Hatchling Rush (Full Version)

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Exploding Penguin -> Hatchling Rush (11/28/2013 16:18:00)

Does anyone else find this core pretty OP? While it is blockable, it has decent damage and lasts 3 turns. Meaning that if you don't heal at like 50-60% HP, particularly against a glass cannon or a class with a strong debuff, you're screwed.




Mother1 -> RE: Hatchling Rush (11/28/2013 16:21:10)

I am guessing they made the other 2 items in response to what they did last week, which was overpower tanking. But in all honestly I personally find it to be genius. While some builds are strong with it, they finally added a counter to healing that doesn't involve energy drains.





Exploding Penguin -> RE: Hatchling Rush (11/28/2013 16:25:43)

The concept itself is good, it should just last only 1 turn, or reduce healing by something like 25-35% instead.

Lasting 3 turns is pretty much sealing your fate if you don't heal at an insanely premature time. Consider that the damage also increases with strength (I think). Glass cannons have a field day with this, especially since shadow arts and passive armors aren't there to safeguard classes anymore.

This core pretty much takes the most important skill(s) in the game and renders it useless for the opponent, while dealing damage. Just because of this core, battle durations are gonna go back down to like 5-6 turns instead of the intended 8-9




Mother1 -> RE: Hatchling Rush (11/28/2013 16:41:06)

@ Exploding Penguin

One turn would make it more planning based, but at the same time might make it harder to use especially since there are still some unknowns such as where your opponent's rage for one. Also the second one I would say 40% would be more fair since there is critical heal, and that right there in itself while not a complete counter to this core would be an almost complete counter to it if it was nerfed to only affect 25-35% kind of like how Nano tech steel is an almost counter to Massive strike.

As for the damage working with strength you are correct on that one. And personally myself I felt is was a bad idea to force duels to be longer as this in itself hurts glass cannons since they are after quick battles while supercharging tanks especially those who use either the poison bot of infernal android.

Let me stop here though before I go completely off topic.




ReinVI -> RE: Hatchling Rush (11/28/2013 16:54:27)

i haven't faced nor had a chance to use this one yet but I can't really see where it can be that op... how exactly is weakening a tanks heal broken?

plus I'm curious does this effect mark of bloods healing?




Ranloth -> RE: Hatchling Rush (11/28/2013 16:55:40)

Yes, yes it does affect Mark of Blood. Anything that gives you HP back is affected, so Frenzy will also fall under it.




ReinVI -> RE: Hatchling Rush (11/28/2013 17:00:42)

ah thanks for the response trans I had no idea if they had put in those minor details like that. That's actually kinda cool and makes me a lot more tempted to pick it up... not to mention the name makes me think of 'zergling rush' from starcraft... curse being nerdy like that :P




Ranloth -> RE: Hatchling Rush (11/28/2013 17:02:21)

It's a good counter against tanks and offensive builds alike - such as BHs and BMs using Mark and high damaging skills/glass cannon build, and pure tanks which loop. Whilst it's only once per battle, it can give you great advantage or be completely useless. In my opinion, it's balanced quite well. The Energy cost definitely balances it.




ReinVI -> RE: Hatchling Rush (11/28/2013 17:05:18)

I might pick it up... question is if I want the sword or mutating version...




Exploding Penguin -> RE: Hatchling Rush (11/28/2013 17:11:52)

It really messes up classes without a high offensive capability... namely BM and TLM. It's not so bad for debuff classes.

quote:

it can give you great advantage or be completely useless


Its potential is really what makes it overpowered in my eyes. It's only completely useless when used by someone who doesn't know what they're doing. However, its potential effects are way too strong and dependable if someone knows how to use it.

quote:

'zergling rush' from starcraft...


Coincidentially enough, this core, when used with a zerg rush-style strategy reaps probably its best benefits. I just rush you until your health is around 50%, use it, then kill you. Probably don't even need to bother healing, and if I do only once whereas you can only use weak heals.




ReinVI -> RE: Hatchling Rush (11/28/2013 17:16:45)

meh I dunno if I will buy it... I only have 60k and I kind of want to class switch since ever since the passive to active change BM's got the shaft balance wise :/




DarkDevil -> RE: Hatchling Rush (11/28/2013 17:27:57)

i think it's too long as staying 3 turns with reduced healing he would get a rage in that time.
2 turns looks better for strategy use.
comparing it to omega overide core which only reduces defence(in case of dex build) by 6 against a tank build while this one can cut off 20-30 (30 is in state mark of blood is added) hp which seems too strong.




Elite Tuga -> RE: Hatchling Rush (11/28/2013 17:55:59)

I personally think its fine as it is, considering its expensive. xD
You guys just want to work your way around nerfing the weapon because you don't own it lol most probably.
It's unblockable unlike some primary cores like 'Exile/Legion Strike' & it costs 14 energy which is 4 energy more than Meteorite Core/s & such.

If we nerf good weapon cores that are good then there's honestly no point investing Varium in this game ever again. ^^






RageSoul -> RE: Hatchling Rush (11/28/2013 18:06:11)

quote:

I personally think its fine as it is, considering its expensive. xD
You guys just want to work your way around nerfing the weapon because you don't own it lol most probably.
It's unblockable unlike some primary cores like 'Exile/Legion Strike' & it costs 14 energy which is 4 energy more than Meteorite Core/s & such.

See this is the kind of crap that makes this game worse . You already got time advantage , now you want more ?




Elite Tuga -> RE: Hatchling Rush (11/28/2013 18:52:24)

@ Rage - Its the only way to stop you guys abusing health loop/gain with super Tank F5 builds like most BH's use, thus I have my point. Your going contrary because it effects somewhat your build, You should try T Mage or Merc see how we suffer.

