RE: =ED= Balance Discussion IX (Full Version)

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kingpowerlord -> RE: =ED= Balance Discussion IX (7/22/2012 14:48:34)

i don't know how this would affect this game but what about a passive auxiliary damage increase skill for mercenarys to replace their adrenaline, don't you agree with me that this would buff them enough to the level if being able to have lots of wins? not so that they become oped or anything but just leveled.

remember at the beginning of this game when there was a move called i think diamond baldes which made them passively increase damage that was what you call op.





ansh0 -> RE: =ED= Balance Discussion IX (7/22/2012 15:14:34)

^Nope.

Supp merc with 45 dmg aux+75 dmg multi.




kingpowerlord -> RE: =ED= Balance Discussion IX (7/22/2012 15:16:31)

maybe give them deadly aim then?




ansh0 -> RE: =ED= Balance Discussion IX (7/22/2012 15:20:01)

I say give them the old Hybrid back.




Ranloth -> RE: =ED= Balance Discussion IX (7/22/2012 15:20:54)

Why give Mage skills to Mercenary? That's what I liked about base classes, skills are unique. DA isn't needed since Adrenaline can be further adjusted to be useful in 1v1 too. There was Aux DA before, wasn't a good thing. Besides DA could be too big buff anyway coupled with HA and BC on top of it (passive Armor, HP regen from BC + high Str boost + superb Aux damage + Gun and DA combo even stronger). We could put it near BMs really but Mercs wouldn't have passive HP regen but passive Armor instead + good Aux & Crits.




ansh0 -> RE: =ED= Balance Discussion IX (7/22/2012 15:23:01)

If anything needs to be looked at, it is Blood Mages.

Even if I block their bludgeon, guess what? THEY FRICKIN RAGE THE VERY NEXT TURN.






shadesofblue -> RE: =ED= Balance Discussion IX (7/22/2012 15:57:19)

How about we make fireball increase with support?




Magiskee -> RE: =ED= Balance Discussion IX (7/22/2012 16:01:37)

How about giving fireball a 42 support requirement when it's maxed and replacing deadly aim? Fireball improving with support would wreck them or atleast make all the BMs class change or go for a support build.




shadesofblue -> RE: =ED= Balance Discussion IX (7/22/2012 16:03:08)

^It would only wreck STR builds, which is the only build that needs balancing. I do agree, though, that we should give them a few other skill to let them adapt to a non-STR build.


BM's won't flock to support because fireball is would be their only skill that works with support.




ansh0 -> RE: =ED= Balance Discussion IX (7/22/2012 16:32:44)

Reflex and E shield increase with support too.




shadesofblue -> RE: =ED= Balance Discussion IX (7/22/2012 17:44:30)

True, but those aren't offensive skill that they can spam.




suboto -> RE: =ED= Balance Discussion IX (7/22/2012 23:21:35)

buff plasm armor and mineral armor to +12 at level35 for cyber hunters and tlm. Also at lvl35 the heal skill should recieve a slight buff of +2/3 per skill level.




button33 -> RE: =ED= Balance Discussion IX (7/22/2012 23:43:51)

Making fireball with support is a bad idea now... All you will see is insane crits, due to the new weapon. Have 120 support would allow so many crits.




Mr. Black OP -> RE: =ED= Balance Discussion IX (7/23/2012 0:01:14)

@suboto
They were nerfed for a reason.

How about instead of DA giving a % we make it so it gives straight damage, lv 1 is 1 damage, lv 2 is 2 damage and so on. That would be a small nerf to strength BM.




ansh0 -> RE: =ED= Balance Discussion IX (7/23/2012 0:06:55)

^Wow, that's a nice idea!

Would love to see it implemented.




Rayman -> RE: =ED= Balance Discussion IX (7/23/2012 0:10:46)

If Str bh gets a nerf, I hope it get a nerf without affecting FOCUS BH.




AQWPlayer -> RE: =ED= Balance Discussion IX (7/23/2012 0:15:39)

@suboto
Bad idea. If you want to buff the passive armors, buff merc's too.
And before that, strength needs to be nerfed so CH does not become too OP again.




shadesofblue -> RE: =ED= Balance Discussion IX (7/23/2012 0:21:42)

^One extra point of resistance aren't going to make cybers OP........




