RE: Monsters - Read the first post! (Full Version)

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Heroes of the Scape -> RE: Monsters - Read the first post! (2/20/2014 18:50:20)

Stumbled upon a new breed of BURP:
[image]http://imageshack.com/a/img59/8797/k8ve.jpg[/image]




whackybeanz -> RE: Monsters - Read the first post! (2/21/2014 11:37:44)

Igneus Clan Member
Fire Element

EFFECT
  • Regenerates «» SP per turn.
  • If it has at least «» SP, it spends that much on and slams its sword on you, causing flames to erupt all over you, for increased damage.

    DESCRIPTION
    A member of the fiery Igneus Clan.

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/IgneusClanMember_m.gif[/image]




    Igneox
    Fire Element

    EFFECT
  • If he has at least «» MP, he spends that much on a spherical Fire eruption for increased damage.
  • His regular attack may cause you to Panic*. You can resist** this effect.

    *The arcane heat causes you to Panic!
    **


    DESCRIPTION
    The leader of the Igneus Clan.

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/Igneox_m.gif[/image]




    Xander
    Earth Element

    EFFECT
  • Regenerates «» HP per turn.
  • His attack can inflict Fear* (31.6% chance of inactivity) on you. You can resist** this effect.
  • His attack may randomly receive a boost in power***.

    *Xander's savagery fills you with Fear!
    **You stand courageously before Xander's savage attacks!
    ***Furious strike!


    DESCRIPTION
    This is one of Constantin's strongest werewolves, Xander! Many years ago, he helped form a popular vampire slayers group!

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/Xander_m.gif[/image]




    Victor
    Darkness Element

    EFFECT
  • His aura can decrease your BTH and defenses*. You can resist** this effect.
  • His regular attack regenerates some HP.
  • Regenerates «» MP per turn.
  • If he has at least «» MP, he spends that much and summons bats that attack you for increased damage.

    *The vampire's dark aura overpowers your will! (-X to BtH, -Y to Defence)
    **Your strength of will overcomes the vampire's unearthly presence!


    DESCRIPTION
    This vampire looks awfully buff. I think it's safe to say that he lifts, bro.

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/Victor_m.gif[/image]




    Minotaur Paragon
    Earth Element

    Level	150
    XP	?
    Gold	?
    COMBAT DEFENCE
    Melee	59
    Ranged	49
    Magic	49
    ATTRIBUTES
    STR	275
    DEX	250
    INT	0
    END	225
    CHA	0
    LUK	0
    ELEMENT MODIFIER
    Fire	115
    Water	85
    Wind	130
    Ice	85
    Earth	70
    Energy	115
    Light	100
    Dark	100
    DESCRIPTION
    The strongest and most ferocious Minotaur ever!

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/MinotaurParagon_m.gif[/image]




    Mighty Shadow Cyclops
    Light/Darkness Element

    EFFECT
  • Regenerates «» SP per turn.
  • If it has at least «» SP, it spends that much and fires an eye beam at you for increased damage.
  • It has two elements (Water, Energy, Ice) it will be weaker to each turn. If you attack it with one of the elements it is weaker to, that element modifier will shift as shown below, and the third, stronger element modifier will shift such that it now becomes weaker.
  • Example: It has 100% Water, 100% Energy, 70% Ice. Hit it with Energy, and Energy shifts to 50% while Ice shifts back to 120%.
  • Water/Energy element modifier shifts between 100% and 50%.
  • Ice element modifier shifts between 120% and 70%.

    DESCRIPTION
    This shadow has taken on the appearance of a cyclops! And to make matters worse, this one seems a lot stronger than normal stronger creatures....

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/MightyShadowCyclops_m.gif[/image]
    Correction thanks to big E.




    Mighty Shadow Sphinx
    Light/Darkness Element

    EFFECT
  • If it has at least «» MP, it spends that much on a spell that could cause your weapons to be blown away. You are then stuck with Bare Hands and cannot switch weapons for the remaining battle.
  • The following message appears when your weapons are blown away:
      Get a Hold of Yourself!
      (and your weapons!)

      Your weapons are blown away by
      the sphinx's spell! And after they're
      done being impressed by it, they're
      carried off by a gust of shadowy
      wind! You may be able to vanquish
      a dragon with your bare hands
      (unbelievable, isn't it?), but can you
      take on a sphinx with them??
    • Continue Battle
    DESCRIPTION
    This shadow has taken on the appearance of a sphinx! And to make matters worse, this one seems a lot stronger than normal shadow creatures....

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/MightyShadowSphinx_m.gif[/image]




    Mighty Shadow Chimera
    Light/Darkness Element

    EFFECT
  • Its bite attack can Poison* you.

    *The chimera's venomous bite poisons you!

    DESCRIPTION
    This shadow has taken on the appearance of a chimera! And to make matters worse, this one seems a lot stronger than normal shadow creatures....

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/MightyShadowChimera_m.gif[/image]
    Description and effect thanks to big E.




