RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (Full Version)

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FrostWolv -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/17/2014 23:29:24)

just my 2 cents ..... Str TLM is coming in 1v1




Hun Kingq -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/17/2014 23:34:50)

We all know that there will be class hoppers to abuse the strength stat to try to undue the positive changes to fireball so everyone will say fireball is too powerful when it is Bludgeon that does them in. I tested fireball at every strength level and it seems like it is just right but if they go too high they will be vulnerable to heavy damage and a lot of losses and they deserve it.

Intimidation is still questionable because I decided to try it at level 10 on a NPC that does physical damage, the chairman, either his strength is so high or Intimidation was not working he was able to take over half my health with double strike.

Something that needs to be looked at and the damage tapered off is Hatchling Rush not only it does large amounts of damage if not blocked which it is abused by level 40 players not saying they only abuse it but they can while having high health. This is bad for 2vs2 or 2vs1, Lowers the amount healed by your opponent by 50% for 3 turns (rounded down). you get attacked for 6 times before you can gain the ability to use 100% of healing.

Now with these changes to fireball the Blood Mage can have more viable combo builds they either needs to come up with a new multi for the Blood Mage or make changes to Plasma Rain because it is pitiful in 2vs2 or 2vs1 for the amount of energy.




edwardvulture -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/17/2014 23:49:39)

all of dem guitars =p




Mecha Mario -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/17/2014 23:54:13)

quote:

Could you at least enable the option to turn on visible losses?
I like having my record showing.

Will bring it up to see if it could be done. Can't make no promises for it however.

quote:

Also I am annoyed NPCs count as wins again! !
Perhaps they can seperate NPC wins from PvP wins?

It's fine thay NPCs give xp back making them give wins is really silly.

Also daily 1v1 should definitely not include NPC wins terrible change.


As already mention, NPCs wins is separated from 1v1 wins. However, this tracking only applies to days going forward, and is not retroactive like couple other features in the past. NPC wins will not count towards the daily.

quote:

Are there any NPCs for level 40s to fight?


Charfade, Nightwraith, Rabblefroth, and Titan are level 40 as of this update.

@Hun Kingq: Try equipping the Platinum Pulverizer when fighting the chairman. Without it, he'll do insane regardless you use Intimidate or not.




Xendran -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 0:14:58)

Level 40 PSA: Frost Demon is better than bosses to farm if you aren't worried about being efficient with the cost of buying boosters, or aren't using boosters, if you only care about speed and not about burning through your 100 npc wins quickly.
Less credits/xp per win, but you can get 40+ wins an hour off of him easily.




Thylek Shran -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 0:27:09)

Seem to be a good update. The best part is that NPC exp gain is back.

Im missing the changed robot damage calculation in the Design Notes.
My robots now do 5 damage less.


quote:

Now tlm has only one club move

Seems to be fair.... for TLMs.




Oliver Bell -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 1:10:26)

Sounds like I will need to redesign my build again, the only problem with this creeping reform approach is I am constantly having to redesign my build whenever I am going to play. Still I suppose it allows us to gradually get used to the changes and can highlight further issues in the balance section of the forums.

By the look of it tactical mercs now with a high strength build with field commander seem to be the most useful TLM combination, since toxic grenade has been altered and field commander as well as frenzy buffed but I will need to work out some numbers before I consider changing. Also tactical mercs can probably rely on a sword now more easily than other classes, might be worth testing. Any other suggestions for tactical mercs to base a build on?

First though I will need to sort out my inventory, since certain items began to count as of a few weeks ago my inventory is insanely full. I used to keep gems from all the wars in large numbers as an emergency reserve in case I spent all my credits and something new came out, guess I will just need to be more restrained in future since I will now have to sell most if not all of them.




Remorse -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 1:34:01)

Thanks for clearing stuff up mecha mario and trans.

It is a major relief to know NPC wins aren't counted as PvP wins.

I am liking the sound of the balance changes however,

I hope they focus on balacing the black abyss cores some time soon.

Awesome.




Drianx -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 1:40:46)

All I can say about this update is

I'm back!




Remorse -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 1:46:20)

^ Welcome back :)
I to might give the game a worthy shot too when I get home.




Luna_moonraider -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 5:03:03)

update sounds good u will see me more often now i guess.




Calogero -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 5:53:02)

Look at that, an Update that is actualy on level of being called a Balance update.
I still don't get why they kept Assimilate as it is now meaning being able to drain max even on Block
and the fact Hatchling Rush still hasn't been "fixed", I mean even Azrael's gun effect didn't stay in game as
broken as it was before as long as the Hatchling effect.

everything else seems good on paper, time to see how good it is in action




Ranloth -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 5:56:46)

^ Well, so far, I can tell you that TLMs aren't garbage anymore. Playing on my L31 TLM, I can actually compete in PvP which I couldn't before. Same build, well -2 Poison go bump up Blood Sield instead. Having faced some TMs, they are also a bit more beatable 'cause the difference adds up over time, and BHs are - again - less of a threat; especially dat Smoke + Tech synergy.




Thylek Shran -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 6:47:56)

quote:

Nulgath Bike moved to Revontheus from Caden

Its still at Caden.




King FrostLich -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 7:47:36)

spoiler:

BigTuna is the safest and viable NPC to farm on. He's level 38 and has only 1750 hp with squishy defenses compared to the recently buffed/nerfed NPC's by their level.. I recommend every player should farm him instead of Electro Hazard, Frost Demon, Titan, RabbleFroth, Nightwraith or any other NPC at high levels




edwardvulture -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 9:49:43)

quote:

Could you at least enable the option to turn on visible losses?
I like having my record showing.

That should be either a 2000 varium or 150,000 credit feature. It has to be some kind of premium feature because people who do not show their records will be considered somehow "lesser" then people who have records with unusually high win rates.




GearzHeadz -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 9:53:35)

And why is that. Many players did not even want that change, now they will be forced to pay for it?




edwardvulture -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 10:03:36)

This game shouldn't be elitist.




GearzHeadz -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 10:15:07)

So make it socialist? And make it extremely difficult to want to be proud if accomplishments?




Calogero -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 12:11:35)

I have noticed that after the release of the Legendary whatever, they still didn't solved the problem about having to face Rank 6 "Legends" Despite being level 35...

sidenote
Should have kept Enhancements ingame seeing it's still Pay 2 Win




edwardvulture -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 12:13:07)

^But you pay with your time now, more than everything.




Calogero -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 12:17:47)

Not really...
It's still effectively Pay for easy wins...
First we got the Azrael Will guns and Auxs
after a while they nerfed it
now we have the Hatchling ingame
again an Op effect which is only avaiable if you shell out money.

Almost forgot about the Dread Auxs




Ranloth -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 12:19:21)

But the Hatchling Rush cores are also available in-game. Only the Bot is exclusive to the promo...




Stabilis -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 14:20:54)

Inspecting the DNs, I think this total update was time well spent.




Scyze -> RE: =ED= January 17th, 2014 - Patch Notes - 1.6.1 (1/18/2014 15:03:08)

One thing I'd like to see is when you click your opponent, the rank logo moves closer to their wins to cover up the blank space. It just looks ugly right now.




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