RE: Blood Mages OP? (Full Version)

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Rayman -> RE: Blood Mages OP? (10/28/2012 14:39:09)

Remove DA And Nerf Bludgeon /win




XxAl PachinOxX -> RE: Blood Mages OP? (10/28/2012 14:47:27)

bm are not oped but if they crit block or deflect then you are done and dusted..




Mother1 -> RE: Blood Mages OP? (10/28/2012 15:19:11)

@ rayman

Removing deadly aim will hurt all the other builds much more then just the str BM. Also Nerfing Bludgeon will hurt TM as well since they use it as well. Plus after all of this the OP build will still tower over the rest of the builds in this class and make the other builds that could handle other builds in other classes weaker to these builds. If anything this will hurt balance way more the help it.




XxAl PachinOxX -> RE: Blood Mages OP? (10/28/2012 15:26:17)

i think the sidearm skill should be removed from bm that will solve the problem
only tm should have sidearm skill [;)]




laguna blade -> RE: Blood Mages OP? (10/28/2012 15:30:24)

So wat will replace deadly aim?




zion -> RE: Blood Mages OP? (10/28/2012 15:39:23)

Malf can replace it (doesn't stack with blugeon or fireball).




Sr.Isaque -> RE: Blood Mages OP? (10/28/2012 15:41:37)

In my opinion, the game is not balanced because of the BM, they can heal the damage caused by other classes with the skills and Reflex Energy Shield boost, can also take the physical strength of their opponents, and cause them damage Gun absurd by because of the skill Deadly Aim.
For me the game is not balanced and peopl with all respect to adiministradores to do what is really necessary to make the game more balanced.

Thank you.




Metallico -> RE: Blood Mages OP? (10/28/2012 20:42:51)

We should replace reflex boost for defense matrix for nerf their blocks and nerf their str builds




zion -> RE: Blood Mages OP? (10/29/2012 7:41:19)

So with a bunch of support, a BM can easily have two >25 shields? I would take it, but its OP!




The Incredible Hulk -> RE: Blood Mages OP? (10/29/2012 7:48:00)

Blood mages are not OP.
All u do is emp them and let them block you :p









f4tal1tY -> RE: Blood Mages OP? (10/29/2012 8:58:31)

Guys. READ PREVIOUS THREADS! the idea has already been stated, we nerf strength entirely, not bludgeon as that would hurt TMs too. This would ensure balance as the BMs wont have very high strength to deal tons of dmg. and btw, if you say some classes cant intimidate so they lose to BM, have you ever thought about them? They have no ability to take mana from an opponent, which is a huge disadv. Please THINK before you type and post blindly...

Malfunction shouldn't replace deadly aim. Thought about it? A strength BM WITH a debuff??!?!? thats basically another Tech mage but with Bloodlust which is already an amazing skill.

If you wanna nerf a strength BM, nerf STRENGTH not the class itself its balanced. or would you prefer a TLM with smoke? BM with berzerk?




Mother1 -> RE: Blood Mages OP? (10/29/2012 9:28:22)

@ f4tal1ty

Now you are saying what I have been saying. If you nerf strength itself all str builds will be taken down a couple of pegs without destroying the moves that all the classes use to get at them. Also BM with Malf would be even worse since str BM would be able to make energy attacks even more powerful and with blood lust forget about it.




Onlythestrong -> RE: Blood Mages OP? (10/29/2012 12:41:06)

I think they are overpower take away there deadly aim and replace it with assimilation




Mother1 -> RE: Blood Mages OP? (10/29/2012 13:35:09)

OnlytheStrong

Oh sure hurt the entire class just to get at the OP builds. Plus all classes must have two passives or they will be at a disadvantage against the other classes. If you are going to remove it, you are going to need a passive that fits without OP the class and all the current passives would OP the class and make the OP builds even harder to beat or make a build that is balanced OP.




The Astral Fury -> RE: Blood Mages OP? (10/29/2012 18:08:03)

My Recent BM Battle:

- He indimidates me I'm down from 14-17 damage to 4-6.

- I attack him do like 5 damage.

- He put's on Reflex Boost... Uh what

- I attack... Blocked.

- He uses he bot 45 damage.

- I attack 3 damage.

- He rages gun for 45-50 damage

-I rage cheap shot for 12 damage... CRITICAL.

- He bludgeon's me for 50 damage.

And with BL to boot he still at 122/140 health and he killed me.




............................ PROBLEM????




Mother1 -> RE: Blood Mages OP? (10/29/2012 18:49:13)

@ Dragonman111

Sounds like you just made up something to me. Unless you left something out, you only did 20 damage to him and he had 140 health yet he only has 122 health when he beat you and was doing all of these damaging attacks to you? Please stop making up stories because even with bloodlust at it's lowest he would have gained more health back from losing only 20 damage.