    Mighty Shadow Gogg
    Light/Darkness Element

    EFFECT
  • Can attack multiple times during its turn.

    DESCRIPTION
    This shadow has taken on the appearance of a gogg! And to make matters worse, this one seems a lot stronger than normal shadow creatures....

    [image]http://media.artix.com/encyc/AQ/whackybeanz/Pedia%20-%20Monsters/MightyShadowGogg_m.gif[/image]




  • Rafiq von den Vielen -> RE: Monsters - Read the first post! (3/1/2014 7:58:22)

    New stats and stuff for Mondrogor, the lvl 82 one:

    XP 2044
    Gold 682

    Combat Modifiers
    Melee 46
    Ranged 46
    Magic 46

    Stats
    Strength 0
    Dexterity 135
    Intellect 0
    Endurance 0
    Charisma 150
    Luck 125

    Element Modifiers
    Fire 70
    Water 90
    Wind 130
    Ice 130
    Earth 70
    Energy 110
    Light 90
    Darkness 110

    Still does it's Mandragora Scream Void attack thing, but I'm not entirely sure what causes it to do so, and it's hilariously powerful...

    Image and description stay the same.




    big E -> RE: Monsters - Read the first post! (3/1/2014 19:49:42)

    quote:

    @whacky: For the Shadow Cyclops, isn't it simply, "Has a <> % chance of reducing its resistance to the element of an incoming hit by 50%"? I've seen it happen to the other elements as well (including the negatives which go to -100 %), yet it doesn't always happen so I'm guessing there's a stat roll involved.
    I've greyed out the current effect and will post the correct effect once I get information on it. ~whacky

    quote:

    Shadow Chimera

    Blocking and stats of level 147 version: 55-52-52 / 270-220-0-245-0-0

    Resistances: 75-100-125-125-75-100-(-50)-(-50)

    Description: This shadow has taken on the appearance of a Chimera! And to make matters worse, this one seems a lot stronger than normal shadow creatures...

  • Can attempt to Poison the player, like the regular Chimera. Can also use its Fire breath, which (like its other attacks) is randomly Light/Darkness.
  • Neither special attack costs any MP/SP.
  • Got this. Thanks! ~whacky




    The Forgotten -> RE: Monsters - Read the first post! (3/2/2014 14:34:12)

    quote:

    The Shiny Treasure Chest page links to an older version of the Rare Treasure Chest page that is no longer viewable by non-staff.
    And fixed. Thanks! ~whacky




    big E -> RE: Monsters - Read the first post! (3/3/2014 18:04:57)

    Ultimon seems to have a special attack* which he uses once his HP gets low. Doesn't cost any MP/SP, animation like a regular attack, but deals many times the normal damage.

    *I tire of this farce, this ends NOW!

    quote:

    Seriously though, damage output of this attack is obscenely high and I'm wondering if it's bugged. I've been hit by it twice, both times when very close to finishing off this long and tedious fight. Each time, it dealt around 1500 damage, which is more than the full HP bar of a 50-100 END player. This was using a Darkness armor and a Light shield (40 resp. 65 %), which is the second best option if you don't own Shadow of Doubt/Ultimon's Armor. Is Ultimon intended to be of such a level that only these armors stand a chance against him?

    Also, the "100 % backlash" appears to be subject to a save roll. More often than not, it doesn't happen.
    I'll handle the upper part when I post the entry. There is no bug with Ultimon the last I recall. Reading through GD threads I do remember there is an extremely low chance of Ultimon using his ultimo--I mean ultimate attack which is of that much damage. Backlash is known to be dependent on a save roll so that won't change. It's stated in the status entry. 100% just represents the amount of damage reflected back. ~whacky




    DarkDevil -> RE: Monsters - Read the first post! (3/3/2014 18:11:36)

    ^ 11.23 times the normal attack to be acurate.

    http://forums2.battleon.com/f/fb.asp?m=21593397

    Thanks for the information! Shall add this on to his entry when I post it. I'll leave it unquoted till then. ~whacky




    1stClassGenesis -> RE: Monsters - Read the first post! (3/4/2014 2:25:08)

    Vamp Sire

    Level 50, Darkness Elemental.

    Melee: 28
    Ranged: 28
    Magic: 28

    Strength: 0
    Dexterity: 0
    Intelligence: 90
    Endurance: 0
    Charisma: 85
    Luck: 75

    Element Modifiers:

    Fire: 115%
    Water: 110%
    Wind: 100%
    Ice: 100%
    Earth: 75%
    Energy: 100%
    Light: 130%
    Darkness: 50%

    Description:
    A powerful Vampire holding a high rank in the Vamp army, a master of magic able to materialize from thin air. All while maintaining an air of elegance, like a sire.

    Image: Same as Victor.

    Abilities: Same as Victor. Except that his regular attacks need to connect to heal.




