kosmo -> RE: Luck factor discussion (7/7/2013 21:52:36)
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Players basing their builds on not getting blocked/deflected or on critting/not getting critted to win, are the ones bringing this feeling.With stats abusable to a point that some of these builds are perfectly reasonable to use, devs shuldn t have encouraged this gameplay (expecially introducing Arzel gear, but also other weps and cores).I mean, when I know my opponent is going to kill me unless I dont block/deflect, all my strategy turns in "how to get lucky", and this can make many players upset, bucause they dont understand it or because they have the feeling the gameplay has became poor and the battle has lost it s interest.
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