Rayman -> RE: Blood Mages OP? (10/29/2012 19:06:00)

Dragon: you don't even have daggers , you only have the light blades and a sword, in that case if you were using them (light blades) then I might belive you.


quote:

PROBLEM????

Yes you said that you used cheap shot and the only daggers you got are the light blades. that's you'r problem.




King Helios -> RE: Blood Mages OP? (10/29/2012 19:09:11)

^ Wow...

Blood Mages are fine: Massacre is the real problem.




The Astral Fury -> RE: Blood Mages OP? (10/29/2012 19:14:18)

Mother1 it wasn't the exact health I couldn't guess exactly how much damage I did and how much health he had left, but it was roughly between 120 to 140 I can tell you that because I remember how mad I was when I saw I was one hit away from dying and he had like full health so it was a poor calculation mistake on my part, but I'm sorry for the confusion, but yes the general idea is that after the battle he had alot of health and I had none, but since it was a week ago I couldn't remember the exact battle, but I was telling the general idea of how I was doing no damage and he was doing alot.

And Rayman I wasn't using the light daggers this battle was a week ago hence the term "recent" I was using CH with Charfades E blades and it was a surport build, but I sold the E blades to afford a class change to BH those light daggers were the free bonus from switching (You know how when you switch classes you get a free starter weapond that was the weapond I got from changing to BH). And I don't think I would be level 33 varuim and be using the light blades and you really think I would complain if I was.

In conclusion this battle was a week ago when I was a CH, using the E blades, but then switched 2 days ago to change to BH and sold my E blades to afford the class change as I needed some varuim to afford it so I could try out a new build that is where the light blades were from because of the class change.




Exploding Penguin -> RE: Blood Mages OP? (10/29/2012 19:41:10)

I honestly don't think BM is OP. Really the only BM builds I face that are actually viable for defeating a well-trained high level player are focus builds/well formed strength builds in 1v1.
Strength builds can easily be countered for a win with a somewhat lucky block/deflect (If you have a debuff then your defl/block chance increases, and if you don't then you're another BM who can intimidate or a tanky Merc/TLM or strength build, at which then it's all based on who goes first who wins for the most part). Against focus builds, removing most of the BM's energy and following up with a debuff can easily win the fight for you with a good strategy. I agree that it has some slight advantages compared to other classes, but not in the extremes that people are exaggerating to.
Here's my suggestions on balancing of BM:

Replace intimidate with assimilation: This could in the slightest nerf both strength builds and focus builds, as well as lead to some really interesting ideas for creating new builds with BM.
Replace energy shield with technician: This removes the "total nullification" idea of CHs and TMs, both classes of who suffer great deals after their malf is deflected by energy shield.
Nerf Blood Lust by 1%: I've also noticed this, but focus BHs also are about as powerful as focus BMs. Technology for bot damage also increases their emp and their smoke, two vital skills for BH. Nerfing blood lust by 1% can help a tiny bit in reducing the endurance of focus builds, as well as the effect of massacre builds which people are complaining way too much about...

This doesn't have to do anything with nerfing BMs, but I think supercharge should get replaced with another skill. It's virtually useless in most cases becuase blood lust doesn't stack with the 30% life steal which is amazingly useful on supercharge because of the resistance penetration.




The Astral Fury -> RE: Blood Mages OP? (10/29/2012 19:42:36)

As you can see I was telling the truth if you want to see why I think BM's are OP scroll up to find it and if you have any doubts go to my other post where is explained what happended because apparently some people just like to look at you character page and accuse you of lying without asking or knowing the whole story. Except for Mother1 she/he had a legitiment reason for calling out my vague and unclear statment that sounded off so you were right to do so.




Metallico -> RE: Blood Mages OP? (10/29/2012 20:15:09)

We can nerf their da with a higher support requirement depending on your strenght




Rayman -> RE: Blood Mages OP? (10/29/2012 21:45:28)

DragonMan: You said u raged cheap shot and did 12 dmg crit, that dont make sense, it would if you were using the light blades.
And blood mages dont need Deadly aim.




Mother1 -> RE: Blood Mages OP? (10/29/2012 21:57:42)

@ rayman

What passive would you give them to replace deadly aim? None of the other passives would fit without overpowering the class, or OP a certain build.




Rayman -> RE: Blood Mages OP? (10/29/2012 22:02:50)

I want to Replace reflex boost for def matrix and replace E shield for technician, Then Replace DA With a new passive made by the staff, or a passive that give 6% to connect at max.





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