    Carandor -> RE: Monsters - Read the first post! (3/6/2014 18:56:34)

    Titanus
    Wind Element

    EFFECT
  • Regenerates «» SP per turn.
  • If he has at least «» SP, he fires a chain from his mouth and he attempts to inflict [link=URL]devoured[/link] on you*. This lasts for 1 turn**. This can be resisted***.

    * You are pulled in by the chain!
    ** The dragon spits you back up!
    *** You avoid getting pulled in by the chain!

    DESCRIPTION
    Titanus was once a regular dragon, but with metallic enhancements he has ascended to become Lore's first steel dragon!

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/Titanus_zps4d2ebde1.jpg[/image]




    Mercenary
    Energy Element

    DESCRIPTION
    Well, someone doesn't like you very much, now do they?

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/merc2_zpsa287ee03.jpg[/image]




    Mercenary
    Earth Element

    DESCRIPTION
    Well, someone doesn't like you very much, now do they?

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/merc3_zpse69b4ad0.jpg[/image]



    Mercenary
    Fire Element

    DESCRIPTION
    Well, someone doesn't like you very much, now do they?

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/merc1_zps0162c5ed.jpg[/image]




    quote:

    new pic for Razorwing
    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/Razorwing_zps5954b6c4.jpg[/image]Image credited. ~whacky




  • Lord Inioch -> RE: Monsters - Read the first post! (3/7/2014 10:18:10)

    quote:

    Ice Snayl (spelled with a space) seems to have a new effect where every other turn(?) there is a pop-up that say: "The monster is too slow! Looks like you can attack again?" that skips its turn.
    I have actually prepared the monster entry for this and included it as an effect beforehand. Thank you anyway! :) ~whacky




    user135247 -> RE: Monsters - Read the first post! (3/16/2014 11:11:25)

    New level 160 Armegoggon stats.

    Xp 7112000
    Gold 3556000

    Combat Defences
    Melee 36
    Ranged 36
    Magic 36

    Attributes
    Strength 315
    Dexterity 240
    Intellect 0
    Endurance -100
    Charisma 0
    Luck 345

    Element Modifier
    Fire 50%
    Water 50%
    Wind 100%
    Ice 20%
    Earth 20%
    Energy 50%
    Light 100%
    Darkness 100%

    Description
    Once a normal Megogg, an Order of sadistic Wizard-Knights has trained this being to perfection to bring about the ApoKalypse.

    Image is the same as level 140 Armegoggon.




    Lord Inioch -> RE: Monsters - Read the first post! (3/23/2014 20:41:29)

    I stumbled upon this guy today while doing the final Ultimon quest:

    Can't take a picture due to using 1000x750

    Big Blue

    Water Level 135

    Xp 293636
    Gold 35890

    Combat Defences
    Melee 40
    Ranged 40
    Magic 40

    Attributes
    Strength 225
    Dexterity 245
    Intellect 0
    Endurance 0
    Charisma 0
    Luck 205

    Element Modifier
    Fire 110%
    Water -100%
    Wind 40%
    Ice -30%
    Earth 40%
    Energy 180%
    Light 110%
    Darkness -30%

    Description: Whoa, what's with that 'hair'? *ahem* I mean, watch out, or he'll leave you black and blue!

    No, but seriously, what's with that 'hair'? If he survives, then tell him about Warlic's mirror, since he really needs it.




    Heroes of the Scape -> RE: Monsters - Read the first post! (3/31/2014 13:30:51)

    quote:

    Image for Smittens:
    [image]http://imageshack.com/a/img849/7177/yxar.jpg[/image]

    http://imageshack.com/a/img849/7177/yxar.jpg
    Entry prepared. Thanks! ~whacky




    sol1tud3 -> RE: Monsters - Read the first post! (4/17/2014 12:15:38)

    Safiria now gives 0 gold. Cleared my cache and still the same. Probably a hidden update to stop players from farming. Unsure about XP since my character is level capped.




    alchim -> RE: Monsters - Read the first post! (5/1/2014 13:48:44)

    Mutant Toidieum

    Energy Element
    Power ?

    Level 150 / 90
    XP 998000 / 5854
    Gold 110900 / 650

    COMBAT DEFENCE

    Melee 54 / 38
    Ranged 54 / 38
    Magic 54 / 38

    ATTRIBUTES

    STR 275 / 165
    DEX 250 / 150
    INT 0
    END 0
    CHA 0
    LUK 225 / 135

    ELEMENT MODIFIER

    Fire 125
    Water -25
    Wind 100
    Ice 100
    Earth 50
    Energy 75
    Light 75
    Dark 100


    EFFECT
    Regenerates 85 SP per turn.
    If it has at least 424 SP, then it spends that much and uses a Energy Skill, for increased damage.
    If it doesnt have enough SP for the skill, then it uses an Earth attack for less damage.


    DESCRIPTION
    These guys may be small, but they have high hopes. Newly mutated, they fight to one day become something much, much better.

    Mutant Rasieu

    Wind Element
    Power ?

