RE: Patch Notes - 1.5.13 (Full Version)

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Hun Kingq -> RE: Patch Notes - 1.5.13 (5/3/2013 18:51:12)

I put my tech at 96 (30-36) and at max Plasma Cannon I get 60-66 energy damage I looked at a merc max Bunker Buster at 96 (30-36) and he gets 61-67 physical damage. I brought this unfair issue up with Rabble and Titan but as I can see it was not address in this update and with more players having high tech builds it gives the Blood Mage that rather use Plasma Cannon than Bludgeon a tougher struggle to win battles especially in 2vs2 it is bad enough we have to deal with ridiculously weak multis but can't the Blood Mage have more choice of powerful skills than just Bludgeon?

Comparison
tech 96 (30-36)

Plasma Cannon 60-66 energy damage
Bunker Buster 61-67 Physical damage

Since the increase in tech abuse builds because of the Infernal Android getting players cheap wins why not give the Plasma Cannon a buff? Why not give fire ball a buff? Why not give Plasma Rain a buff so it can be a viable skill to use in 2vs2 once again?




King Helios -> RE: Patch Notes - 1.5.13 (5/3/2013 18:53:28)

Really man? 1 extra damage? I wouldn't get out of bed for 1 extra damage.




Ranloth -> RE: Patch Notes - 1.5.13 (5/3/2013 18:54:56)

Tl;dr - BM needs a buff, they suck. Old story. They don't, they really don't. They are balanced as they are.




Dual Thrusters -> RE: Patch Notes - 1.5.13 (5/3/2013 19:00:05)

lol my old OP massacre build works again :P




kosmo -> RE: Patch Notes - 1.5.13 (5/3/2013 19:20:10)

all classes r quite balanced right now, just give more strategy skills 2 tm and mercs (5 focus merc can be rlly good but still having a few issues). i like bot changes, it makes special abilitys alot more usefull and strategic, i still think bots need a 2 dmg points buff but even like this its nice.
massacre build is never been Op in all ed history....




King FrostLich -> RE: Patch Notes - 1.5.13 (5/3/2013 19:52:13)

This seems to be good. Now that my bot has the same damage as my aux. I wouldn't mind this. But whats with the NPC's nerfed to 100 times a day now? Not like someone even does that.




Ranloth -> RE: Patch Notes - 1.5.13 (5/3/2013 19:55:53)

It only applies to Credits rewards (and Exp early on; until Level 10). Those who are farming for Pelts will probably fight a lot, especially if they are within the level range. Drops do drop even past the 100 fights limit.




kittycat -> RE: Patch Notes - 1.5.13 (5/3/2013 20:05:12)

The update is kinda making focus builds at a disadvantage now our damage output is reduced like crazy.




Mother1 -> RE: Patch Notes - 1.5.13 (5/3/2013 20:09:33)

@ kittycat

Well people here moaning and groaning that focus builds were OP when in reality it was a few classes OP and those OP with it were abusing the infernal android. So now focus got it nerf by 7 points of damage.




Ranloth -> RE: Patch Notes - 1.5.13 (5/3/2013 20:11:32)

Not really no. It's on par with your other weapons as long as you invest into stats equally (hence why Focus). Give or take, depends on whether you'll be leaning for defence (Dex/Tech - latter improves the Bot's damage) or offence (Str/Support), so you may end up having one stronger than another but at cost of some offence/defence.

With the change, players shouldn't be afraid to go non-Focus and suffer from lower damage - not necessarily abusing one or two stats. Not mentioning that Bots are more viable for those who don't go Focus (say have Focus 3 at higher level), due to higher base damage and lower bonus from Focus. So whilst they may have an ability - defensive (Assault Bot) or offensive (Gamma Bot/IA) -, they won't have to go Focus 4 or 5 to get something out of it. Likewise with effects such as Chomp or Color Blast - they do have lower damage and effect attached to it, but those with lower Focus would usually hit for low damage thus setting them back a bit too much. Now, it isn't that bad.




