Khalix -> RE: Luck factor discussion (7/2/2013 5:24:23)
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Since I can't make a thread out of it... First, let's state the facts, Omega's been here since February and right now a chunk's in hysteria about luck. You see topics on general, balance and the suggestions forum that are generally concerned with "Luck" while primarily focusing on the "Luck" cores that increase the percentage of doing a chance-attack. Here's something I'd like to add- When Omega was released, the amount of positive opinions on these "Luck" cores outweighed the negative opinions- Some were concerned if the cores even work while some formulated builds that can benefit from these cores the most. Then a few months after, you see people complaining left and right about cores being overpowered or unfair. The number of negative opinions increased. --- Let's talk a bit about the growth of these cores. Initially, during their release, only a few people could actually afford a whole set of cores. Give them a few months to equip themselves, and the population of lvl 35 players with a full set of cores have increased. The talk about builds using these cores disappeared, no one doubted if a core works, to them, they had a feeling that using a passive core would guarantee that they would at least score a chance-attack once per game. They had an expectation. Now here's the tricky bit. Unlike other MMO's, the calculation of stat points, the chances of anything occurring or the damage ranges are all calculated by the player- The engine isn't faulty when it comes to the math, it's just not user-friendly in that the total damage and percentage chances aren't shown to the player. This leads to the assumption that anyone with: quote:
130+ Support = 90% Crit rate 130+ Dex = 90 Block rate 130+ Tech = 90% Deflect rate You may laugh at these calculations, but this is what's going on in the heads of a player fighting against these odds. You aren't shown the math behind these numbers, but without seeing the percentage, you are forced to assume that these chances are absurdly high- Enough to make you assume that it may as well be 90%. If these chance occurrences happen, their belief that that person is unfair strengthens and leads to rage. This often leads to situations where players completely avoid giving that player an advantage (Like using unblockable skills or firearms to subdue a high-dexterity player) because their judgement tells them not to rely on melee attacks. Now where do the cores fit in? They make these supposedly “High” percentages occur even more. This leads to rage. Regardless of whether or not these cores were accepted before, they’re hated by the community more due to the “Exclusivity” of these cores- Only people who could afford them could use them, after all. If you were to ask me personally, the reason behind players thinking these core users “Abuse” their chance-occurrences is because the RNG chances are not displayed, which again, leads to assumptions or predictions as to how the fight will go on. If the “Disadvantaged” player wins, he won’t complain, if he doesn't, he rages. After all, no one wants to lose. --- Cores apparently receive plenty of blame on the "Luck" factor. Why so? In times of adversity, people always look for someone or something to blame. This is especially true in gaming where if anything contributes to the problem, it is hyped as the source of all problems, the source of all evil, no matter how minor or major the role.
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