    Level 150 / 90
    XP 998000 / 5854
    Gold 110900 / 650

    COMBAT DEFENCE

    Melee 54 / 38
    Ranged 54 / 38
    Magic 54 / 38

    ATTRIBUTES

    EstHp 4231
    EstMp 419

    STR 275 / 165
    DEX 250 / 150
    INT 0
    END 0
    CHA 0
    LUK 225 / 135

    ELEMENT MODIFIER

    Fire 125
    Water -25
    Wind 50
    Ice 100
    Earth 50
    Energy 100
    Light 75
    Dark 100


    EFFECT
    Regenerates 85 SP per turn.
    If it has at least 424 SP, then it spends that much and uses a Wind Skill, for increased damage.
    If it doesnt have enough SP for the skill, then it uses an Earth attack for less damage.


    DESCRIPTION
    These guys may be small, but they have high hopes. Newly mutated, they fight to one day become something much, much better.







    They come in 20s (150,130,110,90 etc) Pics down below by Carandor.




    Carandor -> RE: Monsters - Read the first post! (5/1/2014 13:50:34)

    Rune Golem
    Earth Element

    EFFECT
  • Regenerates «» SP per turn.
  • Once it loses 1/2 of its HP, if it has at least «» SP, it blasts you with strong Wind for increased damage.

    DESCRIPTION
    A mountainous construct infused with magical power, it stands guard over an incredible force.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/RuneGolem_zps15b0b7cf.jpg[/image]




    Mutant Arconoid
    Light Element

    DESCRIPTION
    These guys may be small, but they have high hopes. Newly mutated, they fight to one day become something much, much better.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/MutantArconoid_zps54f95d2c.jpg[/image]




    Mutant Rasieu
    Wind Element

    DESCRIPTION
    These guys may be small, but they have high hopes. Newly mutated, they fight to one day become something much, much better.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/MutantRasieu_zpsf73a4614.jpg[/image]




    Mutant Toidieum
    Energy Element

    DESCRIPTION
    These guys may be small, but they have high hopes. Newly mutated, they fight to one day become something much, much better.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/MutantToidieum_zpsba8bca88.jpg[/image]




    Mutant Connoridae
    Earth Element

    DESCRIPTION
    These guys may be small, but they have high hopes. Newly mutated, they fight to one day become something much, much better.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/MutantConnoridae_zps0ad6d00d.jpg[/image]




  • alchim -> RE: Monsters - Read the first post! (5/1/2014 14:14:35)

    Winged Truphma

    Level: 150

    XP: 665300
    Gold: 221800
    Element: Earth
    Power: 1?

    COMBAT DEFENCE
    Melee: 69
    Ranged: 69
    Magic: 69

    ATTRIBUTES

    EstHP 1788
    EstMP 429

    Strength: 250
    Dexterity: 275
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 225

    ELEMENT MODIFIER
    Fire: 50%
    Water: 100%
    Wind: 130%
    Ice: 130%
    Earth: 50%
    Energy: 100%
    Light: 100%
    Darkness: 100%

    There was already a post for this one, except it was level 110. I believe it scales like the normal Truphma.




    Trakel Brute

    Level: 146
    XP: 467300
    Gold: 155800
    Element:Earth
    Power: 1?

    COMBAT DEFENCE
    Melee: 43
    Ranged: 43
    Magic: 43

    ATTRIBUTES
    Strength: 270
    Dexterity: 220
    Intellect: 0
    Endurance: 240
    Charisma: 0
    Luck: 0

    ELEMENT MODIFIER
    Fire: 50%
    Water: 100%
    Wind: 130%
    Ice: 130%
    Earth: 50%
    Energy: 100%
    Light: 100%
    Darkness: 100%

    Effect:
    None

    DESCRIPTION
    A gigantic Drakel, capable of truly crushing strikes. This being has been corrupted by the Truphma!

    [image]http://imagizer.imageshack.us/a/img5/129/fhbd.jpg[/image]

    Comes in 20s (146,126,106,86 etc) image taken/credits for the image from/to Heroes of the Scape.




    Carandor -> RE: Monsters - Read the first post! (5/1/2014 16:45:28)

    Water Witch
    Water Element

    EFFECT
  • Her Combat Defences constantly increase and decrease. (+/-50?)
  • If she has at least «» MP, then she spends that much to cast a spell, for increased damage.

    DESCRIPTION
    This witch wields power over water, and there's rumours that she terrorises people via something called VHS tapes.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/WaterWitch_zpsabf8f897.jpg[/image]




    New image for Whomp

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/Whomp_zps9b63501c.jpg[/image]



    New image for Forest Demon

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/ForestDemon_zps29e99dbc.jpg[/image]

    Note: The descriptions for forest demon and whomp haven't changed.




  • Dwelling Dragonlord -> RE: Monsters - Read the first post! (5/1/2014 17:16:55)

    Water Witch
    Water Element
    Power ?

