King FrostLich -> RE: Hatchling Rush (12/8/2013 7:07:05)
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quote:
It's still overkill nerf. You're making it useful for one skill, bringing down the % by a fair amount and supposedly saying it's on par with Azrael's Will, in terms of power after your nerf is applied. Not only that, you're making it deal fixed 3 damage whilst Azrael's Will deals 85% damage to compensate for its effect. Not sure how would it be on par with Azrael Will in terms of POWER Hatchling Rush lasts for 3 turns while Azrael Will only lasts for 1 turn, requiring more proper timing than Hatchling Rush does. quote:
The effect states that every skill that gives you HP back is affected, so removing that is changing the core's purpose completely. In a 2v2 match, 2 players can use it on each opponent when timed right and when used by a class with a debuffing skill such as smokescreen or malfunction, the effect is devastating already even when not timed right, two players can pile on one player quickly. In certain situations in 1v1, if used by a bounty hunter, they'll use it when the opponent has nearly no skill to use upon static grenade or when they know they'll be desperate for field medic in a few turns. For other classes, it's only used when they know their rage meter just needs 1 turn left or to use a powerful skill next turn to prevent field medic from negating its damage effectively. This is also used for strength users better than focus builds for damage purposes. quote:
Core remains useful, it deals less damage so the advantage given to offensive builds is smaller & Energy cost still makes it useable, The core IS NOT MEANT as a damage-type core, it's mainly used as a heal crippler when opponents anticipate the need of field medic or generator including the use of Mark of Blood. quote:
but if you're paying for the effect only with this core Isn't this game highly reliant with cores? If all weapons have equal power yet no cores available(should the game have no cores at all since Omega started) I can use any weapon that are cheap and ugly-looking and defeat players with the same win rate. Plus, this is one proof why the Azrael promo was mostly favored than the Arborgeddon promo because of its strong and game-changing cores at that time even when the energy cost for cores came along, it's still more favorable than any other promo next to the Frost Weapon cores(now less dominant with the introduction of the Frost Shards core)
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