edwardvulture -> The Next OP Class:Why balance will never be perfected (1/11/2014 20:21:52)
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the rest of the title : (and why it doens't need to be) Discalimer: Don't feel bad if most of your posts concern balance and making it better, it is an important subject and I cannot deny that First off, I can't really say classes are OP or UP but mostly, the OP thing is most likely a specific kind of build that is overpowered. (ex. 5 bonus) Hello everyone, for those of you who don't know me, I have been playing since beta and have played (almost?) every release including this recent one. I have 6 epicduel accounts. They are: edwardvulture, Ed Vulture, Eddy Vulture, Testing..., Pow3r, and Fat and Furious. Collectively, they have a huge amount of wins. Yes, I have for every class at level 34/35. I'm going to say about a good amount comes from NPCs. Two of them have some varium on them. But varium is not really much of a balance issue these days, so that isn't important. I do not consider going for dailies but have always found builds that can do well if I ever decided to go for it. The closest I came to build copying was using a support merc in Beta. Anyways... a huge amount of us come on the forums just to complain about balance. And in my humble opinion, balance in terms of dex, tech, str, and sup had was great at the end of Delta and should have stayed there. There were every kind of build and they were all relevant. Omega balance had brought some significant changes such as the 10x number precision update and converting all passive skills of the skill tree into actives. I have to say these 2 changes are definitely progress because people were really investing in passives too much and the 10x balance update just makes sense. However, now skills that involve energy are invested too much. How to fix this? I don't know. Now to the main topic of this discussion... Balance was never close to perfect. There was always an overpowered build people jumped to. In beta, there was heal loop mages. In gamma, there were 5 bonus gamma bot builds. In delta there were tactical mercenaries that could use smoke screen and potentially heal loop at the same time. And in all of them, there were strength BH's which are overpowered even now. But what you will find in all of these phases was that there were more players in terms of who was on the server at any given time. Balance was horrid, but why were there players? Because there were other features that players enjoyed/loved. A few examples are NPC wins, Pvp drops, and enhancements. Omega took them away, now all the players have left is to complain about balance. Why players complain about balance: I'm not going to be specific here but it really boils down to these things... 1. Indignant loses <------- hahahahahahahahahahaha 2. Build Copying 3. Being unable to find a build to suit the current state of balance(including being unable to keep a desired win rate) 4. $$$ used to keep up with the next OP build and having it being torn down the next balance update Why balance can never be perfected 1. Classes are different and if we were all the same, no one will play this game because of the lack of variety. 2. Somebody will always be unhappy about how battles go. 3. Different build were meant to do different things. 4. Nothing is perfect but really, players are fine at enjoyable Why balance DOESN'T need to be perfect. First of all, I have pretty much made it clear that perfection of balance can never be achieved, but now I'm going to tell you why it doesn't need to be. 1. It wasn't the reason people came on to play. Who has ever said that balance was the reason they played EpicDuel? People play to have a good time and feel that they are doing something that will take them away from reality a bit and possibly socialize with their in-game friends. Personally, I enjoy/ed playing battles because they were strategic and required some thinking to win. It was especially fun to win with a non-varium account against a varium account back in those days when non-variums had a severe disadvantage. 2. We can all feel like winners <----- I highly suggest you read the entirety of the first post because there are some parts that are REALLY connected to this subject 3. Somebody will always find the next OP build This is inevitable. A lot of people play this game just to win. And to win most of the time these days, you "need" OP rare cores+all passive cores and use mostly likely a copied build from the TM and BH class. (unless you are genuinely a good build-maker) There will always be somebody to start a trend that can beat most players most of the time, ex. the striking build BH with no invested support in 1 vs 1. If we focus on that, no "fun" will be coming out of this game. 4. Players come on for features and HAVING FUN Please do not reply that players are not having fun because of bad balance. the rebuttal to that is clearly on the link I posted. 5. 50/50 Battles make the result of every battle luck-based You really want perfect balance? flip a coin and record the number of head and tails you get... Ok.. those are enough points to keep the discussion burning for quite some time now. I will be signing off now will monitor this thread. I will not defend my argument in anyway as we are all entitled to our own opinions. I hope somebody does though...ha. OFF TOPIC(OPINIONATED! DO NOT READ ) I have a lot of nice things to say about Omega. I like how buying varium and supporting this game doesn't necessarily give you that much of an edge over players that just take time and effort to buy everything using credits. I also like how almost every non-rare item can be bought using credits. I also enjoy the 10x update. Bigger numbers that are not overwhelming make this game seem more dynamic. I also like the arcade prizes even though I feel that it would be cooler if we can use arcade tokens to purchase the prizes instead of praying for a roll to get a specific item. One thing I don't really enjoy as anymore, however, is battling. Part of that reason is balance, because there were some build gems that were made obsolete due to people complainig. I do hate fighting and losing to overpowered builds and how freaking five bonus builds that take no creativity is relevant. We cannont go down this path of nerfing and nerfing and nerfing, in fact I thinkg we'd be better off going the opposite direction. MAKE STAT+SKILL INVESTMENTS MATTER MORE Also, let's be honest the dread plains war is a flop and most top achievements are unattainable except for obvious addicts. Also, as a casual player, I find that the only thing legendary ranks will do is drive players like me(who have stuck with this game for the longest time and don't come up much aymore) to play even less because it is obvious an elitist system.
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