    Level 90
    XP 3901
    Gold 1301

    COMBAT DEFENCE

    Melee -12-88
    Ranged -12-88
    Magic -12-88

    ATTRIBUTES

    STR 0
    DEX 150
    INT 165
    END 0
    CHA 0
    LUK 135

    ELEMENT MODIFIER

    Fire 70
    Water 50
    Wind 90
    Ice 90
    Earth 90
    Energy 130
    Light 110
    Dark 70

    EFFECT
    Her Melee/Ranged/Magic modifiers constantly change.

    DESCRIPTION
    This witch wields the power over water, and there's rumours that she terrorises people via something called VHS tapes.




    Bu Kek Siansu -> RE: Monsters - Read the first post! (5/2/2014 7:54:56)

    In addition to alchim's post: http://forums2.battleon.com/f/fb.asp?m=21671234

    quote:

    Mutant Toidieum

    Level 150

    EFFECT
    If it has at least 424 SP, then it spends that much and uses a Energy Skill, for increased damage.

    To me:
    If it has at least 397 SP, then it spends that much and uses an Energy attack to increase the damage dealt.
    The SP could be correct or around that, but not 424 SP. :p

    Pop-up messages:
    *You avoid the worst of the white-hot beams.
    **The blast of energy leaves burns on your flesh!

    Just a message through the screen of a character "Active Status Effect": (If you fail the save)
    quote:

    Burn: Level 150, Power: 2.5, Duration: 4 round(s)
    Player takes Energy damage each round.
    quote:

    Burn: Level 150, Power: 2.5, Duration: 2 round(s)
    Player takes Energy damage each round.

    Power is assumed to be 2.
    For the level 150, Burn Damage: 17-106
    I'm not sure if the duration is for 4 rounds or more. So, I'll leave this to an AK. Thanks. :)




    alchim -> RE: Monsters - Read the first post! (5/2/2014 12:32:24)

    Are you sure thats not the big mutants version?

    I did quite a lot of waves in the war, and there was never a energy burn nor a blind (from arconoid). However, the big versions do have those statuses.

    same with the SP cost.

    Considering it is now impossible to do the regular waves, and instead you get the big versions. Im pretty sure my regular versions are right, however there is no way to test that.

    The big mutant versions do have those effects and cost. and i would make new entries for them. but i can only face the 130 versions >_>




    big E -> RE: Monsters - Read the first post! (5/3/2014 6:53:34)

    @BKS: It actually is 424, but yes, it appears as 397 since it receives that round's SP regen (27) immediately before spending it. I agree that makes a lot more sense to list the amount that you actually see disappearing ("He's at 397? Time for Energy armor!") but the Staff seems to prefer the other way of writing it.




    Bu Kek Siansu -> RE: Monsters - Read the first post! (5/3/2014 9:27:12)

    quote:

    @BKS: It actually is 424, but yes, it appears as 397 since it receives that round's SP regen (27) immediately before spending it.

    big E: Assuming you've already read my previous post and alchim's post, I think that your info is incorrect in this case. :)
    The Mutant Toidieum (150) and Giant Mutant Toidieum regain 85 SP per turn.
    Taken from their stats, they use SPCostRan (if Ranged).
    They use an Energy attack as a skill to increase damage dealt by spending 392 SP.
    Unless there is a penalty/bonus/etc which can affect the formula.
    Type: Ranged if {STR+DEX ¡Ý INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise

    I can find out the exact SPCostMag and SPCostRan if I know their PowLvl.
    If their PowLvl is 153, then the 392 SP (if Ranged) should be correct.
    If their PowLvl is the same as their Level, the SPCostRan (if Ranged) should be 385.

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Giant_Mutant_Toidieum_Stats_zps071e65f6.jpg[/image]

    I suggest you to get their 150 versions to check out as they're now the bosses in the Batle of Flowers quest:
  • Arconoid
  • Connoridae
  • Rasieu
  • Toidieum




  • big E -> RE: Monsters - Read the first post! (5/3/2014 10:43:30)

    Okay, I checked it out for the Toidieum (150). Could do the other flowers as well if you want.

    Its SP increases by 85 each round; on blasting rounds it spends 396 (checked this several times) SP "instead of" regenerating. So the SP cost for the blast is apparently 481.

    Sure, this doesn't match your formula - but is that a formula for players only or for monsters as well? 392 is indeed the SP cost for using Melee/Ranged skills in level 150 armors. But you'd think that since monsters regenerate twice the SP that players do, their skill costs should be different as well...




    Carandor -> RE: Monsters - Read the first post! (5/3/2014 11:46:48)

    Giant Mutant Arconoid
    Light Element

    EFFECT
  • Default attack is Earth.
  • Regenerates «» SP per turn.
  • If it has at least «» SP, then it spits seeds at you for Light damage and attempts to Blind you*. This can be resisted**.

    *You are blinded by the power of the sun (flower seeds)!
    **The seeds are radiant, but you close your eyes and avoid being blinded.