Magiskee -> RE: =ED= Balance Discussion IX (7/23/2012 1:17:17)

@Shades
If one point of extra resistance isn't going to make Cybers OP then having them have 2 points less in resistance surely wouldn't hurt[:D]. Also, AQWPlayer said that str should be nerfed so that CH's won't be too OP again not that them having 1 extra resistance would make them OP. He also said that if if the other passive armours were to be buffed Hybrid armour should also be buffed which is only fair.

quote:

It would only wreck STR builds, which is the only build that needs balancing.

So you say that STR BM builds need balancing, I agree. However is your idea of balancing a build by "wrecking it"?




supermasivo -> RE: =ED= Balance Discussion IX (7/23/2012 6:01:25)

This is a balance discusion, and it stays like that for years and nothing changes... BM and CH now, before was the annoying TLM, before the annoying BH... u guys will never get a balance couse u dont work hard to get it.
i quit raged months ago couse i think its too difficult to a "old geared" player full varium like me still playing against new gears... credit one and still making same or more damage than varium ones.I really hope this game get a REAL balance to come back... till then...i quit temporary.
GL




kingpowerlord -> RE: =ED= Balance Discussion IX (7/23/2012 6:33:48)

the problem with blood mage is not that they are too poverpowered in strength, the problem is too many offensive skills for example they have:

fireball
bludgeon
deadly aim
thta bazooka skill
plasma bolt

and a few more i think, we need to give them defensive skills to make them have more variety of builds by replacing their offensive skills. for example if we replace bludgeon with blood shield (which also gives with the name blood mage) then they would have more variety of builds ebcause they usually tend to have high health.


another thing on my agenda is that agility needs to be removed it only makes battles more tedious at higher levels with all these calsses that deal lots of damage we need high health however because of agility we are limited that is why i am forced to keep my healt hat 95 at level 34.




Ranloth -> RE: =ED= Balance Discussion IX (7/23/2012 7:10:20)

Support requirement to Fireball and Strength for Plasma Bolt should effectively kill (balance) both builds in terms of abusing one stat. Tech for TMs and Str for BMs so it could work, better than Support-improving fireball. Their maxed FB should need 42 Support and we know they usually keep it below 30 even so we're looking at about 3-5 damage drop in their Primary & Gun, as well as less power on Strength-based skills.

Also if you replace Bludgeon with BS, what will you do with Energy Shield? It's good enough for Support builds if any, Bludgeon can stay if you make minor adjustments not nerf nerf nerf since we see current state of balance with 'em already. :/ And Agility should be made Level-scaled so you cannot abuse HP at lower level but neither higher Level where Agility would be higher than 95 (my bets are probably nearer 110HP for +1 Def/Res).




kingpowerlord -> RE: =ED= Balance Discussion IX (7/23/2012 7:19:09)

i agree with you on the agility part trans, but the blood shield was an example i meant to say replace bludgeon with a skill not nearly as offensive as bludgeon. so the class could involve more strategy we need less straight out offensive skills.

the most balanced class at the moment would be tactical mercenary as the name says it does involve some strategy however the problem right now is that everyone is using the same build. 9/10 times if you meet a tlm he/she would definitely have a poison grenade build.

i forgot to talk about this before but infront of these strength builds healing can be pointless as most strength builds can dish out 30-40 damage each attack making healing useless. also at low levels heal is absolute rubbish, how do the devs expect us to play when heal is so under powered at low levels 10 health? no thanks.




Thylek Shran -> RE: =ED= Balance Discussion IX (7/23/2012 8:05:56)

quote:

How about instead of DA giving a % we make it so it gives straight damage, lv 1 is 1 damage, lv 2 is 2 damage and so on. That would be a small nerf to strength BM.

Bad idea because DA would be OPed in lower levels and getting weaker at higher levels and it also would affect Tech Mages.
To nerf BMs its a good idea to put Fireball on support or give it a high support requirement.




button33 -> RE: =ED= Balance Discussion IX (7/23/2012 8:08:11)

I've mentioned it before. Fireball with support is a bad Idea!!!

BM with the new weapon will just spam support, with over 100 support, and using the new weapon, they will crit and do so much damage each time.




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