RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (Full Version)

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Mondez -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 18:35:54)

@Baron
Tried it before, and do mind it was strategically placed. First duel at one Yugi-Oh tournament, I drew all magic cards at the last of my life points. *facepalm*

I do have the worst luck, but overall I'll be doing deck testing with CC tomorrow so I can get the right formula for the perfect deck so I don't draw the worst cards at the worst moments. (Looks back at Rev capturing and Lei Blade drew all useless specials on the last draw.)




JJ55$ -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 19:05:25)

New DN's! Details on CC.

Very interesting how deep this is going. It will really revolutionize the game. I'm looking forward to the two new cards.

P.S. I'm guessing that Queen Ghysophila is an evolution for Frost Queen.




Mirai Hoshino -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 19:09:54)

Well, the new CC "details" still don't tell me anything useful about card customization, but I do like the new card art.




Mondez -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 19:36:10)

@Labyth
I'll be seeing some great results from you though not much of the formula of the RNG has changed with this.

Since it'll be ice cards as the first booster card pack then I'll hunt down FQ and fix up her deck as I seem fit.




Labyth -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 19:38:51)

@Mondez
Of course Mondez might issue isn't making a deck or anything I will be just parasite this time in this release I need to find the right Host for each element so I can Upgrade them and modify them for my results so far my mod for the ice deck is Frost Lion

Since he has already a 80% perfect ice deck all it needs is a freeze I already learn to use him and right now mine is lvl 14 all it needs is 1 cards and is done perfect ice character meeting all the ice qualities and character qualities that are needed to be good in my book all I am doing now is identifying other character for the other elements meaning looking for candidates. Meaning looking at all the right character that are Free to use and free to play with the highest potential that I can synch in the CC system without issue and getting my results

@Below not sure




Agaraoth2 -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 19:44:24)

Why is everyone saying that cosoma is at rock pass




Labyth -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 20:03:01)

I Suspect we are going to need a card section on wiki
I mean their will be now individuals cards for each element I wonder what are all the 6 energy costing cards?
poison
Mark of death
ice wall
stone wall
stone strike
Frostbite
mountain strike


@below oh no I was just thinking out loud of course I don't expect you guys to come up with a system over night but if you all do need any help on anything in wiki I would love to help after all making people smile is something I like doing.




Nightly -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 20:05:28)

Labyth

That's being discussed on the Wiki forum. We've decided that we're going to update it as the information is presented to us. So you'll have to bare with us if it takes some time to put the card information up tomorrow. We're not very sure yet how it's going up but we'll do our best and appreciate any help from other players ^^

Of course I'm not in a staff position, but I think that most of the Wiki members will echo my sentiments.




kise2 -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 20:13:08)

Im just waiting for the evolution of Quaztk and I think that the new card series should be water because they are pretty under powered.




Labyth -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 20:17:09)

Kise I would have to agree with you no matter what the only use I ever found for refresh even with my ability to predict this things is using refresh when I am at 900 800 or 1000 hp and I am fighting an enemy that has blessed strike in their hands........yes this is the only usefull time I ever found using refresh has helped part from that time I use it as sacrifice for fresh start.
then all the other moves are limiting consider that water is the only element without a dot

Neutral
cat-reflex

fire
burn

Ice shatter
frostbite

lightning
storm

earth
mountain strike

shadow
poison
mark of death

light
retribution.




aliesterus -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 20:21:29)

Hey guys, what'd I miss?




kise2 -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 20:21:55)

@Labyth

Yes I like their whole concept of using hot's but they need a serious buff. Also refresh is even less energy efficient than life drain, 300 health for 5 energy, its bugged atm, and to use it you have to have a defense card[&:].




Labyth -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 20:24:23)

@kise
Ah kise in case you haven't noticed is 8 energy 5 from refresh and 3 from the shields......yeah I know I am about to get a reaction..
Hot are alright with me I mean if they do make damage dot it can be like 200 damage or something like that I don't mind like frostbite.But water needs a Dod and we shall call it hypothermia
@kise part 2
Even I am limited with what I can do with water character last time you saw me using the Big deck water character pirate I always seen to do as much damage in the 1st 2 turns of your life but you either shielded ruining my plan or you healed...Lol I was like really....I was gonna start okay time to predict his cards cause just focusing on pirate deck (22 cards is hard enough) but focusing on my opponent at the same time cause more issues for me




kise2 -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 20:30:53)

@Labyth

Yeah lol I never realized how severely under powered they were, I can see how hard it was with a 22 card deck.

Hmm I wonder if anyone even notices that they are underpowered I have never seen it brought up before?

@Below
Yeah that could be a good idea and it could be a pretty strategic card.




aliesterus -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 20:32:41)

@Labyth: Actually Hypothermia should be something like take out 1/3rd of opponent's health after 1 turn has passed. That should ballance out water.