kittycat -> RE: Patch Notes - 1.5.13 (5/3/2013 20:44:09)

but they could've buffed focus to be better suitable for lower-level players, i.e. Base at 7, only 4 tiers.




kosmo -> RE: Patch Notes - 1.5.13 (5/3/2013 21:06:47)

The limitation to npc credit rewards isnt that bad.You can kill 100 mechachillids and then pass to brachylagus s emerals.Still a much faster way to farm credits.The limitation to npc was, in my opinion, for those tech mages and mercenaries that manage to kill mechachillids with 3 hits (expecially at lower lvls) and farm insane amount of credits.For example a lvl 20 tech mage could stop pvp and buy full upgraded equipment simply by farming credits for a few days (you can make over 2k in an hour with it).This didn t sound fair to me expecially for other low lvl players.




kaiseryeux21 -> RE: Patch Notes - 1.5.13 (5/3/2013 21:12:10)

pretty good update. Bot deserve's the little nerf. Makes them more strategic to use. Not a sure killing machine.

The npc limitation is not really necessarily. I really can't understand why they limit the credits gain. Are people abusing npc's too much?? i dont think so. im sure 90% of the players would not battle npc for more than 50 times a day. It just makes it really really boring.




EDOfficialBroskie -> RE: Patch Notes - 1.5.13 (5/3/2013 21:17:05)

I've been waiting for this, but since it got increased, I only got 2 spores...




kosmo -> RE: Patch Notes - 1.5.13 (5/3/2013 21:18:51)

@Kasieryeux32.Well if I had the possibility to kill over 1500 npcs in a day i guess I would ve abused of them and now I would have a bank :)




kaiseryeux21 -> RE: Patch Notes - 1.5.13 (5/3/2013 21:25:58)

^^ its your call if you want to battle npc's for 24 hours. hope u can keep up with the extreme boring and sleepy battles over and over again.
I know it's the dev's purpose to limit npc credit gain in order to make players back to pvp battles. Nice move, if only they will add more battle drops and rewards later which will definitely bring more excitement to PVP battles.




midnight santa -> RE: Patch Notes - 1.5.13 (5/4/2013 2:03:52)

I just happy no more infernal android kill me with super damage -_-




RageSoul -> RE: =ED= May 3rd, 2013 - Patch Notes - 1.5.13 (5/4/2013 2:08:11)

quote:

NPC credit rewards now limited to 100 wins per day.

Why...?




midnight santa -> RE: =ED= May 3rd, 2013 - Patch Notes - 1.5.13 (5/4/2013 2:20:37)

No offense but you just recycle the Founder Bike to make this Botanical Bike -_-




Thesoulweaver -> RE: =ED= May 3rd, 2013 - Patch Notes - 1.5.13 (5/4/2013 2:59:40)

23 purified spores, and Arbor Warrior(at Last)




Blitzex/Sr. Zeph -> RE: =ED= May 3rd, 2013 - Patch Notes - 1.5.13 (5/4/2013 3:07:26)

Devs are really bugging me right now..
Raising the Purify spores drop, seriously..

This is just rewarding the lazy ones, and screwing those who went hard the first couple of days




ansh0 -> RE: =ED= May 3rd, 2013 - Patch Notes - 1.5.13 (5/4/2013 3:08:50)

^How is it screwing you up?

You didn't lose anything, did you?




Blitzex/Sr. Zeph -> RE: =ED= May 3rd, 2013 - Patch Notes - 1.5.13 (5/4/2013 3:10:46)

The fact that if i made as much wins as before the increase, compared to know, i would have gotten double the spores, which i didnt, thats how.




ansh0 -> RE: =ED= May 3rd, 2013 - Patch Notes - 1.5.13 (5/4/2013 3:18:32)

It still wouldn't have mattered.




romanu -> RE: =ED= May 3rd, 2013 - Patch Notes - 1.5.13 (5/4/2013 3:27:21)

focus nerf? about time.
Caster TM should be next on the list. Ever since they buffed assimilate, nerfed block, they have very high energy pool.




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