-2 wins, maybe 2-3 if you are going for a number 2. so what
if lower levels get the achievements more than high levels, what difference does it make?. no-one is forcing players to go for the achievement.

as for Blood Mages, I said fast win/loss build. I didn't say OP build that beats everyone.




RageSoul -> RE: Reducing the time of dailies and the war. (5/11/2012 7:39:28)

Okaaay , about that 12-Hour Cheevo that i stated as a good idea for people with difficulty of getting the original one , let's make the cheevo
obtainable by the Top 10 or 15 players seen in the Boards , but the RP gets reduced a bit ( like say , 100 RP ) so that it'll make things fairer than before .




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