ShimmerSoul -> RE: =DF= DoomKnight Discussion Thread (4/27/2015 19:49:15)
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The fact that the devs felt the need to deliberately and obviously patch a bonus boss just to stop DoomKnight from trampling it with zero effort should be evidence enough that something's wrong with it. While I do confess that I greatly enjoy running around like an unstoppable juggernaut blasting everything to ashes with a casual glance, DmK feels sort of hollow to me. It's not even that it eliminates the challenge from battles. I hate overly hard games, so the easier it is, the better. DmK, though, is basically a machine gun in a game where everyone else is armed with a stick. Yes, it's far more efficient, but sadly, the machine gun can't really do much except kill things very fast. A stick, on the other hand, you can wave around and block and parry with and spin like a baton and break in two for easy dual-wielding. It's not bad, but it doesn't feel "cool" to me in a game where feeling cool is most of the reason why you train anything beyond Necromancer. Mainly because only a few of its skills are useful, and the most powerful of those are always most effective when spammed relentlessly. DmK skills I actually use, ordered by frequency of use: 1. Spikes 2. Life Carve 3. Break 4. Blood Rite 5. Wake (only for bosses) 6. Favor That's 8 skills that are being ignored completely. Granted, Taunt and Vengance work as one, but even so, that's only around half a class we've got here. In the DF of old, that wouldn't be a problem - that's about how many old Deathknight and Necromancer had going for them. However, so far, Ash has been revamping classes in a way that gives them a full set of skills that are *le gasp* actually all worth using in normal gameplay. By comparison, DmK almost feels like a relic to me. My opinion may not be popular, but as long as it remains the undisputed strongest DF class ever by any margin, I'd welcome a revamp. One thing that might be worth bringing up because I don't think anyone has yet - might it be possible to use the Artifact system to allow for a pseudo-revamp without needing two DB slots for it? Like, some sort of accessory you could buy from an in-game shop that turns the old DmK into a version with some (or all) of its useless skills (looking at you, Shadow and Dark Aura) patched up? Or do Artifacts also require a large chunk of database? Alternatively, I'm still going to push for a Doom Snugglebear Helm Artifact that makes it into into a totally groovy disco dancin' machine.
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