    DESCRIPTION
    These guys may be small, but they have high hopes. Newly mutated, they fight to one day become something much, much better.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/GiantMutantArconoid_zps924314ef.jpg[/image]




    Giant Mutant Connoridae
    Earth Element

    EFFECT
  • Regenerates «» SP per turn.
  • If it has at least «» SP, it attacks you with its tongue for Earth damage and attempts to Poison you*. You can resist** or be immune*** to this effect.

    *The toxic thorns have poisoned you!
    **You manage to endure the worst of the toxic thorns.
    ***You are immune to poison.

    DESCRIPTION
    These guys may be small, but they have high hopes. Newly mutated, they fight to one day become something much, much better.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/GiantMutantConnoridae_zps10a766f0.jpg[/image]




    Giant Mutant Rasieu
    Wind Element

    EFFECT
  • Default attack is Earth.
  • Regenerates «» SP per turn.
  • If it has at least «» SP, it shakes itself to release pollen into air for Wind damage and attempts to put you to Sleep*. This can be resisted**.

    *The pollen has put you to sleep!
    **The pollen makes you drowsy, but you shake yourself awake.

    DESCRIPTION
    These guys may be small, but they have high hopes. Newly mutated, they fight to one day become something much, much better.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/GiantMutantRasieu_zps1df28494.jpg[/image]




    Giant Mutant Toidieum
    Energy Element

    EFFECT
  • Default attack is Earth.
  • Regenerates «» SP per turn.
  • If it has at least «» SP, it shoots Energy beams at you and attempts to inflict Burn*. This can be resisted**.

    *The blast of energy leaves burns on your flesh!
    **You avoid the worst of the white-hot beams.

    DESCRIPTION
    These guys may be small, but they have high hopes. Newly mutated, they fight to one day become something much, much better.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/GiantMutantToidieum_zps4ce83f56.jpg[/image]




    Tyranna
    Fire Element

    DESCRIPTION
    Queen of the demonic kingdom of Stormfallen. Tyranna is known for her hatred of humans and also for fighting dirty!

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/Tyranna_monster_zpsf28dcfc7.jpg[/image]




    Sir Tathlin
    Light Element

    EFFECT
  • Regenerates «» SP per turn.
  • If he has at least «» SP, he slams you with its shield for light damage and attempts to daze you*. This can be resisted**.
  • Second SP attack (level 10 class skill. I'm not sure, but he seems to only use this skill if you're a demon knight?)
  • If he has at least «» SP, he mounts a horse and charges you for increased light damage. (Used if you're not a demon knight?)

    *The powerful shield bash has dazed you!
    **Your stunned by the shield bash, but shake it off.

    DESCRIPTION
    The head knight of Rennd has challenged you in combat. Do you dare to take him on?

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/SirTathlin_zpsfc81e5c9.jpg[/image]




    Demon Knight
    Fire Element

    EFFECT
  • Regenerates «» SP per turn.
  • If he has at least «» SP, his hands lengthen into claws and make a flurry of attacks for increased fire damage and attempts to burn you*. This can be resisted**.

    *The demonic flames of your foe's armour have burned you!
    **You avoid the worst of your foe's demonic flames.

    DESCRIPTION
    One of Stormfallen's Demon Knights!

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/DemonKnight_zpsc7fcd4bb.jpg[/image]

    quote:

    ORIGINAL: Kamui via PM
    They don't have Shield Bash. Way they work is if you're at least Lv 2 Knight or during this war, they have Blade of Retaliation. If they're at least Boss or above or Lv 70 or higher, they gain access to Rite of Flames. If they have Rite of Flames, they'll use that skill exclusively if they have the SP for it.





    Frogzard Knight
    Earth Element

    EFFECT
  • Regenerates «» SP per turn.
  • If he has at least «» SP, he slams you with its shield for earth damage and attempts to daze you*. This can be resisted**.
  • If he has at least «» SP, he mounts a frogzard and charges you for increased earth damage.

    *The powerful shield bash has dazed you!
    **Your stunned by the shield bash, but shake it off.

    DESCRIPTION
    This Knight of Deren has challenged you to combat!

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/FrogzardKnight_zps27159c40.jpg[/image]




    Pria Knight
    Light Element

    EFFECT
  • Regenerates «» SP per turn.
  • If he has at least «» SP, he slams you with its shield for light damage and attempts to daze you*. This can be resisted**.
  • Second SP attack (level 10 class skill. I'm not sure, but he seems to only use this skill if you're a demon knight?)
  • If he has at least «» SP, he mounts a horse and charges you for increased light damage. (Used if you're not a demon knight?)

    *The powerful shield bash has dazed you!
    **Your stunned by the shield bash, but shake it off.

    DESCRIPTION
    This Knight of Rennd has challenged you to combat!

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/PriaKnight_zpsa27abcaf.jpg[/image]




    'Emoran Knight
    Darkness Element

    EFFECT
  • Regenerates «» SP per turn.
  • If he has at least «» SP, he slams its sword into the ground for darkness damage and attempts to inflict Afraid*. This can be resisted**.
  • If he has at least «» SP, he mounts a giant koofu and charges you for increased darkness damage.

