RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (Full Version)

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daichi -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:06:53)

@jmagician well to be honest, if I could deal 50k damage when I felt like it, I probably would as well.

also cant wait for EW to come out, that and legendarys for the starters.[:D]




Sir Xander -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:10:27)

EW?




Mondez -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:12:34)

Finally after playing everything out, I can safely assume my greatest displeasure about Beta Revolution. There is too much animation going on! Is it necessary to create animation when you choose your cards? I have to wait until the animation is over to remove cards from the que so that's literally a 1 1/2 second of animation.

Animation on sacrificing a card and enhancing it's attack power is unnecessary as well since it kinda wastes more time.

There are still some bugs, but nothing game breaking yet for me.

I give this release a 7/10 because most of the problems come from too much animation on the cards.




Labyth -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:14:26)

@mondez on my hand i don't really wait i am like forget that and just use my turn i just trow my cards up their and then use my turn.

Also to all who know my research or have copy of it is all based and established that after i tested all the Rules that i had concluded onf rom all my test they are all true and facts nothing has changed yet on the battle engine.




daichi -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:14:37)

@xander sorry elemental weakness. or ER(elemental resistance)





Sir Xander -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:16:47)

OOOOOOOHHHHH
Yeah, that should be fun to mess with......


@Labyth, I still believe your methods to be crackpot and unproven.....




Mondez -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:18:43)

Truthfully I think ER should be last on development as seeing that we would need multiple characters in battle system to be released first.

Right now here is as it should follow(hopefully for the sake of balance):
1. Beta Revolution
2. CC
3. Artifacts
4. Stats
5. Multiple Characters in Battle
6. Elemental Weakness




daichi -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:21:54)

@mondez yea that seems to be the best plan.

but I'm still excited[:D]

also slipping in a paladin legendary would be swell.[:D]




Sir Xander -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:22:04)

Why would we need multiple chars in battle? ER shouldn't be there to help you out, it should be there to add flavor to the battle.




Labyth -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:22:51)

We are missing Chaos character we cannot hope to add Resitance to elements without chaos character arleady been released and we should ahve alot of each element or it would be like 1 chaos character and bunch of other neutrals
@Below you understand anyways Rat Madness still around and so i believe my cute rat killing your pact captain was cute event as well.(let see if you understand this also)

@below he always has had 2 pages.




Sir Xander -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:23:47)

I'm sorry labyth, but I didn't understand half of that......


I just noticed that Skexis has 2 card pages..... This should be fun




daichi -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:25:03)

well on the bright side...the entire game.

I guess I'll level VR to at least 15. since he's the closest I'll get to VK, [:o]




UnderSoul -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:30:15)

Viva la Beta Revolution!




Mondez -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:31:11)

@Sir Xander
Reason to why Multiple Characters should be released is for the sake of balance because Pokemon had balance with multiple types and that "it makes things a challenge" is not a valid reason. By taking the maturity level of the community, having ER first would raise complaints.




Labyth -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:31:30)

@undersould good one you should also have gottena Pm from me concerning our work but apart from taht what are your fav things about this revolution i am enjoying THe YOUR TURN




daichi -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:33:19)

This guy misses the "battle" button.[:(]




Victoria3114 -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:33:40)

https://twitter.com/Nulgath/status/322504098358366208

Yay, more stuff~

@Below
I was blocked >.<




Labyth -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:36:32)

Sweet Hey Au been a while since i saw you here or talked to you.




UnderSoul -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:37:20)

@Labyth The new art is astounding! Also, I'll check for that pm.




superbat67 -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:39:51)

wow, just wow. why do we have 1000's of hp?




UnderSoul -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:40:24)

@super They multiplied health and damage by 100.




Mondez -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:42:21)

I think to why they chose the triple and quadruple digits is because it leaves room for more damage types for future skills though the devs have their hands on insta kill cards which is a bit unnerving.

@below
Interesting for future stat productions they say?




The Jop -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:43:38)

They said it was for stats to effect your health and damage which would be harder with so little health.




superbat67 -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:45:15)

im really in shock. is this really oversoul. this game got 100x addictive




The Jop -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:46:40)

I just blocked without any shields on the A.I.'s first turn. I don't know if that's enough information to submit a bug report.




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