Labyth -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 20:36:32)

@Aliesterus that bad suggestion that would be so Over powered 1/3 of their life that a lot.
I would say just 200 damage dot make me happy it will be just like the fire deck it has decent damage but weak dot. well water has decent life and decent shields(well as decent as you can get 2 shields) and has low energy cost except for refresh so balancing it out would be a weak dot.(which I will use to spam to death counter usersBUAHAHAHA)

@Kise
But yeah water a bit underrated. Let just say is underrated enough that I can kill their masters with a Rat.........yeah I have pictures some of you have seen them so I care little about reposting them




aliesterus -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 20:44:05)

@Labyth: Except for the fact that 1/3rd isn't really all that much if we portion out the energy right.

The maximum health is 500, and 1/3rd of that is 166.666-> , which rounds up to 170 damage total. Almost like power surge, except for the fact that power surge is a one turn deal, while this takes two turns to resolve, and a lot can happen within one turn. Not to mention 1/3rd becomes increasingly smaller with the less health you have. Say you only have 300 health left, Hypothermia would only deal 100 damage. It's not really overpowered once you think about it and do the math in your head.




hijinks -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 20:44:19)

Welp, I do hope CC for neutral chars is coming up fast. My General Pikeman Merc is getting outdated compared to other newer neutrals. I also hope they don't make CC an SG feature unlike Xboosts (which I can understand why).




Labyth -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 20:47:38)

@Aliesterus the life of lvl 20 is 5300 1/3 is a lot of that life then all I have to do is fresh start and then power flow and then redraw and re damage the enemy is now dead. Also if the enemy has low Hp no one is gonna bother using Hypothermia they will just do power flow and water rapid , attack 5 or attack 2 the enemy to death,
Which I wish to remind you I see this in how my way of fighting will affect you guys.
your lvl 10 1/3 is 1000 damage out of your 3100 life

@below you do realize it balances the fire element since fire Cannot heal or put up shield defenses as well or as much.
And this is a Dot we still referring to here not an attack but a DOT no matter how I see it only 2 things block dots shields. And iron hide counter cannot. and anyways water already has a lot of damage and damage power on physical side shields aren't any problems to break for it...Unless your water tick....but again that a lot and it would throw water of balanced. I mean the damage I could do with it is greater then something luck will let you do with it. so I would prefer 200 dot over 4 turns that simple 800 damage in the end is still a lot when you sum up what water can do you can dot heal and shield dot heal and shield and repeat this process as well you have low attack cards and High damage cards that can help you kill your enemy faster.

@Below the below what he said




aliesterus -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 20:51:25)

@Labyth: Except for the fact that 1000 is pretty much a (very slightly) beefed up Marked for Death. I never said this couldn't be blocked now did I? If this card was marked at 7 energy, it would certainly be worth it. Let's not forget FIREBALL shall we? That thing only takes one turn, yet we're currently not complaining about it. And we shouldn't either.




ProfessionPossession -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 20:55:05)

Fireball has the same efficiency as a five attack and is counterable.
If this proposed 1/3 was a DoT, it would be more effecient at higher levels and not be counterable.

It would also break the whole multiples of 100 thing.

The whole counter thing was an appeal for characters like Revontheus and Blood Ranger that only have 1 shield in their deck.




aliesterus -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 20:59:05)

@Proffession: Shields, does nobody really use them anymore?!

Okay... I can see the whole break the multiples of 100 thing I guess...

@Labyth: Actually Water's only got one major attacker. Power Flow. Ironhide can actually counter this, you just have to time it right.




Labyth -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 21:02:00)

quote:

@below you do realize it balances the fire element since fire Cannot heal or put up shield defenses as well or as much.
And this is a Dot we still referring to here not an attack but a DOT no matter how I see it only 2 things block dots shields. And iron hide counter cannot. and anyways water already has a lot of damage and damage power on physical side shields aren't any problems to break for it...Unless your water tick....but again that a lot and it would throw water of balanced. I mean the damage I could do with it is greater then something luck will let you do with it. so I would prefer 200 dot over 4 turns that simple 800 damage in the end is still a lot when you sum up what water can do you can dot heal and shield dot heal and shield and repeat this process as well you have low attack cards and High damage cards that can help you kill your enemy faster.


Yeah I think I wills stick with this explanation we want to make water balance not over powered. 6 energy for 200 dot that last 4 turns 800 damage or even 5 turns for 1000 damage that makes since consider hypothermia would be another version of frostbite

Actually for me 3 energy for 400 damage is benefit since attack 1 is 1 energy for 100 attack 2 2 energy for 200 and attack 5 is 4 energy for 5 I can literally spam you water rapid to death if you allow me to do so.......to me I see things in how well they will benefit me and not benefit others water rapid and has a lot of attack 5 3 attack 5 equals you to be 1500 damage for 12 energy in consideration attack 5 are strong cards. as well as water rapid is just like buff of might or empower since is 7 energy to do 800 damage




aliesterus -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 21:03:54)

@Proffession: Wait, since when did Iron Hide ever stop blocking DoT's? They've allways blocked them for me. I think you're talking about Counter Attack, which I hardly ever use.




ProfessionPossession -> RE: =OS= Beta Release Thread 120 - READ THE FIRST POST (5/2/2013 21:05:31)

By counter, I did mean Counter Attack and Void Reflection.

Also, considering that most water characters dont have heavy damage cards, I would think a poison-type DoT would be better.




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