Eukara Vox -> RE: Making Interesting Characters (Discussion) (5/23/2013 15:02:06)
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I appreciate diversity and really love it when a creator is capable of creating and maintaining characters that don't fit under the same mold, time after time. To me, that is boring. Diversify, take chances and let creativity take control. It's so much fun when your characters take control and leave you out of the creative process. Really... I mean it. This isn't just one of my characters talking. I love being able to look at things from different perspectives and points of view. I don't tend to vary my age very much, which I know is something I need to work on. Usually, I tend to play a male or female between 18 and 26, which gives me more freedom in terms of energy, physicality, maneuverability, healing, etc. I have played one character who was a 40 something Light elementalist. She annoyed the crap out of another 19ish year old character I also played, not to mention she annoyed others because she was... a domineering, 40 something know-it-all woman who never had kids but was somehow an expert on teens (especially teens), how people should behave and respond in certain situations. She also had issue with being told she wasn't doing it right. I mean, really, like she doesn't know everything! *pushes Loralie back to the recesses of her brain* I've enjoyed playing a bad guy (and girl), someone with immense intent on hurting, dividing, destroying. I've played someone slightly insane. I've played a stoic, militaristic cat humanoid who knows no life but loss and war. I've played an empath who cannot even touch another human (see Counselor Troi from Star Trek TNG and Rogue from X-Men) without causing that person to nearly go insane. Let's not even go to projection issues. A human girl, whose heritage is Russian/Norwegian and was originally from a Reindeer Herding culture, forced to abandon that way of life because of big business and corporate politics, trapped in the tumultuous world of the fae realm on our very earth, who speaks broken English and is a master musician. An island native protege, adopted by her patron goddess because she is key to a god war that is about to erupt. A half dragon female who lived in one world, played her part, only to be reborn in another because the gods wanted her to live a full life elsewhere. A runt of a dragon who is the sole inheritor of her father's bi-clan rule, only to have to undertake the coming of age ceremony while her step mother does everything she can to destroy her. Heh, and that is only, what, half? The list goes on. Why? Because the very essence of RPing is creating a storyline so compelling, characters so enrapturing that you have to become the character in order for it to ever be successful. And if you are not using your creativity to its maximum to give yourself an experience that is just shy of real, it's not worth doing. Pushing yourself to your creative limits and forcing yourself to stay true is such an immense exercise in creativity. The joy you will get from diversity and challenge is unbelievably satisfying.
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