Xendran -> RE: Blind battles (1/13/2013 15:23:25)
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1. It doesnt matter if people play it like that. What matters is the way the game is intended, which is to cater to the hardcore crowd. 2. Realism in epicduel? Pistols in this game are 2 feet long. 2. The whole point of this game is countering. If you do not counter your opponent properly you lose. This game is not about cruising through battles easily and not worrying about win rates. Battles are meant to induce stress, not relieve it, that's the purpose of winning the battle and being rewarded for winning with credits, XP and a win. This is the same reaosn that win rates are displayed, you are meant to strive for a better win rate. Counters are actually a VERY important part of skill cores, and is one of the main aspects of their design. If the developers wanted a casual game, they would not display win rates, there would be no daily leaderboads (you think these are meant to be 'enjoyable'? The enjoyment comes from winning), the faction system would not be as competative, and they would not be willing to remake the battle system from the ground up for the sake of competetive balance.
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