RE: A balanced ED; is it possible? (Full Version)

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Dual Thrusters -> RE: A balanced ED; is it possible? (8/20/2013 10:23:33)

But literally EVERY skill has to be OP for this to work.




Actual -> RE: A balanced ED; is it possible? (8/20/2013 10:24:11)

This is a PvP game that allows players to make their own stats and skill trees, no matter how hard the Devs try, it can really never be balanced.




Stabilis -> RE: A balanced ED; is it possible? (8/20/2013 11:46:56)

How can this game be balanced if some attack skills are calculated in completely different ways? Such as: Artillery - Berzerker. There needs to be equal maximum limits to any 1 attack skill, else some players will always have a hand over everyone else.




Midnightsoul -> RE: A balanced ED; is it possible? (8/20/2013 11:46:59)

Like what Lycan said.

In Pre-Delta, balance was probably at its best before the evolved classes were released.




Tri Phoenix -> RE: A balanced ED; is it possible? (8/21/2013 16:58:39)

@ Dual Thruster I dont think so
I was Thinking that every class in all the phases once was always op every class has been op so i think that administrators and mods should take this opness back into the game like for an ex : increase the damage of the Artilery Strike which was op once and about cyber hunters when their Static Charge Was Op and always gived alot of energy for tlms with smoke and the last berserker with blood mages and others at the same time so with other classes hybrid with mercenaries and others




Dual Thrusters -> RE: A balanced ED; is it possible? (8/21/2013 18:28:23)

@pheonix

If many skills are OP then the balanced skills would be UP.

For example, Venom Strike, Adrenaline, Field Commander etc.




Tri Phoenix -> RE: A balanced ED; is it possible? (8/22/2013 2:45:42)

@ Dual Well You Are Right




uria9 -> RE: A balanced ED; is it possible? (8/25/2013 21:32:53)

Ed is like any other pvp-base games, it can never be balance, only restricted. Once op strategies get the nerf bat new ones are born and you just have to bare with it and follow the current meta




ED Divine Darkness -> RE: A balanced ED; is it possible? (8/26/2013 13:51:20)

quote:

If the former, how would you solve build copying?


build copying only happens cos a particular build is too strong.

quote:

It is my belief that if everything is OP nothing is. This is a theory I constructed back in Delta. If every class is able to spam what it does best then they're all equally strong. There are some obvious things that would need to be nerfed though, we can't go back to a 3 hit supercharge ad diamond blades won't come back. If we take out everything that's been in place for such a long time then all builds can be good.

I think Epic Duel would be a lot of fun this way.


right on dude. you hit the nail.

if they kept massacre op, gave static charge back half defence ignore, brought back a double supercharge, smoke on tlm, OP fireball, better reroute and bloodlust, stronger smoke for bh, maul on tlm and merc its original hybrid with its zerker and double strike un-nerfed balance would be perfect. cos everything would be OP. but they would have to make tanky skills op aswell( to stop offensiveness). that would be true balance.




Mother1 -> RE: A balanced ED; is it possible? (8/26/2013 14:04:32)

@ ED divine darkness

Even if everything that was OP was OP again, it would only work for a few select builds still. Plus once a few builds are found people will just use those once again just like with every other balance change.





sky222 -> RE: A balanced ED; is it possible? (8/29/2013 9:21:51)

I don't think you guys get the idea of this thread...sure you can buff everything, but how would it be better?
I wanted to see if you had solutions to these questions on first post:
quote:

Would some things be the strongest? If so, how would you solve build copying?
Should the game be mostly about making a good build, or strategizing in battle? If the latter, how would you make sure that people didn't just develop a single strategy against each type of build?
If the former, how would you solve build copying?
How much should luck impact the game? Would you remove it completely? If so, how would first turn work?

Balance is only half the battle, because balance != fun




caughtslippin -> RE: A balanced ED; is it possible? (8/29/2013 21:14:27)

Seems like "balance" has veered to the 82 str blood mages.

The "balance" cycle continues, now in the form of BMs and Bloodlust.

Kudos to all you players who don't fall for the trap.




GearzHeadz -> RE: A balanced ED; is it possible? (8/31/2013 11:56:41)

No this game will ever be balanced. They just don't care enough to do so. That's why its shrinking.




Bloodpact -> RE: A balanced ED; is it possible? (8/31/2013 12:22:34)

We need something to hide our stats or skills with -_-. The build copying is just stupid.




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