RE: =ED= June 13th, 2013 - Daring Design Notes (Full Version)

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Bloodpact -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/13/2013 23:54:59)

At this time I would not donate anymore tokens, until after the update.

If anything I'd buy more cheevo's while your tokens are worth more.


As for the cheevo for token spend thing I said, it is simply an
educated guess to that being part of the refund.

Not a Definite Thing




Nightmare. -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 0:54:38)

@Bloodpack I agree with the part of buying cheevos

well, in my opinion the credits prices of everything is getting higher, that's what we all see since omega started, that's why I think the price of cheevos will be happening the same thing. I'm not sure what the devs think but that's what players observe. That's why now I am thinking of buying all the cheevos in the shop with my limited tokens (just a little more than enough to buy all of them) but yea, I will wait for the next DN. Best wishes to ED's future :D




beastmo -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 1:32:56)

Will this war be DOUBLE INFLUENCE? and How about a sneak peek at this bike?? :)




Bloodpact -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 1:41:36)

@nightmare

Cheevo's prices should be the same, but your current tokens will lose value because
nobody should expect a 100% refund.


The new cheevo prices should be exactly this formula:

Cheevo's previous token price x the increase to how much credits you get per fight = new cheevo price in credits.


Example : 1,000 token cheevo x 16 credits = 16,000 credit cheevo now.


This formula is not set in stone, just an example of what to expect.




Blaze The Aion Ender -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 1:41:52)

It just occurred to me that since it will now cost credits to pay for cheevo's and Flags, we should be given more credits per battle.
It makes sense. Any other way we are getting ripped off.




Bloodpact -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 1:45:15)

^
We are getting more credits per fight, the exact amount was discussed yesterday.

The Dev's decision is unknown.

You don't pay credits for flag and never will as far as we know.

You will now capture points with influence by battling on the map
of the point you want to capture.

It's a very new and interesting idea, that should flare exciting competition I trust.




ansh0 -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 1:59:00)

If battle tokens are being converted to credits, and everything that costs tokens will cost credits, shouldn't the PvP rewards be increased?




Good to see more dev interaction :P

My thread had some effect, eh?




odsey -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 2:05:21)

Ah Nulgath, one of the best artist of AE. I expect a good looking bike and I will buy, considering I am a fan of Nulgath.

Anyway I hope tomorrow release will be good. I shall align with Legion. For order!




Drianx -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 2:08:39)

At this point I am neutral in this token removal debate. Both sides so far have valid and invalid points, in my opinion.

But my feeling is that removing tokens is not a top priority for Epicduel at this moment, and it should be postponed until more important problems are dealt with.




Bloodpact -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 2:20:28)

^

Is top priority due to tokens being useless in the war.

The War is at lease top 3 in priority ;p




Blitzex/Sr. Zeph -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 2:25:43)

Yet again changes no one asked for, and will (probably) make the game worse then it already is, which is quite a performance in the current state.
Back in Delta, i found this game awesome and was always excited to play, but now?

Crap.
Let's hope they come to senses before everyone leaves.

Good example is this post from an (ex) ED player.
And the developers said this game is ''Improving'', right..
The Player's base says something totally different.




romanu -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 3:31:09)

10/10 for the tokens thing, about time.




Drianx -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 5:55:45)

quote:

Is top priority due to tokens being useless in the war.

So what if tokens are useless in the war?

Panda bears are also useless in the war.

Why should they necessarily remove tokens NOW?




zion -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 5:59:10)

Tokens are definitely not needed. Without them, however, credits will be needed for everything. I think credit rewards should go up a bit. Also, it's probably a good time for the devs to look at the inconsistent pricing when it comes to everything: items, houses, house items, class change, etc.
In terms of the token-credit exchange, I think the devs should err on the side of giving back a little more... since the cheevos should cost more than just a couple thousand credits. You could theoretically have 0 wins and all the cheevos since its not based on pvp anymore. I think 25 is a good ratio.




Fireball1257 -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 6:33:50)

All I can say is...

FOR FREEDOM!




toopygoo -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 6:39:07)

quote:

Why should they necessarily remove tokens NOW?


The longer they wait, they lower the conversion scale will be. the reason they are doing it now, is to give all players the best they can by giving them a higher conversion rate. if many people have HUGE stacks of tokens sitting around, then they can give a conversion of 10 or even 5, because they would become too rich. if they do it sooner, less people my have this problem, and they will be able to give a higher conversion rate.




Q...Q -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 7:24:37)

I remember a time where tokens was usefull.




Charfade -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 7:25:33)

quote:

How about a sneak peek at this bike?? :)


We haven't even seen Nulgath's bike yet. Were hoping he can get it in in time. XD

As for the other questions I just woke up, going to take a little while to wake up to answer them.




Drianx -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 7:45:23)

here is a good reason why tokens shuldn't be removed:

- credits are a measure of the quantity of gameplay, because you get credits both for wins and losses - the more you play, the more you earn
- tokens are a measure of the quality of gameplay, because you get tokens only for wins, not for losses - the more you win, the more you earn

Basically if achievements will be sold for credits, anyone who gets 10k losses will be able to buy them.

Actually tokens are more valubale in Omega, becuause NPC wins are gone, so a win counts more now.




Ranloth -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 7:54:45)

Charfade, could you poke Rabble to answer one of his questions (second one)? He's mentioned giving a concrete answer by the end of the day and that was yesterday. ansh0 has even asked the same question on this page so I'd be happy if Rabble could go back sometime today and answer it. :P Here's the post: http://forums2.battleon.com/f/fb.asp?m=21318464




Necromantres -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 8:02:04)

Unless they implement a program to sum up the tokens people brought and subtract the achievements i get a feeling that for my 3331 tokens i'll get like 2k credits and an useless achievement...




Charfade -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 8:21:55)

Were still discussing it Trans. Rabble was working out several options when we left at the end of the day. Obviously its not a decision we take lightly and want to look at all the possible avenues first. ^^ Also I'd like to point out, you've guys have made some great suggestions in this thread and offered really good pros and cons. Were definitely looking into all the data and player feedback we receive.





King Helios -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 8:29:16)

Char, is there going to be a way to reward high-token spenders in fctions? One of my members had done almost 3,000, which is a lot, and I don't want those kinda things to go unrewarded.




JariTheMighty -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 8:40:19)

I just hope we get fully informed on every detail what happens to token donations and tokens in inventory before the release goes live.




Ranloth -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/14/2013 8:45:20)

Ah, no worries then, Charfade. :P




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