RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (Full Version)

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Redingard -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:48:03)

The health and damage multiplier makes it easier for the coders to work with. At least, I think that's why.

And the animations are WAY to flashy. I wish we had the option to turn off certain aspects *cough*thehandsand "Your Turn!"sign*cough*. It causes way to much lag, and a few glitches have even occurred because of the long animations. SOmetimes, I can't draw, other times, I can't play cards...it's messed up.

The new battle engine is the ONLY thing I like. Everything else is just bad eye-candy. It's too much. Really, they only needed to make the new engine. Nothing about the old interface was "confusing". I don't know why they had to go through so much effort for the art. Release is the best release so far, but I still don't think it's that good.




Mondez -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:48:18)

I know they have leader boards on for the future release, but I want to know what's next for their schedule on Beta Revolution Release #2




Skurge -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:54:45)

@Redingard:

I'm with ya' on that one! I usually use a laptop that starts to become real slow when there's too much going on the screen.

A "Switch Off" button for some of the features would be nice.

Cheers~
-S




Redingard -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 20:58:55)

@Scherzo

I hope it'll come in the next part of the Revolution. Maybe even some new battle music. I love the new lobby music, so I have high expectations for Ben and Dave. And the new cards I like, I must admit. Mostly Minotaur's and Black Dragon's deck art, though.




aleony -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:03:33)

i really like how it shows the card when a battle is loading helps alot when im in a rush and have to refresh spam for something i dont have to even see the enemy XD




Labyth -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:05:43)

yeah my computer to fast it skips that but sopmetimes i get glipses.




daichi -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:08:19)

A song I enjoy farming to

http://www.youtube.com/watch?v=VktJNNKm3B0

it's really sad, so be ye warned.




Beck -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:10:47)

Now I can see my Gold count as I farm on the map :)




Blackshock -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:13:16)

This might take some getting useful, but i won't lie, I LOVE IT




daichi -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:14:34)

@blackshock Yea! it really grows on you!...like a cancer...




Redingard -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:14:38)

@Scherzo

The game just froze up on me. I haven't been disconnected, but it's not playing the game. Weird. It's a good fight so far, though!

And it didn't play Void Reflection, or my two Thrashes, or my Life Drain. All it did was charge. New battle engine sucks I guess. >:I




Beck -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:18:31)

The Ironhide and Counter Attack counters have been fixed though, so that's points for the new battle engine.




ND Mallet -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:18:42)

@red It's still Beta and it's an entirely new engine. If you're expecting it to be entirely bug free in the first release then you'd have a better chance of getting to the moon on foot then that happening.




Skurge -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:19:04)

@Redingard:

o_o'' I was about to say! All you did was charge and poison! You still left me with 900 Hp. :P

Cheers~
-S




Blackshock -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:19:46)

if anything, I'm gonna have to get used to the extra zeroes everywhere. XD




Skurge -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:22:42)

@blackshock:

Yeah. @_@ They're getting kinda' confusing! I'm also going to have to get used to the new art on the cards. Too used to them
being super-plain. :3

-S




daichi -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:23:23)

so I heard some new characters would also be released, not necessarily tonight of course.

But soon.[:D]




ND Mallet -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:26:05)

I like the card art. It'll make it easier to tell the cards apart if I'm in a rush during my turn. The hands are better than I thought they would be. I knew it would make it feel like a card game more but I was shocked by how much it does feel more like a card game now. The only thing really bugging me is the banner that flashes across the screen when it's your turn.




Beck -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:27:19)

@daichi
I interpreted that as "When we finish Beta Revolution at LEAST", so anywhere from 2 weeks to Whenever CC Is Done. Hopefully only 2 weeks.

@above
I dunno, the banner catches my eye when I'm farming and doing something else, to prompt me to press buttons.




daichi -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:31:44)

@beck you're probably right.

anyway when I first logged in I played this http://www.youtube.com/watch?v=OzSFs-rlc3o

it really amplified the effect.[8D]

welcome, to beta revolution!




ND Mallet -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:36:12)

@beck If you're distracted it's great, but when you're paying attention and moving fast against PvE, it gets repetitive.




Beck -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:37:45)

@ND Mallet
True, and I agree with the comments about a button that turns the extra animation off, though for me, I'm almost never paying attention while farming xD

And in a duel, I think the banner adds dramatic effect... even if it's just Ice Beetle doing 100 damage (which a day ago, would have been so impressive).




Axel459 -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:51:05)

Every time I get a failed possession from Darkon I get so tempted to waste a SG anyway this is like my 27th failed possession *sigh*




Labyth -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:52:58)

You want some help kill him in less then 10 turns.or exactly in 14 turns.




Insane2201 -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/11/2013 21:53:14)

Problems I can already tell you that WILL occure:
1. Stats: A person or people will want to be that trolling wall person who iron wall spam, heal spam, or ice/rock shield spam with having 100,000 HP
2. Artifacts: The best will be SGs making the game actually play to win(like it wasn't already with XP and gold boosts...)

While I do have Feedback for this little update:
1. Get rid of those stupid hands holding the cards, they just make it harder to read the cards when they are crammed together.
2. The charge numbers on the cards are a little to small to read.
3. The element bar does not have to have pulsating aura, it just makes lag.




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