Archlord Raistlin -> RE: A balanced and fun ED; is it possible? (8/16/2013 13:52:09)
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It is no longer possible for this game to be enjoyable overall, unless ED gets back to some basics. Quickly tired of the game setting up constant impossible matches, 35 + 29 vs 35 + 35, etc... I have played for a very long time, I make the right move most of the time, but it matters not... 1. Matches can be set up so poorly, maybe 5 or 6 times in a row. 2. In-game luck or random chance is not random at all. 3. Low level players can block 2 or 3 times in one match while critting twice. 4. Scenarios repeat over and over when the same strokes of bad luck occur, allowing someone to stay alive or causing a loss. 5. Whatever has been changed to allow legion to be more competitive in the war might sound like a good idea, but has made so many of the battles a joke. I have not commented for 2 weeks, to really consider luck versus in-game battle engine tampering. The state of the game is terrible, and the dev's do not seem to understand that there's a difference between losing and being "forced" to lose. No one minds losing good battles, but there are rarely any good battles anymore...all are governed and feel totally predetermined by the battle engine. Sure, luck goes both ways, but it does not go "equally" both ways in my experience. All this tampering being done to cover up the fact that the latest war idea was poor, balance has been lost and they are trying to make it work. The missle idea was a good feature to add and has some entertainment value, but does it really have to be such a credit drain on everyone? Why can't it be 200 credits to fire a turret? Then you're not losing 600 credits each time. Hopefully there is some group who is benefitting from these ill-conceived changes and can actually enjoy the game.
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