RE: =ED= Balance Discussion IX (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion



Message


AQWPlayer -> RE: =ED= Balance Discussion IX (7/17/2012 2:31:10)

quote:

Why should a player NOT use a build that is successful, only because it looks 'noobish' or has a cheap pattern?

Not enough money? :P
I wouldn't cuz my main will be TM foreva




fhiz -> RE: =ED= Balance Discussion IX (7/20/2012 19:13:54)

remove all energy draining.




King Helios -> RE: =ED= Balance Discussion IX (7/20/2012 19:37:34)

Energy draining is very tactical.

Against a STR CH, they malf, I debuff, they static, I emp. They die.




suboto -> RE: =ED= Balance Discussion IX (7/20/2012 19:45:19)

Remove plasm armor and change it to techican and buff static charge.
Or remove malfunction and replace with techican and buff static charge.




King Helios -> RE: =ED= Balance Discussion IX (7/20/2012 19:48:49)

Plasma Armor won't be removed, Technician won't be added with Plasma (Too much Tech).




ansh0 -> RE: =ED= Balance Discussion IX (7/20/2012 20:02:37)

quote:

remove all energy draining


You want Blood Mages to become Saxton Hale(god)?

How do you expect to beat str BM's then?

By blowing up confetti in their face? Trololololol.





kittycat -> RE: =ED= Balance Discussion IX (7/20/2012 20:13:37)

EMP should have a chance of backfire, deflection, or at least not 100% success in draining the desired EP, in comparison to the other Energy-draining attacks for other classes.
STR BM's should have an extra cool down or warm-up on Fireball and/or Bludgeon




suboto -> RE: =ED= Balance Discussion IX (7/20/2012 22:18:06)

Balance improvement for tlm but not at the point of (over powered) just a slight improvement

Maul replaceing stun grenade
Techican replaceing blood shield





Luna_moonraider -> RE: =ED= Balance Discussion IX (7/20/2012 23:32:07)

most of the tier 2 skill hmm let me rephrase ALL of the tier 2 skill of a tlm is useless. blood shield the most useless and under used shield in game, stun grenade the weakest stun in game( not for bh because they have shadow arts which buffs their stun nades) and field commander well in a tlm skill tree it is useless because tlms are not str based unlike mercs.





My Name is Jake -> RE: =ED= Balance Discussion IX (7/20/2012 23:42:11)

What would happen if TLM had reroute replaced with smoke?




Chosen 0ne -> RE: =ED= Balance Discussion IX (7/20/2012 23:44:27)

@My name is jake
I don't believe that would work. Tlm's rely on reroute, also; it would make them only have 1 passive.




Luna_moonraider -> RE: =ED= Balance Discussion IX (7/20/2012 23:48:43)

hmm well it would make str tlms come back. fc+ smoke+ defensive armor. hmm seem ok but i rather we have reroute. Change FC to intimidate instead of removing reroute for smoke. that would certainly help tlms.




khalidon5000 -> RE: =ED= Balance Discussion IX (7/21/2012 1:21:58)

I have been training my level 20 BH and what I have noticed is that tech mages and blood mages are the best at those levels.
They use maximum malfunction, maximum plasma bolt and high support low tech.
While Blood Mages use bludgeon, strike and fireball.
The damage they do is alot more than my level 3 massacre.
Shouldn't Plasma Bolt's power and Fireball's power scale with level?




Scyze -> RE: =ED= Balance Discussion IX (7/21/2012 2:01:49)

Blood Mages are still OP. They seem to block even with lower Dexterity.

Even though Berzerker was replaced, it is still OP with Bludgeon since it doesn't require 45 Energy at Level 10.




truc -> RE: =ED= Balance Discussion IX (7/21/2012 2:03:35)

Fireball to be increased with support, because people will spam strength and high damage for health gaining and ridiculous damage.
Tactical merc to be given technician back and replaced with bloodshield and field commander to be swaped with mercenary for intimidation and bloodcommander to be given to bloodmages (hence fireball to be increased with support) and blugeon taken away from BM.




