RE: Reducing the time of dailies and the war. (Full Version)

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PivotalDisorder -> RE: Reducing the time of dailies and the war. (5/11/2012 7:47:05)

Just seems like people read the first post, reply and don't actually read all the replies to see how the idea has progressed.

we are way past the "replace 24hr achievment" but still people keep posting about it lol

WE ARE NOT SUGGESTING REMOVING THE CURRENT ACHIEVEMENT OR REDUCING ITS WORTH




comicalbike -> RE: Reducing the time of dailies and the war. (5/11/2012 7:53:32)

12 hours would be better for 1/1 2/2 jugg and wd




SouL Prisoner -> RE: Reducing the time of dailies and the war. (5/11/2012 8:19:41)

12 hrs, supported




King FrostLich -> RE: Reducing the time of dailies and the war. (5/14/2012 9:09:10)

quote:

Just because 24 hours is shortened to 12 hours (Which is half of it, if this wasn't obvious) won't mean the amount you need to play shortens by the same amount. Currently, you need to play a certain amount of time, which is somewhere above the 12 hour mark. Now, the people that do manage this, can still play a full 12 hours, and actually can shorten their needed time. This means, that for anyone else to be able to butt in, they will also need to spend that same twelve hours. It might actually make the achievement much harder to get. :O


Wait what? If the 12 hrs dailies were implemented, players can just relax after getting it or if they lost in the first 12 hours, then try getting it in the second 12 hours. In that way, not only will it be longer to get 1 achievement, it's also a shorter time to get a 1000 rating point achievement. This also means the faction wars will also be reduced to 12 hours, so when reset starts, the top 8 factions who have lost will lose a certain amount of influence depending on what place they are and it also means getting world domination faster for either the top 1 factions of legion or exile.




VIX -> RE: Reducing the time of dailies and the war. (5/14/2012 10:20:36)

Umm...

12 hours it's good , but u have to think about time zone too , if they implemented this idea , some people have different time zone and some can't play 12 hours i will give an example,

1st 12 hours : some people have reset at 2 am at midnight , imagine those people work or have school how they will be able to get " Champs \ Dailys \ WD \ etc.. " if they have to sleep then go to work, it's like sleeping at 10-11 PM when someone have school\work then wakeup in morning like 8 am then go to work \ School then come back to home 1st 12 hours is done. that's unfair...

2nd 12 hours: same but different time zone too , and same things , how can this be fair to everyone?

24 hours would make things way better and more organized i guess. tho i don't mind if it become 12 hours , but they should make it fair for all people in the world cuz of " Time Zone ".

if they can't make it fair , then better not to make it. cuz if it happens many people would quit ED if it wasn't organized with Countrys time. that's my guess. tho i already posted a thread about this and it was negative reponse...cuz of time zone. so i hope it can be implemented if it can be fair to all people , if not then 24 hours would be better .




gangster a -> RE: Reducing the time of dailies and the war. (5/14/2012 10:26:34)

^ i agree with vix about the timezones and thats why i disagree main reason




King FrostLich -> RE: Reducing the time of dailies and the war. (5/14/2012 10:30:09)

That's funny, how come then the daily leaderboards are always filled with the same players? The only difference in today's daily leaderboards are 2v2, juggernaut, fame and war kills. Most of these players have already won the daily yet still continue to win and play more than 12 hours.




Epic_Assasin -> RE: Reducing the time of dailies and the war. (5/14/2012 10:32:04)

I support this IDEA XD [8D]




Mr. Black OP -> RE: Reducing the time of dailies and the war. (5/14/2012 10:35:11)

I agree with making it 12 hours, for juggernaut and maybe 2v2 playing 16+ hours isn't necessary, but 1v1 is.
And it's not like everyone has 24 hours to play a game.




VIX -> RE: Reducing the time of dailies and the war. (5/14/2012 10:35:48)

@King Frostlish , Think more specific. think about it in generaly u will see that it's a bad idea if it's not organized. and if it is then it's awesome. but this idea was Negative b4 and i think it will always stay negative cuz of the different time zone. tho i hope it can be organized with Devs if it's possible ,i wouldn't mind but i don't think they will implement this idea.

EDIT : I'm not negative with this idea i would like this idea happens , but like i said i suggess this idea in better way and more clear and the replies was negative from devs and also from some mods who posted in the thread. i'm supporting this idea , but i'm not hoping for it as a future cuz i had an old negative reply b4 that's why i'm saying about time zone.




King FrostLich -> RE: Reducing the time of dailies and the war. (5/14/2012 10:42:01)

Things can be negative when not explained or carefully elaborated but can also be positive when discussed in a proper manner. Right now, ED is slowly progressing and that means more players will be playing this game. If they realize that it takes 24 hrs just to get a 2000 rating points achievement, the main questions in their head are: "Is it worth my time?", "Can I do 500+ wins in 16 hours?", "Do I even get a reward other than this achievement?".(nope) Sure most people will have troubles with timezones. But the main problem also is if it lasts 24 hrs and they start playing at least 6 hours before reset, can they make it? It depends on how many wins the 1st player has on the daily leaderboard.