Your the type of person who cried so much in forums to make Dev's finally decide to make Varium content just as strong as Non-Varium thats what ruined this game, hardly any1 likes Omega for that reason alone (people got used to this vibe & now anything new that comes into the game gets trolled at on forums for a dam nerf).




RageSoul -> RE: Hatchling Rush (11/28/2013 20:41:14)

quote:

@ Rage - Its the only way to stop you guys abusing health loop/gain with super Tank F5 builds like most BH's use, thus I have my point. Your going contrary because it effects somewhat your build, You should try T Mage or Merc see how we suffer.

Not really since i don't even bother going into those overrated builds anyway . Plus , stop Heal loop .... may i remind you that not every build is heal - loop ? And they still need Field Medic . What happens when you're low and got strucked ? Heal ? Oh no , 50% got reduced , bad idea . Attack? GL scoring the final blow on that. Stun him/her ? Meh . It's called liking to lose the game , whereas "why bother doing it when it's still the same anyway".


quote:

Your the type of person who cried so much in forums to make Dev's finally decide to make Varium content just as strong as Non-Varium thats what ruined this game, hardly any1 likes Omega for that reason alone (people got used to this vibe & now anything new that comes into the game gets trolled at on forums for a dam nerf).

Even the Varium players complained about how this Pay-to-Win monstrosity is a problem . Pay more than $50 just to keep up? Welp , that's the problem .


EDIT :

Just one more thing , have you noticed that you either go full tank / pure offense , not a combination of both or some , just to be decent , while not going pure defensive ? Well , there's the problem .




Mother1 -> RE: Hatchling Rush (11/28/2013 21:05:17)

@ ragesoul

quote:

Just one more thing , have you noticed that you either go full tank / pure offense , not a combination of both or some , just to be decent , while not going pure defensive ? Well , there's the problem.


I agree with this statement. The last balance update really made it harder for those who didn't want to abuse either to compete. Moderate damage builds got hurt by the last balance update fair more than pure offensive builds which was what the staff was originally aiming at.

Now you must spam stats in order to win unless you either

1 want to be a punching bag to the sheeps
2 get luck any play against someone who doesn't know how to play.




Remorse -> RE: Hatchling Rush (11/28/2013 23:37:06)

I agree it is broken,


Tanks are not OP even considering the extremely small nerfs to damage.

Plus tanks reily on heals LESS then moderate builds paying defensive.



What hey have nerfed mainly with this core is defensive play-styles, not necessarily tanks.

Anything that gives an opportunity either now or soon for glass cannons to be effortless and uncounterable (aside for luck and starting) agian will lead to another broken boring and extremely lame phase of ED. (My opinion anyway, those of you who enjoy defeating people fast and without a thought enjoy it, for I guess the devs have no intent to make the game about strategy and thinking.)




DarkDevil -> RE: Hatchling Rush (11/29/2013 2:58:20)

being a expensive is not an excuse for being OP.

it's just like saying that the other 3 classes than could be started with should be stronger cus it's expensive but NO it's nit how it works.




kosmo -> RE: Hatchling Rush (11/29/2013 4:28:41)

the core is slighty op; it affect not only Mob but even frenzy, surgical and supercharge




CN2025 -> RE: Hatchling Rush (11/29/2013 4:36:48)

its not op at all .. its blockable for goodness sake plus it costs more energy then the meteor unblockable move. the effect lasts for three turns after that you can still heal like normal i dont get why people want to nerf every good thing that comes out of this game just to have their way




Remorse -> RE: Hatchling Rush (11/29/2013 4:50:11)

^ They are yet to make a good thing since beta.

Not our fault, we demand balance in between their game ruining releases.




DarkDevil -> RE: Hatchling Rush (11/29/2013 5:46:28)

for 5 energy a turn you can prevent over 20 hp of heal which doesn't seem balanced for such a long duration especially for glass cannons which deal big bursts.

it's a core not a skill it shouldn't be big gamechanger , and 3 turns seems big for 50% so one of those have to decrease , it's even stronger than omega overide.

when mods make smth they make it cool for advertising or excitment but then they realise it's too strong so it gets down to the line of balance , it's not about destroying something cool it's about not destroying the game for one thing to remain too cool.




Exploding Penguin -> RE: Hatchling Rush (11/30/2013 1:19:01)

quote:

Your the type of person who cried so much in forums to make Dev's finally decide to make Varium content just as strong as Non-Varium thats what ruined this game, hardly any1 likes Omega for that reason alone (people got used to this vibe & now anything new that comes into the game gets trolled at on forums for a dam nerf).


Really, we don't need comments like these criticizing other people unnecessarily. If you want to contribute then actually try and do so instead of just putting fault on everyone else. Otherwise, don't participate at all because it really isn't helping anyone and I don't see any point in you wasting your own time stating such pointless things.




Elite Tuga -> RE: Hatchling Rush (11/30/2013 15:51:43)

@ Exploding Penguin

I didn't say anything I couldn't have, its the truth & sometimes it hurts depending on peoples mentalities. Plus I only talked that way because he disrespect me first as you clearly missed 'RageSoul's' post before mine disrespecting my opinion/view rather than just give his verdict in a good polite manner. (To earn respect 1st person (RageSoul) has to show it to prevent disrespectful arguing from 2nd person (Me).



Back to topic:
If overall players ain't happy with the skill being slightly too strong then best thing dev's could do is just maybe make the 'Hatchling Rush' Core 85% DMG base rather than 100% or make it 2 rounds effect rather than 3. This way skill isn't completely ruined & is still effective. Lets just see what the dev's will do.




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