    *You shudder in fear at the terrifying display!
    **You shudder at the frightening display, but shake it off.

    DESCRIPTION
    This Knight of Granemor has challenged you to combat!

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/EmoranKnight_zps438af4ac.jpg[/image]

    quote:

    ORIGINAL: IMR
    The Fear is modified by [your Darkness resistance] / [expected Darkness resistance], so if you're not properly defending against Darkness, then watch out.


    quote:

    ORIGINAL: Kamui
    So I saw how some people are managing to get well over 100% stun rate on the Daze/Fear that the Deren/Rennd/Granemor Knights can inflict, it seems a bit silly to let that extra stun rate go to waste, so I did a tweak to how their Daze duration works. If you're under 100% stun rate, nothing changes, the duration proceeds as normal. But if the stun rate goes past 100%, then there is a Rate-100% chance for the duration of the Daze to be doubled. So for example if you reach 150% stun rate on the Daze, you will have a 50% chance for the Daze duration to be doubled, the stun rate itself will still display over 100%, this is purely to see just how much a chance you had to get the doubled duration. In short, you'll want to make sure to guard against those Shield Bashes, the stun rate on these things is affected both by your elemental resists AND by armour lean, so being in a fully offensive armour means the stun rate is *1.25 its normal value! All the above also applies to the Fear of the Granemor Knights.





    Dust Bunny
    Wind Element

    EFFECT
  • If you aren't choked then it hops towards you, kicking dust in your face and attempts to choke you*. This can be resisted**.
  • If you are choked then you are attacked by a stampede of dust bunnies for increased damage.

    *The dust fills the air, cutting off your air supply!
    **You manage to fan the dust away in time.

    DESCRIPTION
    Deceptively cute, these little critters form where ever a large quantity of dust and debris accumulates.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/DustBunny_zpsb1ad2cc4.jpg[/image]




    Farthing Gale
    Wind Element

    EFFECT
  • If it has at least «» MP, it conjures a tornado for increased Wind damage. NOTE: At least, I think its a tornado, the animation happens very fast.

    DESCRIPTION
    A spirit with a taste for the finer things in life, this particular spectre has inhabited a fancy dress!

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/FarthingGale_zps6aadf773.jpg[/image]




    Hypogeum
    Earth Element

    EFFECT
  • Regenerates «» SP per turn.
  • If you are inflicted with dazed it bites you for 1 hit of Earth damage.
  • Otherwise it burrows its arm into the ground for 2 hits of Earth damage and attempts to daze you*. This can be resisted**.

    *The sudden strike has dazed you!
    **You're stunned by the sudden strike, but shake it off.

    DESCRIPTION
    A lesser Earth elemental that has taken material from the surrounding ruins into its own body. It hits hard, and takes hits hardily.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/Hypogeum_zps8628b5e7.jpg[/image]




    Noah's Knife
    Water Element

    EFFECT
  • Regenerates «» SP per turn.
  • If it has at least «» SP, it blasts you with Water and attempts to daze you*. This can be resisted**.

    *The blast of water has dazed you!
    **You're stunned by the sudden blast of water, but shake it off.

    DESCRIPTION
    An ill tempered fish that has been known to haunt the seas this side of the world for years. It was rumored to have been caught by the legendary fisherman Noah, but it seems that it's still free and none too pleased that you have invaded its den.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/NoahsKnife_zps0247af73.jpg[/image]




    Trakel Diver
    Water Element

    EFFECT
  • Regenerates «» SP per turn.
  • If he has at least «» SP, he drops bombs (naval mines?) on you for increased Fire damage.

    DESCRIPTION
    Specially trained Trakel, working for Bree'ha, have followed your trail. Their loyalties are divided, so make sure they can't report to anyone.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/TrakelDiver_zps07aa8e45.jpg[/image]




    Washed-Out Water Wyrm
    Water Element

    DESCRIPTION
    A massive undersea creature that isn't very fast, but has incredibly thick hide. This particular one seems to have been corrupted by the Truphma!

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/Washed-OutWaterWyrm_zpsa59fa0d6.jpg[/image]




    Dull Vagaran
    Water Element

    DESCRIPTION
    Vagaran are a shapeshifting, sea-dwelling race, said to be the ancestors of Mermazons. This Vagaran has been partially turned by the Truphma!

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/DullVagaran_zps501ce30c.jpg[/image]




    MuttonCutlet
    Darkness Element

    DESCRIPTION
    Hey, it's MuttonCutlet's kill-along, where monster come to kill-along! They've got a lot of bad stuff for you.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/MuttonCutlet_zpse559b35a.jpg[/image]




    quote:

    EpPig
    Earth Element

    EFFECT
  • Deals more damage as his HP decreases*. He deals 100% damage at 100% HP, and 150% damage at 0% HP.

    *EpPig is going hog wild! It's dealing «»% damage!

