Demon Emperor -> RE: Blood Mage theory (3/16/2013 11:41:35)
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BMs definetly need to have Super charge replaced. Bloody Instinct is a good idea for a replacement skill, although I would rename it Deadly Instinct, and call the "blood boil" poison to prevent confusion. Deadly/Bloody Instinct should also have 20 base damage (like other ultimates), but the dmg scales up much slower than SC and mass. The damage should still scale with tech. Fireball is fine. While it isn't in popular use now, its unique to BMs and has been buffed recently. Plasma rain and possibly overload should be changed also to make BM more unique, and not just a TM with bloodlust and some str skills. Heres my suggestion for plasma rain that I posted in this thread: Skill replacing BM's Plasma Rain: Stamina Shower: Deals energy damage on all opponents, 85% dmg when used against multiple opponents (same as with all multis). When using in 2v2 you have the option to give your partner your bloodlust, split it between you and your partner, or keep it to yourself. Ex: With max bloodlust, when you split it both you and your partner get 13.5% health back from the dmg done with the Stamina Shower. No weapon requirement Improves with dex and requires nothing Edit: To make Stamina Shower different than Plasma rain in 1v1, it could increase a 2% increased bloodlust when you use it.
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