DJ9K -> RE: Boss Difficulty Discussion (9/22/2013 15:44:08)
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@Melody: But if we use random choice, or random use it becomes complicated. A random choice of which attack to use may effect things, or if they still have a % chance to use skills while they have CD. In which case it may be batter to just lower the % to use by 5-10% The sticking can be caused by faulty scripting, failure of the flash loading, or even just something having a burp in the process from what I learned when I did a few flash animations. Difficult scripts become faulty easily. 1 wrong button = fail. Actually, that's quite true, it is possible for an enemy to still hit you, and some enemies have high bonus. But, even with my lower level class, I can 'typically' go an entire match without taking any damage at all, making NSTB and blinds my current static strategy. Which isn't much more complicated than mana-burning. @Fae: Ice dragons... those aren't bosses, they're minions xD! That's why they're always with someone :3 But, put something like that on a boss, where he uses a skill that makes him immune to mana-damage for blank amount of turns, than heals mana for blank amount of time that's slightly less than the mana-damage immunity, but makes them unable to move for a turn or two. That could be a nice addition for 1 or 2 bosses. Or even a recurring minor one.
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