rayniedays56 -> RE: =ED= Balance Discussion IX (6/14/2012 16:28:08)
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Hey guys :) I will let everyone know about the Rx for Destruction tomorrow when I get it, and then we can discuss the balance with it :P Ok. Here's is what I witness with Cyber Hunters. Strength Cybers and Dexterity Cybers ALWAYS have an EMP roughly of level 1, but still use it and manage to drain 26-28 EP with VERY low tech. I agree with everyone on here that EMP needs a change in Cybers. I do NOT support that it needs to be taken away, however, I think it's allocation on the skill tree needs a replacement. Making Defense Matrix at Tier 1, Plasma Grenade at Tier 2, and EMP at tier 3 will greatly stop the EMP abuse that we see so much of. Here is my rework of the Skill Tree... Heal-Cheapshot-Defense Matrix Plasma Armor-Static Charge-Plasma Grenade Multi Shot-Malfunction-EMP Venom Strike-Massacre-Shadow Arts. Shown here, it is easy to see how EMP will work in the third tier. By reworkment, Strength Cybers will NOW need to invest in a few skill skill points to make EMP usable, while Dex Cybers will also need the treatment. I personally find it unfair on how Cybers with very little Technology can still drain quite a bit EP, while me, with very HIGH technology, can only drain 6-8 points above their minimum, where they drain 26 at level 1 and I drain 32-34 at level 1. I think that EMP should be "reworked" a bit, where Cybers with little Tech have a significant smaller EMP drain than Cybers with High Tech. New reworkment: EMP now scales on a par 3 level, meaning that for every 3 technology used, the EMP gains a percentage which is then added onto the current level of EMP (1,2,3,4,5,6,7,8,9) ((%s--->4%,6%,8%,10%,12%,13%,14%,15%,16%,17%) Say my tech is at 112, while my opponents is at 67. I would divide 112 by 3, giving me a starting EMP of 37, but with my level of EMP of 3, it is now at 37+8%=40 EP drain at level 3 Mathematics: Take your Tech (112) divide by 3 to get 37.3333=37. Now times that by the current percentage point of your EMP level (8%) now that is equal to 2.97=3 So, 37+3=40 EP drain at level 3. For the 67 tech, it is MUCH weaker. 67/3=22.3333=22 Say he has a level 6 EMP. 22*13%=2.86=3 So, 3+22=25 EMP. So, mine high tech with a level 3 EMP drains 40. Their low tech with a HIGH EMP of 6 drains 25. This will majorly end the abuse of EMP, while benefiting Technology Builds.
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