SteinHauser -> RE: Boss Difficulty Discussion (9/18/2013 10:30:39)
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quote:
Now, while I can see that everyone here has agreed that these current bosses aren't impossible or too strong yet - if the wrong conditions are met, some of them are not able to be beaten on extreme mode. Now, while I understand that's why they call it Extreme Mode, it's still slightly irritating to think about for players who look at balance as 'everyone has a fair chance'. Yes, the characters I tested on were a bit underpowered, but I'm sure some players out there are quite underpowered. If so, than we may end up experiencing a real threat when the enemies start getting even stronger. Next thing next, some people won't be able to beat bosses on normal mode. However, we don't want the bosses to get any weaker, we like them this strong, and so we want to try and find a medium that would balance it out for those who are far too weak to handle themselves for now. Thus we thought up the long lost point of mana consumption, cooldown/waits on special attacks/skills, and several other ideas. Not to make these bosses easier, but fair for all players. Jayson could be just as strong as he is now, but if we made it so he at least gives us 1 turn between stuns, we won't lose all our health before we even get to hit him. If he has to wait 2-3 turns to heal again, he can't instantly heal himself back to half HP when it took us 3-4 turns to do 1/4 his HP. If it costed mana, than even if we're too weak to out damage his heal even if it's got a 3 turn wait, he'll eventually run out of mana and stop healing. Well,luck certainly comes into play,i found out that he can be indeed stunned,but you need to have luck,and maybe you will be paralyzed by the special attack,or maybe you wont,that's something that i never liked about dragon fable,the luck factor,it makes it so you always have to fight a boss multiple times to see if he's possible to defeat or not.I'd fought Jaysun 5-6 times and lost 5,won 1,but it's meant to be a challenge,casual players should start their adventure by playing the orb saga. quote:
This way, even the 5% of the 51% that can't handle a normal Jayson, would get a chance without having to farm or grind. It would be cool if someone could complete the first two books and see how much XP he could gather,without farming o grinding,just to see what's the average level of someone at that point.But Jaysun is part of an event,yes i could argue that he isn't so OP,but he is misplaced,he could be at the same level as Xan,maybe Wargoth.But it's quite OP for a casual cutscene in the journal. quote:
-AE games were originally created for casual gaming, with the start of the Lunch Break game Adventure Quest at Battleon.com. Eventually they began to make DragonFable, still meant as a Casual Lunch Break game, just with more depth to it. And eventually it became a much faster pace game. - I do keep this mind. Many players don't want to grind or farm, they want to play it when they have a few minutes, than stop playing when they don't, and still be able to play through the game. I have to agree with you,DragonFable isn't a casual game anymore,but it certainly makes sense,they have 7 or so years of making DragonFable,the game HAS to evolve,i mean,the game HAS to become more difficult,if it doesn't there's no curve,no devolpement,it becomes a book.
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