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				  toopygoo ->   RE: Luck factor discussion   (6/16/2013 23:04:49)
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				    what if they switched it so instead of crits, you gained 10% higher damage on Rage: same generic effect, but its more certain, and also more powerful because crits are weaker now anyways?       and even tanks are easily defeated by quick kill builds:   as a merc with a raising ratio ( i won 25 1v1 tonight and lost 2) there are 2 types of people who i do poorly against: quick kill, smoke/malf builds. even though i have level 5 adrenaline, they rage 2 times before i rage once, so there is not reason you cant build up rage in time anyways.   i know we went over this the last time and i dont want to get into that argument (i tried to put myself in your shoes, and yeah i'd be pretty bummed out if i got lied to as well), however the pros and cons do balance out and give much the same effect as before, if not a little better.  
				  
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