Thylek Shran -> RE: =ED= Balance Discussion IX (7/21/2012 17:32:58)

BM and CH definetly need some nerfs and also Toxic Grenade (TaM).

The most people play the advanced classes now because they are so overpowered.
Alot str builds and tanks out there. Balanced builds are rare now because support
has been nerfed without getting a good buff. The only buff was to have support more
influence in going first.

It was my suggestion to move deflection from support to technology. But thats
only a part of a package. I also mentioned that it should get combined with a
strenght nerf and a rebuff of support to balance the skills. High strenght can
only be countered with massive tank builds or other strenght builds today, thats
why we see alot of those extreme builds.

Support could be buffed by decreasing the necessary stat points to get 1%
more crit chance. Actually its still 7 stats points I think which is alot. I had
experienced so many duels where minimum support builds (like 30) received
more critical hits like builds with 50 or 70 support.



So why are the advanced classes so overpowered ?

One point is that they all have powerfull (passive) skills. I only will mention
what I think are generally the most powerfull skills for high levels:

Blood Mage (95% use this str build): Fireball, Blood Lust, DA, Bludgeon
Cyber Hunter: Static Charge, Plasma Armor, Massacre, Malfunction
Tactical Mercenary: Toxic Grenade, Frenzy, Reroute, Mineral Armor

Another point is that Assault Bot destroyed the essential debuff skills of the
old classes (Malf, Smoke, Intimidate) while the new classes (BM, CH) could
compensate that with pure damage, passive armors, and other key skills.
My long time suggestion is to nerf Assault Bot. Actually this robot replaced
the weaker buffs like Technician, Reflex Boost, Blood Shield, and also the
stronger Defense Matrix and Energy Shield in most situations.
The consequence is that classes that dont have shields and defensive buffs
(Mercenary) or only one of them (CH, TaM) got buffed.





Minus123 -> RE: =ED= Balance Discussion IX (7/21/2012 20:11:24)

Seriously, There are too many bloodmages, and they completely destroy other classes, even ch's. Fireball and their gun does way too much damage, that in 2 turns, people are almost dead unless they put up a def matrix or something. You can tell this is beginning to become a real problem because a certain someone isn't posting about the "problems" with the bloodmage/techmage class.




Midnightsoul -> RE: =ED= Balance Discussion IX (7/22/2012 1:47:36)

To all the ppl who dont support Cybers.

The reason why Cybers are so strong is because they lean too much power onto one side which somehow covers their weaknesses. My point is, the class shouldn't be nerfed, but changed to make other builds available.
Please look at Page 20 and search for static charge.

(Strength+Support)/2 * Static Charge= Energy Regen

This would CERTAINLY stop str abuse and the same thing applies for Blood mages, they lean too much on one side, but it shouldnt be a nerf.

Like on page 20...I said...
I think Blood Mages need bludgeon replaced with assimilation,
then switch places with reflex boost.
They also need a new ultimate move because hp regen doesnt stack.


Last thing about strength...
how about each time someone uses strike...it diminishes each time it is used in a row by 15%

Now the ACTUAL last thing that Ive been repeating forever

AGILITY NEEDS TO BE LVL SCALED SHEESH
THIS THREAD NEEDS TO BE TAKEN SERIOUSLY

ok...now the ED team has seen that...I think that'll satisfy me xD


-Midnightsoul




Rayman -> RE: =ED= Balance Discussion IX (7/22/2012 3:53:34)

I Support all what you said but I just do not Support the strike diminishing.
Just Do that to CH and thats IT. And I think they should replace BM Deadly Aim.




kingpowerlord -> RE: =ED= Balance Discussion IX (7/22/2012 5:41:46)

to all those people who say bounty hunters should have a nerf, that is utter nonsense! i dont remember them getting a buff so why nerf them? just because some clever made a good build and everyone copied them you say nerf them . instead of nerfing every class we should buff them to the same level. i think all classes at the moment are at the level except mercenarys because:

1) their armor has been split into 2

2)there second passive adrenaline is absoluteness rubbish

3) they dont have an energy/health regain passive/move.