VIX -> RE: Reducing the time of dailies and the war. (5/14/2012 10:49:27)

@King FrostLich:

like i said I'm not negative with this idea i would like this idea happens , but like i said i suggess this idea in better way and more clear and the replies was negative from devs and also from some mods who posted in the thread. i'm supporting this idea , but i'm not hoping for it as a future cuz i had an old negative reply b4 that's why i'm saying about time zone. i would like this to happen cuz i have some problems with different time zone if this idea get implemented i would enjoy ED more. my posts was about Different time zone that's all . if they can make it fair to everyone then they should implement it , and if not 24 hours would keep the game more organised and less hurt head to Devs. 24 hours can make more Competitions more fun in " Some way " . but 12 hours there wouldn't be that competitions . if the different time zone is bad to some people so there is no competions and if they made things fair for all people with 12 hours then that would be really aweosme. and i still support this idea but like i said i'm not really excited to it cuz b4 i was but now nope.




PivotalDisorder -> RE: Reducing the time of dailies and the war. (5/14/2012 13:30:15)

can someone explain why having both 12hr AND 24hr achievments is a bad thing?

time zones are irrelevant, ED is based in the US and therefore times will base around the US, and more specifically, the timezone the servers are located in. If ED was
a proper international game like World of Warcraft, it would have servers on other continents. So to put it bluntly, ED just cannot afford to please the entire world.




ND Mallet -> RE: Reducing the time of dailies and the war. (5/14/2012 13:33:34)

2 words: Dead Frontier. The leaderboards over there consist of grinding exp or PvP kills for a straight week just to get access to elite gear in the game that isn't even free to buy. No other leaderboard over there matters because they get you nothing unless it's the weekly one.




Zhoom goes zoom zoom -> RE: Reducing the time of dailies and the war. (5/14/2012 15:02:04)

I agree with this, not everyone can game 24 Hours.




PivotalDisorder -> RE: Reducing the time of dailies and the war. (5/14/2012 15:09:51)

plus those who can [play 18+hrs], can still get the original achievement if they want to :)

I wouldn't even complain if their was no achievement, just the green bar ingame that announces you won the 12hr.




Santa ClawZz -> RE: Reducing the time of dailies and the war. (5/14/2012 15:42:49)

Ok guys!

I want this happen, I support. I'm not sure, but..... I hope it don't come. I support it anyway. I want it happen, I like it because. Ok

I think mods say no, I hoping not, I want this to happen because.

~ Narcissus




Lycus -> RE: Reducing the time of dailies and the war. (5/14/2012 16:53:02)

I've just had to delete a large number of posts here, and that is not on! Please can you keep it civil with each other, you may like the idea or not, but everyone is entitled to their opinion. If you want to argue with each other, than there is a PM button you can use to do so, but please don't go around ruining other peoples topics just because you don't get on with someone!

Sadly, if this starts up another issue, it's going to have to be locked, so hopefully you guys respect the others around you and the people who are trying to make this game even better, instead of making trouble for them.




ansh0 -> RE: Reducing the time of dailies and the war. (5/14/2012 16:56:49)

Lycus any comments about the idea?




Calogero -> RE: Reducing the time of dailies and the war. (5/14/2012 16:59:43)

Wait Lycus, why did you delete my entire post?? Except for the +1 for the above 3
Nvm, Lycus did not delete my post lol
I also suggested instead of lowering the Time needed to get a Daily, just to exclude those that allready have the Daily Champion Cheevo...




Angels Holocaust -> RE: Reducing the time of dailies and the war. (5/14/2012 17:07:49)

The problem isn't the time limit, it never has been. It's how people have been getting wins, I remember Elf Priest Jzannu discussing this issue in the old epicduel forums. Everyone uses auto pilot strength builds to get wins. This game isn't about how good you are it's about how many wins you can get, which in turn ruined factions and will continue to disuade people from participating in them. I've challenged the top players that you see on the 1 vs 1 board each day and who am I kidding, the only person on there whose managed to beat me was VIX besides that I 2-0 them in a battle of three. Anyone who has no life and spams strength can do what all these top factions can do. Winning a 1 vs 1 medal has never implied that anyone was good, it just meant that they have a lot of time on their hands and they just quickly move on from battle to battle disregarding the fact that they lose. What I suggest is that a faction must reach a certain amount of wins along with a certain win ratio. We've had win ratios in this game for a long time and it's about time that they do something.




PivotalDisorder -> RE: Reducing the time of dailies and the war. (5/14/2012 17:17:26)

@AH: does that idea include NPC wins giving XP/Creds but NOT counting as a win?

also can you explain the faction idea, I never get involved in faction stuff so I am abit unsure what you mean by this [below]

quote:

What I suggest is that a faction must reach a certain amount of wins along with a certain win ratio




Shyteria -> RE: Reducing the time of dailies and the war. (5/14/2012 18:27:51)

I find it stupid in order to get a 1k or 2k whichever cheevo you need to play 16+ hours in a day to get it.
Why would anyone play that long and absolutely ruin their eyesight? Good job titan you practically increase the chance of us
losing eyesight lol?




liy010 -> RE: Reducing the time of dailies and the war. (5/14/2012 18:38:12)

I would've made it 1 min...That way, there'll be a winner every 1 min :P




rej -> RE: Reducing the time of dailies and the war. (5/14/2012 18:40:52)

Not supported. This would make getting daily achievements ridiculously easy to get. Also, it would be unfair for players who already have them.




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