    DESCRIPTION
    Uh oh, it's a man/pig hybrid abomination! You'd better stop him before he goes hog wild on you, otherwise he'll turn you into adventurer-chops! Just be glad some bear wasn't mixed in with this hideous creature...

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/EpPig_zps47849e2e.jpg[/image]
  • Added. ~whacky




    quote:

    Ubear
    Fire Element

    EFFECT
  • Regenerates «» SP per turn.
  • If he has at least «» SP, his arm transforms into to a ray gun and fires at you for increased Fire damage.

    DESCRIPTION
    Come one, come all, to the greatest show on earth! And bring along some bear-bait!

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/Ubear_zpsb30554cd.jpg[/image]




    FlawFish
    Water Element

    EFFECT
  • Regenerates «» SP per turn.
  • If he has at least «» SP, he spits multiple fish at you for increased Water damage.

    DESCRIPTION
    This is the most unfortunate Merman you've ever seen...

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/FlawFish_zps05cb537b.jpg[/image]




    LegenDairy
    Darkness Element

    EFFECT
  • Regenerates «» SP per turn.
  • If he has at least «» SP, he fires milk at you for Darkness damage and attempts to inflict blind* on you. This can be resisted**

    * Some milk gets in your eye and blinds you (as well as disgusts you)!
    ** The milk grosses you out, but you feel no ill effects. (I only got this message once, so the wording might be a bit off)

    DESCRIPTION
    Moove out the way, because this bovine battler doesn't take any bull. Be careful in this fight, because your very life is at steak.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/LegenDairy_zps144d5eff.jpg[/image]




    Carpendter
    Water Element

    DESCRIPTION
    His appearance is just a red herring, once he starts floundering you'll see this fish turn into a real bad bass.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/Carpendter_zpse94e3464.jpg[/image]




    BuckNoose
    Earth Element

    DESCRIPTION
    This little Bambino doesn't want you to fawn over him. Just give him a bit and he'll show you he's not the sweet little dear you think he is.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/BuckNoose_zps365720c6.jpg[/image]
  • Released all these. ~whacky




    quote:

    Wind Wasp Swarm
    Wind Element

    DESCRIPTION
    These wasps must've mistaken you for an idling skateboarder because now they want you to die.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/WindWaspSwarm_zpsa5237300.jpg[/image]




    Fujin Dragon
    Wind Element

    EFFECT
  • Regenerates «» SP per turn.
  • Can inflict [link=URL]Defence Loss[/link] and blind*. This can be resisted**


    * You spend the turn swatting at the dragon, unable to attack or defend properly!
    ** You brush away the dragon and keep on fighting.

    DESCRIPTION
    This annoying little rascal is probably more gnat than dragon. Have a dragonbane flyswatter handy?

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/FujinDragon_zps88ea9197.jpg[/image]




    Fuuryoku
    Wind Element

    EFFECT
  • Regenerates «» SP per turn.
  • If he has at least «» SP, he stamps on the ground creating a tornado which deals Wind damage and attempts to Choke you*.

    * Fuuryoku's wind has thinned the air around you, cutting off your air supply!

    DESCRIPTION
    This mighty covetous being guards the Fujin relics and other remnants of an ancient civilization. If you would gain their power over the winds, you will have to get past him first!

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/Fuuryoku_zps4efa563c.jpg[/image]




    Wind Spirit
    Wind Element

    EFFECT
  • Regenerates «» SP per turn.
  • If he has at least «» SP, he conjures a tornado for Wind damage and attempts to inflict Bleed on you*. This can be resisted**.

    * The wind tears through your armor, into your flesh! You start bleeding!
    ** Your armor blunts the worst of the winds slash.

    DESCRIPTION
    Bound to the cloud city of Soriranashi-Sonikan, this spirit is kept from blowing away by heavy gauntlets forged by its master.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/WindSpirit_zps824f55e8.jpg[/image]
  • Entries for these have been released or are pending release. Thanks! ~whacky




    quote:

    Chaos Knight
    Void Element

    EFFECT
  • Each turn, its elemental modifiers may be randomly reassigned, based on the Elemental Wheel. Its attack also changes element based on which modifier is negative.
  • Regenerates «» SP per turn.
  • If he has at least «» SP, he unleashes a tentacle attack on you, attempting to inflict Spiritual Seed on you*. This can be resisted**.

    * The tendrils have planted a growing seed of chaos within you!
    ** You feel chaotic energies within the tendrils, but manage to evade the worst of them.

    DESCRIPTION
    Pledged to the forces of Chaos, this knight has invaded the Void from another realm!
    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Monsters/ChaosKnightMonster_zps9ab2414e.jpg[/image]
  • Entry released. ~whacky




    quote:

    In the entry for the Essence of Wind Dragon it says "This is the simulacrum of a brilliant Light Dragon!"

    It should say "This is a simulacrum of a nimble Wind Dragon!"
    Corrected. Thanks! ~whacky




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