-------------------------------------------------------------------------------

that is all so far




Ranloth -> RE: =ED= Balance Discussion IX (7/22/2012 6:31:09)

Str BHs will be getting a nerf, it's confirmed for quite a bit now. CS is likely to be removed for other skill that's unblockable, Energy (no synergy with Smoke) and IIRC improving with Tech for bigger variation of builds. So sorta like Plasma Bolt but a bit different, maybe with lower damage and ignoring % of defences like CS now.

Clever build you say? Str BHs were here since Beta at least and were really strong, they still are now and all share same build so I don't see it as clever. All classes at same level? You should be a comedian. :3 BM and CH still dominate with abusing big time while other classes fall behind. Mercenaries are holding up well after BC was made, not as good but can pose a challenge and requires a brain to use hence why you don't see many of them. Also Armor split was good choice, much better now with Armors like Delta or Chillid since they cooperate together + it's a Hybrid Armor y'know? It ain't a hybrid if it protects against one. And Adrenaline is useful in 2v2, not so much in 1v1 so try to put some details into your statements since they are partly wrong with no data to back it up. And Mercs don't need HP nor EP regen, they are fine with BC now since I can win myself a bit more at Lvl 29 with my Merc, but it takes a brain to use it and compete with other players. It could use minor adjustments to Adrenaline (such as also lowering enemy's rage regeneration rate at same %) which would definitely buff it up and give good advantage for all builds & cover for lack of shields (the longer enemy has to wait for Rage, the less damage you take which is pretty much similar to a shield but that raises enemy's rage big time).




kingpowerlord -> RE: =ED= Balance Discussion IX (7/22/2012 9:46:29)

however trans dont you agree with me that instead of nerfing all classes they should be buffed to the same level, the onlu underpoewred classw left like i said is mercenary. i meant that no one said anything about strength blood mages until one of the classes got nerfed making blood mage the strongest, now that it got nerfed they want to nerf the next strongest class. and it will keep on going in a cycle.




Ranloth -> RE: =ED= Balance Discussion IX (7/22/2012 10:50:40)

Aye, I do agree on that issue of constant nerfing. Bringing to same power would be nice but wouldn't that cause problems with too high damage and HP being too 'weak' in a way? We have few issues with class really regarding nerfing and buffing and they probably are:
- Str BHs
- Str BMs
- Tech TMs
- CHs and EMP

All can be solved pretty easily. Passive revamp should fix 'em all in fairness since TMs take advantage of Reroute, BMs take advantage of BL and same with BH (+ they will get new skill in place of CS), and CHs will be done by revamp as well since Plasma Armor is problem when paired with EMP. So in fairness, no nerfs are needed since it's all up to revamp of passives but buffs to certain classes such as Mercenaries and TLMs; not exactly a buff but we can agree on Technican coming back in place of Blood Shield + Stun Grenade could use lower EP cost since it's on Tier 2 as opposed to Tier 3.




kingpowerlord -> RE: =ED= Balance Discussion IX (7/22/2012 11:05:24)

I understand what you mean trans but buffing a class does not have to mean it will do more damage, it could involve more moves, defensive strategies and better navigation through the moves.

Another thing on my mind is that the different tier skills are totally in the wrong place for example emp greande for bounty hunters should be a lower tier skill.




Ranloth -> RE: =ED= Balance Discussion IX (7/22/2012 11:36:27)

Yes, and so is Matrix for CHs so both need swapping to keep it fair. But tiering is usually used for power, but I'm fine with Stun Grenade as it is just Technician for TLMs would be better than current Blood Shield, big time. I mean initiative for Dex build could be better since it'd improve your Def big time + Res in form of Technician and allow you to get decent Stun Grenade. Perhaps coupled with Support and FC, it'd give more options as you've said in your first sentence.




Page: <<   < prev  19 20 [21] 22 23   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375