RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (Full Version)

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Megadragonknight -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 0:15:10)

@Sage
Yup, I know that but I don't like to take advantage of the bug especially when it can cause some unbalance due to bug issue. So, I guess I will stick to the old way for now till its fix. That is using Blessed Strike along with an attack card first before using any other attack card. Oh, BTW, Sage, do you know there is a bug about the AI Neutral character with Iron Hide? When I attack those with Iron Hide in their deck, they block it with Iron Hide when they WEREN'T even using it yet and then use Iron Hide immediately after my turn. Also, Greater Heal is bug as well. We aren't suppose to heal immediately.




Lemonus -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 0:25:26)

I sometimes don't get cards at all when I enter a fight and when I draw, nothing happens but charge my energy.

*repowt

EDIT: Water Rapid is the Hydra now hmm...
And Fishface for Refresh

And whatsitsface for Renew...




TheSage -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 0:32:48)

@Megadragonknight : Greater Heal is acting just like its meant to, its a HoT and it ticks at the end of your turn (if you have any DoTs on you they can and will tick before the heal does).

As for the Iron Hide issue ill look into it and give the details to Warlic tomorrow

Edit : Also i think there might be some server connectivity issue, causing some of these bugs and lag.




Megadragonknight -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 0:33:31)

Honestly, I am sick and tired of the AI taking initiative every time.

Edit:
@above
Thx for the info. But Greater Heal should be heal after 1 turn not immediately after you used it. Isn't it?




megakyle777 -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 0:42:10)

Maybe it's just because I JUST woke up, but am I the only one onfused by the new interface? Everything being boosted to the nearest 100 damage hurts my brain this early and ill take time to get used to. And that Paladin on the defense card really confsed. I was like "Why do I have a light card?"




Megadragonknight -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 0:52:00)

@megakyle
Try to get used to it. Many players were confused too during the first battle.




TheSage -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 0:55:36)

The HP and Damage boost was done for a reason. Just think, how are you going to boost a 1 damage card's attack by 10% with it not going into fractions of a whole number? lol i do agree the 100x boost was a bit much and a 10x boost would have been better.




Blackshock -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 0:59:26)

well, if you asked me the 100x boost with the exaggerated numbers actually made it feel more like a card game (ala-YGO and duel masters and vanguard) but then again, I am too accustiomed to magic's simplistic number system XD




Megadragonknight -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 1:07:16)

I am alright with 100X boost of HP, Damage and Shield. It does really feel more like a card game with that high HP and Damage.

@Sage
Are the AI still suppose to take initiative because the players' quote somehow got stated first then I got some doubts about it.




TheSage -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 1:09:45)

@Megadragonknight : The Quotes are separate from the actual battle turn order, and the player (from your perspective) will always say their quote first. Same goes for PvP.




Megadragonknight -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 1:14:23)

@Sage
Got that. I wish the player could now take initiative in PvE battle. I got tired of the AI getting initiative every time.




TheSage -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 1:27:32)

@Megadragonknight : will have to wait and see what stats Milt has planned or what can be done to effect the initiative in PvE as far as i know (and remember from way back in alpha) there was talk about an initiative effecting stat, but will have to wait and see what happens when they start working on them (after CC goes live that is).




Megadragonknight -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 1:33:54)

@Sage
Alright then. Guess there is so many thing Nulgath and the team must do. OS need more staff members to help the team out. I plan to join OS and help Nulgath out as an animator. This way, Nulgath won't have to work extra work solo.




Lemonus -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 1:34:16)

Hmm, think CC's up by tomorrow? Not like I expect it to release very soon but... what are the odds?




megakyle777 -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 1:36:32)

Lemonus: I say it's 50/50 and really depends on how much Rolith got done. Either it's almost done...or it's not.




Beck -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 1:52:13)

Nope; the most I expect by tomorrow is some vital bug fixes.
I want my Gold, and I want it to NOT disappear upon relogging >.<

@below
You are so lucky... I had a Gold bug, where as soon as I relogged, all the gold I gained previously vanished. I lost more than 7000 Gold. Sage confirmed my problems and said he'd try to contact the team about it tomorrow.




megakyle777 -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 1:59:06)

Lord Beck, I've had no bugs aside from it still showing 15 health on a player when you click them and if you use the Charge Button instead of the element itself it goes 5-6-8-11-15-20, meaning you need a extra charge. Aside from that, no bug.




BumFoolingGuy -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 2:40:55)

@blackshock: Don't forget battle spirits.

50/50 chance of CC being the next two week, as the streaming of the cards when used, get faster, with the battle animations.




aKid -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 2:43:22)

This was a great week for duel with some random people.
Want proof's ? Here is some :

1. Vs. Black Dragon
2. Vs. Founder Champion
3. Vs. Revontheus (Veteran)
4. Vs. Black Dragon
5. Vs. Founder Champion
6. Vs. Black Dragon


P.S: This looks like my personal *Wall of Pain* for this week ;O
P.S.S: R.I.P the old game design/engine.





The Stranger -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 3:05:52)

The new engine sure does look sexier ... : P




Deathknight17 -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 3:19:24)

I love the new stuff :)




Megadragonknight -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 3:46:21)

@Deathknight
You are Sloth Fish right?




megakyle777 -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 4:15:35)

Huh. I seem to be lag sometimes and I don't know why. Also, the foe can sometimes spead up. And we STILL can't see Player Health in the lobbies.




EliteWarlockz -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 4:30:27)

Urgh what's the capture rate of father time i found him 5 times and he never let me taake he's soul >:D

Thanks @below
They should really put a run button...




Megadragonknight -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 4:34:11)

@Elite
Well, his possession rate is quite low but don't give up. Good luck and may RNG luck be on your side.




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