Exploding Penguin -> RE: Blood Mages OP? (10/29/2012 19:41:10)
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I honestly don't think BM is OP. Really the only BM builds I face that are actually viable for defeating a well-trained high level player are focus builds/well formed strength builds in 1v1. Strength builds can easily be countered for a win with a somewhat lucky block/deflect (If you have a debuff then your defl/block chance increases, and if you don't then you're another BM who can intimidate or a tanky Merc/TLM or strength build, at which then it's all based on who goes first who wins for the most part). Against focus builds, removing most of the BM's energy and following up with a debuff can easily win the fight for you with a good strategy. I agree that it has some slight advantages compared to other classes, but not in the extremes that people are exaggerating to. Here's my suggestions on balancing of BM: Replace intimidate with assimilation: This could in the slightest nerf both strength builds and focus builds, as well as lead to some really interesting ideas for creating new builds with BM. Replace energy shield with technician: This removes the "total nullification" idea of CHs and TMs, both classes of who suffer great deals after their malf is deflected by energy shield. Nerf Blood Lust by 1%: I've also noticed this, but focus BHs also are about as powerful as focus BMs. Technology for bot damage also increases their emp and their smoke, two vital skills for BH. Nerfing blood lust by 1% can help a tiny bit in reducing the endurance of focus builds, as well as the effect of massacre builds which people are complaining way too much about... This doesn't have to do anything with nerfing BMs, but I think supercharge should get replaced with another skill. It's virtually useless in most cases becuase blood lust doesn't stack with the 30% life steal which is amazingly useful on supercharge because of the resistance penetration.
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