Rolith -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 22:12:55)
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Thank you all for your feedback on the first release of the Beta Revolution, and we will definitely be keeping your input in mind as we move forward, but I wanted to stop in and give you guys a bit of information about WHY we added some of the animations to battle and maybe explain why a lot of you thought the game felt so much more like a card game now! We set about the new design with a few goals, one of which is to make the game FEEL more like a card game. One of the rules we decided on was that cards shouldn't ever "vanish" They shouldn't pop in and out of existence, and should always show movement between locations. This re-enforces the idea that these cards are physical things and gives them weight and presence. Also, the movement of cards also helps make the game "self documenting" explaining what happens when you click on things. Movement and animations linked to actions helps draw eyes where they need to go, and give players, new and old, cues as to where you should be looking or doing. These changes are subtle but important to evolving how the game feels to play. Looking forward to reading your continued feedback as we move forward though this testing. We do truly design these games with your guys feedback as a central point of consideration and look forward to seeing where this journey leads.
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